Sandpit, on 24 July 2014 - 01:40 PM, said:
Can you blame me for finding that as hard to believe as you find any progress on CW to be to believe?
Piranha’s already said they’re not doing any more big-release ‘Mech packs before Commodity Warfare Mod1 releases, and yet people are giving them all the same grief as if they’d just immediately announced a fat Clanbuster pack the day after the Invasion ‘Mechs hit. I get that the Commodity Warfare guys want What They Were Promised™, and that they feel – with justification, no doubt about that – that everyone else has already gotten theirs.
But there are so many poisonous, crusty bassholes out there harping on Commodity Warfare in all the wrong ways that sometimes I honestly can’t help but wonder if maybe Technoviking was more right than he thought, and that Piranha would be better off just never releasing Commodity Warfare in full. Put in some group management tools, some better laddering systems, and for the love of GOD just rip out their social interface altogether and replace it with something
functional, hold more regular tournaments and put in the tools in-game for players to host their own tournaments…let the players do their thing.
Because I honestly don’t think any level of CW will be
enough anymore. They can introduce CW Mod1 perfectly on time as promised (
recently promised, after-they-got-their-****-together promised) and all the same poisonous, crusty bassholes will continue to harp on them in exactly the same way for not putting in the rest of CW. They could add in the Loyalty system the next patch after that and finally release those Project Phoenix medallions people are still buttsore over, and it wouldn’t change a thing.
They could release the star map; they could release a Planetary Domination game mode complete with all the buy-your-own-dropship hullaballoo, they could release the customization systems that let you dress up your ‘Mech in your chosen faction’s colors and markings, they could release the updated in-game achievement system that let you earn membership in legendary units of the lore. They could hire new people specifically to play the key figures of the timeline and start directing events with their factions. They could institute a full-out ISN system, with in-depth articles covering major events and long-term coverage of evolving stories as well as daily snippets.
They could do all of that,
and the Commodity warfare people would still pitch and groan that it wasn’t enough, that they haven’t gotten What They Were Promised™ yet.
It will
never be okay to the Commodity Warfare folks to release another ‘Mech pack, at any time, for any reason. Or to shelve primary CW development for a while and turn the focus back onto maps. Or to make any sort of serious change to underlying game systems or mechanics that’d fix problems but take a lot of effort and testing to work.
It will never be okay, for Commodity Warfare people, for Piranha to work on anything but Commodity Warfare ever again. And frankly, that’s as bad for the long-term health of the game as no Commodity Warfare at all would be.
Edited by 1453 R, 24 July 2014 - 02:37 PM.