Clan Mechs Are Changing The Nature Of The Pug
#21
Posted 18 July 2014 - 04:28 AM
#22
Posted 18 July 2014 - 04:33 AM
#23
Posted 18 July 2014 - 05:22 AM
Now here is another sad truth... I would wipe new players out with those two mechs too. I am pretty sure i oculd kit out my Locust and still wipe new players out. Clan mechs are pretty much a non-factor in that case.
Now i have to agree that i see a lot more Rambo play and a bit more murderballs but again this was a thing from time to time before clan mechs too. Most of it i would say is a placebo effect, things get attributed to clan mechs that are unrelated.
#24
Posted 18 July 2014 - 06:00 AM
lockwoodx, on 18 July 2014 - 04:28 AM, said:
This.
It almost feels like closed beta where you could carry the entire team because half the players had no idea what they were doing.
#25
Posted 18 July 2014 - 06:06 AM
#26
Posted 18 July 2014 - 06:23 AM
Heisenbug, on 17 July 2014 - 11:09 PM, said:
By the way liking your own post is pretty tacky so I will just leave this here for you...
http://www.youtube.c...e&v=XsWo8apgLys
Edited by WarHippy, 18 July 2014 - 06:38 AM.
#27
Posted 19 July 2014 - 12:33 AM
(To the English professor, thank you, now I know the difference between canon and cannon. Doesn't seem shallow or a waste of time at all to point that out.)
(...and to those apposed to me liking my own post, shee-it man, it's my 5th post, didn't even know you could do that... I'm sure you'll get over it.)
Again, thanks all.
Edited by Heisenbug, 19 July 2014 - 12:34 AM.
#28
Posted 19 July 2014 - 12:36 AM
Ace Selin, on 18 July 2014 - 04:33 AM, said:
Incorrect IS mechs focus damage a LOT better than clan mechs, hence clans need to pull it into a running battle, not a peek-a-boo session.
#29
Posted 19 July 2014 - 01:36 AM
#30
Posted 19 July 2014 - 04:22 AM
Going to take longer than I thought to get back up to speed.
#32
Posted 19 July 2014 - 05:11 AM
One does not have to like the direction something shifts but the reality is it's inevitable and unavoidable.
I'm more perplexed by anyones premise that it should stay stagnant?
#33
Posted 19 July 2014 - 05:15 AM
However, with exception of the dire whale all clan mechs are build to be fast and agile and have superior DPS to IS machines. Using this advantage and push into the enemy, all the fancy PPC-builds are screwed.
#36
Posted 20 July 2014 - 12:39 AM
#37
Posted 20 July 2014 - 12:44 AM
#38
Posted 20 July 2014 - 01:18 AM
Heisenbug, on 17 July 2014 - 11:09 PM, said:
I'm not really seeing how clans changed that.
Quote
New players getting vaporized and discouraged is due to more than just clan mechs, though I think there is somewhat of a point to that.
Quote
Not really, there are still a number of reasons to use IS mechs, especially if you want to play a light that goes more than 110 KPH or a fast medium with jumpjets.
Edited by Pjwned, 20 July 2014 - 01:23 AM.
#39
Posted 20 July 2014 - 02:42 AM
DaZur, on 19 July 2014 - 05:11 AM, said:
One does not have to like the direction something shifts but the reality is it's inevitable and unavoidable.
I'm more perplexed by anyones premise that it should stay stagnant?
Indeed. Pugs are the dynamic aspect of MWO for sure, while the meta only changes when it is forced to because people don't like fixing things that aren't broken. It all boils down to the attitude of the players imo. Even the meta can be tolerable and engaging so long as upper tier players create a fun and welcoming environment for those that wish to challenge/participate in it, which was hardly the case before June.
Back when there was only one queue, those overly competitive players thought they could just trash random joes thinking there was an unlimited pool of anonymous "nobodies" to jerk around and it almost put this game on life support but with the advent of the group queue they're forced to see the same faces more often than not which has created a closer, more civil community imo. The pug queue now serves its intended purpose of ad-hoc matches for simplistic grinding that don't require needing to defend one's reputation should they drop against more well known faces. That's reserved for the group queue where the genuine competition should remain and other than small groups of 2-4 players complaining because they don't understand what a "group queue" is, I think things have worked out rather well.
Edited by lockwoodx, 20 July 2014 - 02:46 AM.
#40
Posted 20 July 2014 - 03:02 AM
Its not often you will see a clan mech tuck tail and run unless hes way out numbered.
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