Jump to content

Patch 1.3.306 Is Live!


259 replies to this topic

#181 daPaule

    Member

  • PipPipPipPipPipPip
  • 304 posts

Posted 15 July 2014 - 05:26 PM

View PostInnerSphereNews, on 15 July 2014 - 09:19 AM, said:

  • Arm lock is now a true toggle



Would it be possible to have both variants available, just like the zoom bindings ?

So used to 'hold and release' that double tab is just not working out...

#182 Roper Band

    Member

  • PipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 83 posts
  • Twitter: Link
  • LocationNew York

Posted 15 July 2014 - 05:27 PM

How ridiculous that I have to change dns settings to install the update. I guess I'll just play something else until they fix it.

#183 Chill Bill

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 188 posts

Posted 15 July 2014 - 05:44 PM

Hmmm.... was able to patch Test Server. Can that be made available till problem is solved?

btw, if I try the Google DNS, how do do I return to previous setting? Or do I just return to Obtain Automatically ?

Edited by Chillbill, 15 July 2014 - 05:59 PM.


#184 AlbertoT16

    Member

  • PipPipPip
  • Shredder
  • 58 posts
  • LocationPanama

Posted 15 July 2014 - 08:58 PM

Time to give it a try!! :P :D

#185 SVK Puskin

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • 822 posts

Posted 15 July 2014 - 09:12 PM

Big thumb up guys that you listened us and did not implement the new module system, really big thumb up! Thank you!

#186 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 15 July 2014 - 09:35 PM

View PostENS Puskin, on 15 July 2014 - 09:12 PM, said:

Big thumb up guys that you listened us and did not implement the new module system, really big thumb up! Thank you!

I do not think they said it was coming in the next patch.

#187 Frost Lord

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 419 posts

Posted 15 July 2014 - 09:35 PM

View Postc0ldn3s5, on 15 July 2014 - 09:43 AM, said:

just what we needed, the clan mechs with even more damage


it seems quit negligible i wouldn't us them under 120M the extra heat with other weapons wouldnt be worth it, unless you are using a lrm light like the Kitfox perhaps, since it only has LRMs tho i wouldn't stay that close anyway.

#188 SVK Puskin

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • 822 posts

Posted 15 July 2014 - 10:52 PM

View PostBLOOD WOLF, on 15 July 2014 - 09:35 PM, said:

I do not think they said it was coming in the next patch.


Ah ok, if it is truth than i hope they change their minds.

#189 Major Derps

    Member

  • PipPipPipPipPipPip
  • 479 posts
  • LocationAustralia

Posted 15 July 2014 - 11:26 PM

View PostNighpher, on 15 July 2014 - 03:39 PM, said:

HOORAY FOR RE-CONNECTIONS!

Hooray for no connection...seriously, I have to change my DNS just to play this game? Like it's my fault the game suddenly can't detect their servers. I mean, it's not hard to do, but I shouldn't have to do it...

Edited by Mokey Mot, 15 July 2014 - 11:30 PM.


#190 Cavendish

    Member

  • PipPipPipPipPipPip
  • The Partisan
  • The Partisan
  • 410 posts
  • LocationSweden

Posted 15 July 2014 - 11:37 PM

View PostENS Puskin, on 15 July 2014 - 10:52 PM, said:


Ah ok, if it is truth than i hope they change their minds.


60% done according to "The Plan".

#191 Marodeur

    Member

  • PipPipPip
  • Bad Company
  • 79 posts
  • LocationBraunschweig, Germany

Posted 15 July 2014 - 11:40 PM

View Postb1ackadder, on 15 July 2014 - 09:22 AM, said:

Thank you for the details, sounds really interesting to me!
Could someone enlighten me on the LRM-tweak? I have trouble imagining if that means they will be stronger - or not. Or does that vary by target, as implied?

Hi,
no they are not stronger, the damage is the same as before, but before the patch, LRM's didn't make damage under 180m distance from the target. Now after this patch, you can do damage with Clan LRM's below 180m, but as closer you will get to your target (below 180m), the lesser damage you will make with your LRM's.
Clear so far?
Cy on the battlefield.

