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Group Of Two In Solo Queue


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#61 CeeKay Boques

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Posted 22 July 2014 - 12:02 PM

View PostJoseph Mallan, on 22 July 2014 - 11:52 AM, said:

LOL you think they don't do that now as a Solo(farm that is)? For someone who supposedly isn't playing solo you sure worry a lot about what happens there. I play there quite a bit and Honestly a 2 man team would not be a big deal.


I agree.

But what about six 2 mans?

#62 Jman5

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Posted 22 July 2014 - 12:23 PM

group players need to stop trying to worm themselves back into the solo queue.

#63 Bhael Fire

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Posted 22 July 2014 - 12:44 PM

View PostArkNemesis, on 22 July 2014 - 02:53 AM, said:

Please PGI, put an option to make group of two using solo queue.


No. Solo queue is for solo players only (hence the word SOLO). As soon as you start adding groups, you lose Elo granularity in matchmaking.

Groups of two are already placed in with other smaller groups since this last patch. While there's no more baby seals to club, smaller groups shouldn't be facing off against larger groups very often...at least not like it was when the new matchmaker went in.

#64 Sprouticus

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Posted 22 July 2014 - 12:50 PM

View PostJoseph Mallan, on 22 July 2014 - 11:52 AM, said:

LOL you think they don't do that now as a Solo(farm that is)? For someone who supposedly isn't playing solo you sure worry a lot about what happens there. I play there quite a bit and Honestly a 2 man team would not be a big deal.



It may not impact ACTUAL play, but it would impact precieved play a LOT. Right now PGI has eliminated groups as an excuse for people complaining about matches. Of course those same folks are not complaining about the MM or Elo or clan mechs, but in the end getting rid of groups in the solo queue has fixed more than it broke.

Which is really all we can ask for from balancing.

#65 Bhael Fire

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Posted 22 July 2014 - 01:04 PM

View PostTsig, on 22 July 2014 - 03:00 AM, said:

I'm not terribly sure why, since we've already proven that the Premade Boogeyman wasn't to blame for PuG Stomps.


Who proved that? One of the reasons they removed groups from the solo queue was specifically because premades WERE affecting the outcome of matches. This wasn't an opinion or a "myth" — it was a fact.

Now, when a stomp happens in the solo queue, it's still the result of one side using better teamwork, but it's usually a fair fight on a level playing field...not because one side is at a horrible disadvantage.

#66 Davers

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Posted 22 July 2014 - 01:54 PM

View PostTsig, on 22 July 2014 - 03:00 AM, said:

You're going to run into a lot of opposition to this idea. I'm not terribly sure why, since we've already proven that the Premade Boogeyman wasn't to blame for PuG Stomps. A group of two on either side isn't going to make or break solo games.

Actually in the 'paging Karl Berg' thread he mentions that groups of 2 had a noticeable advantage over straight pugs.

#67 Joseph Mallan

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Posted 22 July 2014 - 01:56 PM

View PostSprouticus, on 22 July 2014 - 12:50 PM, said:



It may not impact ACTUAL play, but it would impact precieved play a LOT. Right now PGI has eliminated groups as an excuse for people complaining about matches. Of course those same folks are not complaining about the MM or Elo or clan mechs, but in the end getting rid of groups in the solo queue has fixed more than it broke.

Which is really all we can ask for from balancing.

I guess we have different Elo's Sprout. Cause where I am fighting... Nothing seems to have changed at all.Stomps still happen, players whine, I do end up in Alpha more than before... but other than that, its business as usual PUGging.

#68 Haxburch

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Posted 22 July 2014 - 02:20 PM

I have played the last 2 days with a friend in 2men group. He is total new to the game but not new to videogames. He plays WoT to. So with constant teaching and assistance from me he was able to make the way over trails mechs to the first own hvy mechs . He did not get mad . He learns gets better and make kills. Today he brake 500dmg and 2 kills.
I play since 2 years , have alot of mechs. We had some stomps but if i drop solo i have  more stomps , because the playerquality is alot lower. I like group play with other groups more then the solo chain. I dont want with my 2mens group in solo chain again !

Edited by Haxburch, 22 July 2014 - 02:22 PM.


#69 Willard Phule

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Posted 22 July 2014 - 02:22 PM

I'm digging the "no groups" in the solo queue but....

I don't see why the group queue shouldn't be able to scrape a new player or two to fill out empty slots. No reason they shouldn't have to carry a couple of new people the same as we do.

#70 Devayner

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Posted 22 July 2014 - 02:27 PM

View PostWillard Phule, on 22 July 2014 - 04:35 AM, said:


And the truth of this statement is what bothers me the most about the PUG queue.

If there were actual separation by skill/experience in the Solo queue, this wouldn't be the case. You'd be able to join the PUG with people that have about the same level of experience using the tactics they use in the Group queue . Instead, we have the "may the team with the fewest noobs win."


spot on .Solo Queue had degenerated,i dont want groups in again but this is not a good new player experience as is.

#71 Willard Phule

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Posted 22 July 2014 - 02:32 PM

View PostDevayner, on 22 July 2014 - 02:27 PM, said:


spot on .Solo Queue had degenerated,i dont want groups in again but this is not a good new player experience as is.


There was another thread I was following that someone said something along the lines of "the more you play, the better you get. The better you get, the harder the game gets."

I absolutely agree with that..but, it's not a matter of "you get better and play against better players"...it's "you get better and are expected to carry more noobs."

