Biggest Mech you know of?
#1
Posted 21 June 2012 - 07:17 AM
If these were ever to come into the game would you use one.
#2
Posted 21 June 2012 - 07:18 AM
#3
Posted 21 June 2012 - 07:21 AM
/oh snap
#4
Posted 21 June 2012 - 07:25 AM
Nightsalker, on 21 June 2012 - 07:17 AM, said:
If these were ever to come into the game would you use one.
And then you'd trip over a Commando or something and fall over and wreck your mech.
#5
Posted 21 June 2012 - 07:25 AM
This, however is cannon(s): see what I did there!?
150 ton super heavy mech
3 gauss rifles
2 LB AC-10s
http://mecha-master....Omega-277461743
Edited by Cobweb, 21 June 2012 - 07:29 AM.
#6
Posted 21 June 2012 - 07:27 AM
#7
Posted 21 June 2012 - 07:37 AM
Cobweb, on 21 June 2012 - 07:25 AM, said:
This, however is cannon(s): see what I did there!?
150 ton super heavy mech
3 gauss rifles
2 LB AC-10s
http://mecha-master....Omega-277461743
Imagine the possibilities with including it, each player gets randomly assigned a leg and a gun!
#8
Posted 21 June 2012 - 07:40 AM
#9
Posted 24 June 2012 - 02:10 AM
#10
Posted 26 August 2012 - 04:58 PM
Nightsalker, on 21 June 2012 - 07:17 AM, said:
If these were ever to come into the game would you use one.
this vaguely reminds me of the thing from Battle Engine Aquila..
#12
Posted 26 August 2012 - 06:23 PM
#13
Posted 27 August 2012 - 12:28 AM
1. The Ares is one fugly looking peice of crud.
2. Not on your life; For 135 tons I could easily get a light mech lance that could harass the **** out of my target while this thing was being murdered by artillery and aerospace fighters. Alternatively: naval bombardment.
#14
Posted 27 August 2012 - 12:42 AM
#15
Posted 27 August 2012 - 01:02 AM
Adridos, on 27 August 2012 - 12:42 AM, said:
Let me quote Sarna.net on the Ares:
"At the base level each of the Ares carries on each leg a pair of Anti-Personnel Pods, an ER Small Laser and an SRM 2 launcher."
Mechs usually work in Lances so while you probably try to avoid the bombardment from his legs to get into a good firing position outside of his main firing arc his buddys will reward you with their fullest attention.
This at least is what I do when playing MWO and I see a fellow comrade not beeing able to get rid of a pesky Mech acting as his shadow.
#16
Posted 27 August 2012 - 01:10 AM
I wasn't talking about a Cicada, no, I was talking about a Mad Cat.
And Ares/ Omega are too heavy to take enough support with them on the battlefield. They are the Maus, the too good to be true weapon that seems godly on paper, but are useless in reality.
#17
Posted 27 August 2012 - 01:24 AM
But back to the Ares:
Those leg mounted weapons are a joke. Against a mech the AP pods won't do jack, the small laser is shoddy (if it can even reach the target) and the srm 2 has even odds of hitting with only 1 missile for a whole 2 damage. None of that is going to stop a light mech lance (their armor isn't THAT bad)
#18
Posted 27 August 2012 - 01:43 AM
As you may have noticed all heavier Mechs are either considdered prototypes, appocryphal or takes from Mechwarrior Darkage. So they may be related to a later version of the Battletech universe but are way from beeing considdered canonical in our time frame and won't ever make it in to the Game.
The tallest design curently in general use is the Atlas with a total hight of 18 to 19 Meters. After the Clan invasion there are some Mechs like the Devestator, the Thunderhawk or the Pillager that my be even taller.
#19
Posted 27 August 2012 - 02:09 AM
Also, that 150 tonner "runs" 24 kph at top speed. I'm not too keen on XXXI-century war machines that are impossible to miss from any range and can be outran on a XIX-century bicycle.
With how the armor works in BT universe, for the same cash I could just commission a company of Hollanders to peel it like a big, fat, ugly apple.
Edited by Alex Wolfe, 27 August 2012 - 02:24 AM.
#20
Posted 27 August 2012 - 02:39 AM
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