#192 Marodeur

    Member

  • PipPipPip
  • Bad Company
  • 79 posts
  • LocationBraunschweig, Germany

Posted 16 July 2014 - 12:09 AM

View PostSemper Fi, on 15 July 2014 - 10:54 AM, said:

As a non-LRM boat usually, however a recipient of said LRMs, does this mean you have 20 Rack hit CT, and the surrounding areas (RT/LT/LGs) will not get damage after this patch?

or

Does this mean 20 rack will still potentially spread to CT/RT/LT/Arms/LGs, with no splash damage.

So I get shot by a LRM 20, and the code says it hits my CT, only 20 points of damage on my CT.

Or do I take 5 LRMs on LT, 5 on RT, 10 hit CT?



So not sure if these are the right questions, just trying to understand, because the way I am thinking about it, having multiple 20 racks converge, on a single spot, I see MORE LRM usage.

I hope I am wrong.

Semper Fi.

Hi,
I would guess, that LRM's now work comparable to LBX-AC shoots. One missile makes its whole damage to one component (like one shrapnel of the LBX-AC does), but all the missiles are hit different positions of your mech (like all 10 LBX-shrapnels will be spread over your mech). So the whole missile damage (from all missiles) will spread over your mech as before... hopefully ;-). That is my interpretation from what I was reading.
Greetings,
Marodeur

#193 Asmosis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,118 posts

Posted 16 July 2014 - 12:28 AM

Sounds like a good patch overall. Arm toggle is a godsend, and the fix for lrms/ssrms really just removes unnecessary clutter. Your already dealing damage over multiple components anyway due to missile spread so it was a bit redundant to then splash that damage additionally. A lrm20 isn't going to deal all 20 missiles damage to a single location, since that would make atremis/tag/narc mostly redundant.

I'm assuming this means rather than a 1pt dmg lrm doing 0.6 CT, 0.2 both sides it now just deals 1pt damage to the CT.

#194 mad kat

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,907 posts
  • LocationFracking the third toaster.

Posted 16 July 2014 - 12:59 AM

I cannot load the game saying it is undergoing maintenance even though the website says online????

Also the arm toggle is about bloomin time. Being needing this for ages.

Sounds like this patch is going to make my CPLT A1 with Lrm 40's and four streaks rather nasty.

Edited by mad kat, 16 July 2014 - 01:02 AM.


#195 F37u5 Ea73r

    Member

  • Pip
  • Survivor
  • Survivor
  • 19 posts

Posted 16 July 2014 - 01:17 AM

I'm having the same issue here?! wasn't down this long for friggin terra therma...hahah!! seriously tho....

#196 Delas Ting Usee

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 548 posts

Posted 16 July 2014 - 01:39 AM

Rejoin - not working as intended. Pls fix

#197 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 16 July 2014 - 01:49 AM

rejoin is working for me. I did it twice during a game. Never at the start.

#198 Shamoth

    Member

  • PipPipPipPipPip
  • Little Helper
  • Little Helper
  • 141 posts
  • LocationPoland

Posted 16 July 2014 - 02:07 AM

Battle Grid movement Turn and Throttle does not work on remaped keys, only stock WSAD works...

Previous Arm Lock was nicer implementation, i could temporary toggle it by holding SHIFT, now its more like on/off just like checking and unchecking in options.

Is there possibility in near future to add Arm Lock Hold option so i could use it like earlier without need to double tap it quickly?


Edited by Shamoth, 16 July 2014 - 02:16 AM.


#199 Capt Grace

    Member

  • Pip
  • The Ironclad
  • The Ironclad
  • 13 posts

Posted 16 July 2014 - 02:10 AM

View Postmad kat, on 16 July 2014 - 12:59 AM, said:

I cannot load the game saying it is undergoing maintenance even though the website says online????

Also the arm toggle is about bloomin time. Being needing this for ages.

Sounds like this patch is going to make my CPLT A1 with Lrm 40's and four streaks rather nasty.

I'm having the same issue.

#200 Myrkky

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 22 posts

Posted 16 July 2014 - 02:24 AM

Hey guys,

Just thinking you forgot something....
Nerf king of poptarts, Dragon Slayer.

I know that killing dragons without ability to fly is hard but...

Why in hell Assault Mech jumps better than LIGHT MECH!?!

Thanks for Siriothrax who figured that out.

http://imgur.com/a/IYSX0

Oh well... hot fix, just maybe?

Best regards
Myrkky

Edited by Myrkky, 16 July 2014 - 02:37 AM.






13 user(s) are reading this topic

0 members, 13 guests, 0 anonymous users