#72 Lykaon

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Posted 22 July 2014 - 02:53 PM

View PostJman5, on 22 July 2014 - 12:23 PM, said:

group players need to stop trying to worm themselves back into the solo queue.


For the life of me I can not figure out why anyone would want to.

You get to execute more diverse and complex tactics with groups.

You almost never get grouped with someone piloting a garbage heap mech build.

The quality of talent is higher or at least off set by the capability to verbaly instruct a newbie via VOIP.

When you lose a match you know that the players who beat you did it because they played better and not because your team was composed of 12 cover humping cowards with no plan other than not be the first one out.Skill is the cause for victory not who had more DERP (at least most of the time we still get small amounts of DERP)


Meanwhile in the solo queue (that sadly I must play in from time to time)

Friendly fire in the drop zone.

Horrible mech builds ( Timber wolf with two A-LRM10s two A-LRM20s no TAG or Active Probe and only 8.5 tons ammo because this is all that will fit)

Pilots spamming ghostheat building weapon groups

Pilots firing weapon outside of the weapons range brackets with no hope of dealing damage (LRMs at under 180 or MGs at 500m)

Pilots parking up your arse pinning you in place prevent you from evading incoming shots

Pilots parking short range mechs in fire lanes useable by long range mechs (like having your 2 x gauss Jager unable to fire because a medium pulse/SRM centurion is blocking the way)

Horrible attempts by pugs to "take charge" with brilliant strategies like "stick together" on conquest or "everyone hide in the middle" for assaults matches.

Under no circumstances will your team leave the deep hole they found and support a game winning charge.

Screwing up a free lunch! (figurativley of course)

#73 Mainhunter

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Posted 22 July 2014 - 03:22 PM

View PostWillard Phule, on 22 July 2014 - 04:36 AM, said:


You went through the newbie phase back in 2012...before the Elo "band-aid" got added, before Ghost Heat...before, well....everything.



Excuses. Try a flight sim were you need month to do a proper, single kill.

#74 Joseph Mallan

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Posted 22 July 2014 - 03:39 PM

View PostTechnoviking, on 22 July 2014 - 12:02 PM, said:


I agree.

But what about six 2 mans?

I'd love to see if they could coordinate any better than 12 PUGs! Don't forget I love challenges! :)

#75 Mazzyplz

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Posted 22 July 2014 - 04:32 PM

View PostArkNemesis, on 22 July 2014 - 02:53 AM, said:

Please PGI, put an option to make group of two using solo queue. It is vital for your game. If you want it to exist, as a cooperative game, you need to help newcomer getting into the game with a friend. Currently, as soon as you are two, you drop with other group. Even when playing the game for some month (and achieving correct scores in PUG), my friend and me are almost always totally stomped by opposite team,a s we can not coordinate as good as them with our team.
Imagine for a newbie. He will just be crushed any game he plays.
It sadden me to see a game I like so much becoming just unplayable if you just want to team up with a friend.



i sort of agree with OP, but!

sometimes a 2-man can be devastating... look at this pic - my friend an i just wrecked 2 4 man premades +filler

there's no way to know how good the 2 man is without battle value i reckon

#76 Khobai

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Posted 22 July 2014 - 04:37 PM

I played a game yesterday where our team was down 5-9 and our group of two (plus a kitfox that wasnt in our group) killed the last 7 enemy mechs by ourselves. It certainly helped that we were in a chokepoint with ECM and the enemy mechs came at us one at a time or in pairs. They were all clan wolf so I assume it was an 8 man on the other team.

#77 Roland

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Posted 22 July 2014 - 07:05 PM

Keep the groups out of the solo queue.

Don't be so afraid to play with the big boys, folks.

#78 Joseph Mallan

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Posted 22 July 2014 - 07:31 PM

View PostRoland, on 22 July 2014 - 07:05 PM, said:

Keep the groups out of the solo queue.

Don't be so afraid to play with the big boys, folks.

That's a bit oxymoron don't you think Roland? Solos shouldn't be afraid to face a 2 man and 10 PUGs. Don't be afraid to play with the 2 big boys. :P

#79 Mystere

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Posted 22 July 2014 - 07:41 PM

View PostNextGame, on 22 July 2014 - 06:28 AM, said:

There is no good band to put a new player in at, and no reasonable way in which to nanny them that wouldnt be unfair on other people trying to play the game.


View PostZypher, on 22 July 2014 - 07:17 AM, said:

As someone who plays in clan groups and solo when I don't have a lot of time, I can say that most people learning the game in 2 mans are going to hate the game. Group drops, are a lot of the time, far worse for stomps than solo queue, the smaller the groups the more often you are getting stomped.

This discourages players from playing with a friend, bad idea for a small player base. Unfortunately it's now a double edged sword, we don't want to further segregate the queues in 2 mans only because of the small player base, but we cannot encourage growth with casual gamer friends as the group drops can be downright brutal.

Right now I doubt anything can be done.


How about 1 vs. 1 private matches while learning the ropes?

Edited by Mystere, 22 July 2014 - 07:43 PM.


#80 WarZ

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Posted 22 July 2014 - 07:46 PM

View PostJman5, on 22 July 2014 - 12:23 PM, said:

group players need to stop trying to worm themselves back into the solo queue.


Completely agree !!! Its funny how badly they want to get back there. And almost entirely with the desire for easier matches.

Edited by WarZ, 22 July 2014 - 07:46 PM.






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