GamerGirlGundam, on 15 July 2014 - 05:10 PM, said:
after missiles changes LRMs in general are now too powerful
this makes the game either extremely boring and one dimensional or almost unplayable
I disagree. I play a couple mechs that are LRM heavy and my average damage and kill count have both gone down because of this patch. On my other mechs I'm now also more willing to risk short runs through the open where LRMs might rain down on me.
In response I've now have no LRM boats in favour of mixed setups (Jager and Battlemaster). These setups still incorporate LRMs but use a more well-rounded setup and, in general, I notice that LRM boats aren't placing as highly on the damage or kill charts as they were before the match.
The only LRMs that are OP at the moment are pretty much Clan ones but that's because they can fit on plenty of LRMs as well as hefty direct fire weapons.
What I have noticed is that which mechs are most susceptible to LRMs has changed. Some are now taking more of a beating from them while a few are taking less of a beating so I can certainly understand why some people are noticing a distinct change while others are thinking the change was for the better.
I also think that the advent of clan mechs being so mobile is forcing many LRM players into direct-fire scenarios instead of just hiding and throwing LRMs through indirect fire. This means that Artemis is playing a much bigger role than it used to on average. This, however, is the way it is supposed to be and the better LRM players always sought visual contact to make Artemis work to their advantage. It's just causing a bit of a shift in the way that LRMs are being utilised within the game.
Jern, on 16 July 2014 - 08:47 AM, said:
I really think the streaming effect should be considered for all LRMs.
OMG yes please! I'll go back to LRM boating with IS mechs.
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We already have a game that we like very much it is called "Battletech" and LRMs mechs are not supposed to be any more dangerous than any other weapon and should not be insta lock, insta death, newb tubes
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As opposed to assault cheeze builds that drill out mechs in 2 or 3 alphas? Last I checked BT involved rolling dice for random hit locations and weapon convergeance either didn't exist OR involved a hefty to hit penalty for called shots after it was incluced.
As much as you want it to be this is not, and will never be, battletech. If you want battletech then lobby for all weapons to be hitscan weapons. Get that and I'll be happy to feel sorry for your Assault Vs LRM woes.