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Clan Mech Design Throwdown With Sandpit!

BattleMechs Balance Gameplay

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#101 Sandpit

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Posted 17 July 2014 - 04:55 PM

View PostAdiuvo, on 15 July 2014 - 10:20 PM, said:

Forgot to post this one too.

http://mwo.smurfy-ne...70de288931d2601

It's an assault, so it's all good :)

BNC-3S

I could have gone with my Stalker loadout but I've been wanting to get into a Banshee anyhow. It carries more armor, just as much firepower, but has less speed and runs slightly hotter than the WarHawk. I think it's a viable counter to that build though.

#102 Mcgral18

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Posted 17 July 2014 - 05:39 PM

View PostSandpit, on 17 July 2014 - 04:55 PM, said:

BNC-3S

I could have gone with my Stalker loadout but I've been wanting to get into a Banshee anyhow. It carries more armor, just as much firepower, but has less speed and runs slightly hotter than the WarHawk. I think it's a viable counter to that build though.


Might I also suggest the 3M for the build? It loses less when you get a side torso popped.

BNC-3M

Swap the lasers as needed, or add endo while jumping up to a larger engine.

These ERLLs are all high mounted; near the cockpit; while two in your S will be low, a torso mounted one along with the arm.


And just a tidbit of information: the cERLL required 1.2 seconds to deal the same 9 damage as an IS (ER)LL.

Edited by Mcgral18, 17 July 2014 - 05:41 PM.


#103 Sandpit

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Posted 17 July 2014 - 05:45 PM

View PostMcgral18, on 17 July 2014 - 05:39 PM, said:


Might I also suggest the 3M for the build? It loses less when you get a side torso popped.

BNC-3M

Swap the lasers as needed, or add endo while jumping up an engine.

These ERLLs are all high mounted; near the cockpit; while two in your S will be low, a torso mounted one along with the arm.


And just a tidbit of information: the cERLL required 1.2 seconds to deal the same 9 damage as an is (ER)LL.

I may try that out. That's one of the reasons I love my 5LL Bmaster so much. The high mounted slots let me peek over a ridge and fire without exposing much for return fire.

Yes, the extra burn time is a distinct disadvantage to clans. I've faced off against a couple of laser boats in my Stalker and it's rare that they don't flinch first. I'm able to put out more damage in less time usually. They tend to run a little cooler than I do though so I have to make a mental note to myself. If after the 3rd cycle of my 5LLs, they are still playing chicken, I tend to let them win the staredown so I can cool off for a bit lol

I've gotten pretty good at sniping with those LLs though so if your'e silly enough to stand there and let me shoot you, you generally won't like the outcome. One other thing I'm beginning to notice with clan mechs. (Need a few clanners to chime in if they would) is that the clan mechs look to be more symmetrical in design. Not all, but more often than not. I tend to see one side mirror the other side in weapon placement. I've started treating them like XL IS mechs. I pick a side torso and let it rip. Even though they won't be destroyed while losing a side torso, they tend to lose half of their weapons which puts a huge dent in the effectiveness.

#104 Creovex

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Posted 17 July 2014 - 07:09 PM

View PostRouken, on 17 July 2014 - 11:42 AM, said:


Enlighten me.


Took the slowest mech in the game and medium ranged it. Even with clan distance you are gonna get aced.

#105 Malcolm Vordermark

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Posted 17 July 2014 - 07:33 PM

View PostCreovex, on 17 July 2014 - 07:09 PM, said:

Took the slowest mech in the game and medium ranged it. Even with clan distance you are gonna get aced.


42 damage at 1000 meters has served me well up to this point. If I come across a team that fights the entire match beyond that range I think my load out will be the least of the teams problems.

#106 Sandpit

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Posted 17 July 2014 - 08:14 PM

I always say the best mech is the mech you're best with. I here backseat driving all the time about my builds
From the dead guy lol

#107 CDLord HHGD

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Posted 18 July 2014 - 04:37 AM

View PostSandpit, on 17 July 2014 - 02:00 PM, said:

yea that's why I mentioned the trust crusty HB. A big bore AC is going to quickly ruin any med or light mech's day a lot of times. lol

I still love my HBK-4G.

#108 Malcolm Vordermark

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Posted 18 July 2014 - 05:21 AM

View Postcdlord, on 18 July 2014 - 04:37 AM, said:

I still love my HBK-4G.


Out of curiosity, why have you split the ton of ammo in the legs? Doing so slightly increases the likely hood of an ammo explosion without any benefit that I can think of.

#109 Sandpit

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Posted 18 July 2014 - 06:11 AM

View PostRouken, on 18 July 2014 - 05:21 AM, said:


Out of curiosity, why have you split the ton of ammo in the legs? Doing so slightly increases the likely hood of an ammo explosion without any benefit that I can think of.

Well with it in the leg and split if it does go boom it's not an automatic death sentence and you've still got ammo for that ac. That's the only advantage I can see.

#110 Lil Cthulhu

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Posted 18 July 2014 - 06:23 AM

TBR-PRIME

#111 Malcolm Vordermark

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Posted 18 July 2014 - 06:27 AM

View PostSandpit, on 18 July 2014 - 06:11 AM, said:

Well with it in the leg and split if it does go boom it's not an automatic death sentence and you've still got ammo for that ac. That's the only advantage I can see.


