Strypewolf, on 23 July 2014 - 09:44 AM, said:
Did you even think about your post before you wrote it?
Let's see here. First, autocannons fire HEAP rounds. That's High Explosive Armor Piercing for those that haven't heard of that. Those are hitting you at a MUCH higher velocity than any lrm. Only guass rifles fire inert slugs which is why guass ammo doesn't explode, fancy that.
Okay now second, they haven't been nerfed and you should be glad they don't work as per TT rules where you would be lucky if 50% of them hit. The reason they don't exist at the higher elos is because the skilled players know how to gut silly lrm boats. So yes you could say a good number of lrm boat pilots are no skill noobs driving their own coffin waiting to happen.
Depends on which book you use. Sarna says HEAP, other books say Depleted Uranium Penetrators. Doesn't matter, PGI chucked out lore a while back for convenience. Ergo, I'm mocking the whole nerf LRM argument through lore (DU versus HEAP) and what really happened (Whiny little tryhard esportos).
What's really funny is how worthless a HEAP round would really be. HEAP stands for High Explosive Anti Personnel. Means it's great for killing soft targets like wood framed houses, unarmored vehicles and people but suck against armored targets. So this begs the question how such a worthless round would be used versus a battlemech and why it can do so much damage as compared to missile weapons with probably superior warheads, doesn't it?
Of course we're having a slapfight over handwavium here and it's not getting changed by PGI soon if ever because as they have stated about LRMs in threads... and I paraphrase.... 'They're working as intended'.
BTW, in MWO less than 35% of the missiles hit on average. I'd call that worse odds than TT, so I'll say 'Yes, please!' to getting TT hit concentrations!
Edited by Kjudoon, 23 July 2014 - 09:58 AM.