MetalGandalph, on 16 July 2014 - 04:12 AM, said:
No it requires aiming skills. lrms dont
LRMs require remarkable timing and damn near intuition to get them to hit... unless you are aiming at a moron. If LRMs are that effective for your daughter either you have some REALLY good players on your team holding locks, spotting, and/or NARCing or really BAD opposition who stood in the open.

"Did you bring AMS?"
"No, did you?"
Quxudica, on 16 July 2014 - 05:39 AM, said:
Direct fire weapons require more thinking, considering you need to put yourself in actual danger to use them.
Walk towards red blip. Push button.
LRM mechs are typically in danger. For one thing they are often forced to face in one direction for a VERY long time to guide the missiles in. Secondly the majority of their weapon systems are not able to damage a spider hugging their face. To a lot of you people skill seems to equal having your mouse set up so you are fairly steady with it. That is what it boils down to.
See... now you are going to go, "Well you have to position yourself so you don't take to much damage and time your attacks and rolling so you can deal damage and spread the damage you are getting. You need to time your cresting or jump for that quick accurate shot...." and so on. To which I need to point out that an LRM user first has to have someone else skilled and able to hold the lock for them, then fire and count to 6 for near max range shots holding their torso still. For 400m the time is 4 seconds to put missiles ON the target, about 2 to lock and about 2 to travel. That whole time you are pointing RIGHT AT THEM. The LONGEST laser duration is 1.5 seconds, less than half that time. You can be shot twice by lasers before you lock and get your missiles to hit. With a Gauss the person shoots you, ducks into cover to break your lock, comes out, shoot you, ducks into cover to break your lock.
LRMs are not easy to use... unless your opponent is a moron and stands there and takes it.
Karamarka, on 16 July 2014 - 11:36 AM, said:
Just a quick question from a neutral, how do they require teamwork? Serious question. You are guaranteed locks in a 12v12....... the game makes you auto lock most of the time (Teammates)...... dont get your bs defence
Those never last long enough for the missiles to reach the target. Or, if you are like me being the last mech alive in my Commando I saw 4 mechs launch LRMs at me and ran up under a Direwolf on the other side. He took most of the LRMs but blew me to pieces, but I was hoping they would get a teamkill out of it.
The only way the locks stick is if someone decides they are a battleship and stands trading broadsides at which point either they shut down, lock lost, die, lock lost, or kill their target, lock moot.
Karamarka, on 16 July 2014 - 11:47 AM, said:
As long as someone is shooting the lock is stable, and you don't need a full lock for the missiles to track. Lock, shoot and even if they lose lock they will still hit most of the time, even better with decay module.
Only against stupid people who back up straight instead of moving perpendicular to the missile path.