Well, splitting the 2 tons between the legs makes sense to me. I mean splitting each ton in each leg. I suppose by making it more likely that you would have an initial ammo explosion that you could minimize the overall effect.

I would have to dig up numbers on how crits are rolled but perhaps the logic is something like this(purely hypothetical numbers). With a single ton of ammo in the leg you have a 20% chance to die when shot in the exposed leg. With two half tons you have a 40% chance to be legged and an 8% chance to die.

#112 Sandpit

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Posted 18 July 2014 - 06:29 AM

View PostRouken, on 18 July 2014 - 06:27 AM, said:


Well, splitting the 2 tons between the legs makes sense to me. I mean splitting each ton in each leg. I suppose by making it more likely that you would have an initial ammo explosion that you could minimize the overall effect.

I would have to dig up numbers on how crits are rolled but perhaps the logic is something like this(purely hypothetical numbers). With a single ton of ammo in the leg you have a 20% chance to die when shot in the exposed leg. With two half tons you have a 40% chance to be legged and an 8% chance to die.

Yea I figure it's to mitigate damage in case of an explosion. People used to laugh at me for putting ammo in my head

#113 cleghorn6

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Posted 18 July 2014 - 07:11 AM

I'm a medium guy and this is my current fav: SCR-C

If you actually run these, IS v Clan, perhaps you could swap sides and run it again. Just to combat claims of anyone sandbagging. Obviously there will have to be some CBills spent but we're all big boys and girls, I'm sure we can figure it out.

#114 Fut

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Posted 18 July 2014 - 07:42 AM

View PostYeonne Greene, on 16 July 2014 - 03:09 PM, said:


View PostSandpit, on 16 July 2014 - 03:14 PM, said:

really? lol I'm going to shred that mech :D


Up the ante a bit.... NVA-BakersDozen
Although a C-SL would probably be better than a 13th Flamer, it's just not as funny.


EDIT:
Great thread, by the way.
It's been very entertaining, and somewhat educational.
Really hoping you're able to organize some matches with some of these Build-Offs.

EDIT 2:
Smurfy link isn't working for me... Switch the RT on the NVA to the NVA-B, you get another E-hardpoint, for that glorious 13th Flamer.

Edited by Fut, 18 July 2014 - 07:47 AM.


#115 Creovex

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Posted 18 July 2014 - 07:47 AM

View PostRouken, on 17 July 2014 - 07:33 PM, said:


42 damage at 1000 meters has served me well up to this point. If I come across a team that fights the entire match beyond that range I think my load out will be the least of the teams problems.


Yeah, you would get dominated on Tourmaline and Alpine with any barely above average player on the other team.

Edited by Creovex, 18 July 2014 - 07:47 AM.


#116 Reverendk

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Posted 18 July 2014 - 08:20 AM

View Postcleghorn6, on 18 July 2014 - 07:11 AM, said:

I'm a medium guy and this is my current fav: SCR-C



I like how you think. That being said, I shoot a lot of dudes. Putting rounds down range is just part of maintaining the speed and violence of action required when you play at the levels required by the highest elo 'etitive play.


View Postcdlord, on 18 July 2014 - 04:37 AM, said:

I still love my HBK-4G.


Never stop doing you.

Cheers
TT.rk
HELDCGGFTFFOHITCE-G(STCE-G)NPGC Clan

#117 Mcgral18

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Posted 18 July 2014 - 09:43 AM

View PostSandpit, on 18 July 2014 - 06:29 AM, said:

Yea I figure it's to mitigate damage in case of an explosion. People used to laugh at me for putting ammo in my head


Well, a lucky AC20 will blow that ammo up. FLD has the advantage of full crit damage, no matter if it only does the 2 damage to the ammo in the case of the max amour cockpit.

However, it's also the first used ammo, so it becomes a non issue after you fire that first ton. If you're going against the Clans with max armour, you have almost nothing to worry about.

#118 Tynan

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Posted 18 July 2014 - 10:06 AM

This isn't a *good* build by any stretch of the imagination, but I've been trying to play with the worse weapon systems to see what I can pull off with them. To that end, I've had a surprising amount of success with this Frankensteinian monstrosity:

http://mwo.smurfy-ne...94cb6a9a10b4632

#119 Sandpit

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Posted 18 July 2014 - 10:14 AM

View PostTynan, on 18 July 2014 - 10:06 AM, said:

This isn't a *good* build by any stretch of the imagination, but I've been trying to play with the worse weapon systems to see what I can pull off with them. To that end, I've had a surprising amount of success with this Frankensteinian monstrosity:

http://mwo.smurfy-ne...94cb6a9a10b4632

That's exactly how my laser boats came to be lol

View PostMcgral18, on 18 July 2014 - 09:43 AM, said:


Well, a lucky AC20 will blow that ammo up. FLD has the advantage of full crit damage, no matter if it only does the 2 damage to the ammo in the case of the max amour cockpit.

However, it's also the first used ammo, so it becomes a non issue after you fire that first ton. If you're going against the Clans with max armour, you have almost nothing to worry about.

Yea but full ton going boom = 140 damage. That's a lot harder to survive than 60-80

#120 MischiefSC

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Posted 18 July 2014 - 10:41 AM

A friend of mine has a combo laser + SRMA build for the Twolf that can get between 110 and 130pt alpha. Runs a bit hot, obviously, but it'll go two alphas - if you need more than that you've got bigger issues.





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