FupDup, on 23 July 2014 - 07:33 AM, said:
Well, I'm a Seismic user (even after all the nerfs) and its current 250m radius is still ridiculously useful and one of the best modules in the game. If we directly ported MW4 mechanics, it would be like upgrading Seismic to work while moving and allow you to get radar locks (red triangles) of people in that radius, and giving it to every mech in the game for free...and that's if your enemy was running passive. If they had active on, you'd get a super-duper Seismic on steroids that worked basically across the map in every direction from where you were standing.
Oh, and my Seismic analogy isn't really perfect, because MW4 also let you detect enemies (with or without LoS) who were moving (whereas Seismic is just for enemies who are moving).
Alright, I guess that would really turn things rather bleak for stealthy light mech pilots. But I think it could be implemented if the values were applied correctly. For example, it makes no sense that a Locust should be as easy to detect as a Dire Wolf. If you could only detect and get a lock on an assault mech from 200 meters, then what if the scale was 150, 100 and 50 meters for heavy, medium and light mechs respectively? And with a similar scale for active radar, which allowed light mechs to detect Stalker LRM boats before they were detected themselves... well, it certainly seems like it could be beneficial to the game, if correctly implemented.
mogs01gt, on 23 July 2014 - 07:46 AM, said:
LoL I didnt plan on this turning into an ECM discussion
. Fail!
Edited by Alistair Winter, 23 July 2014 - 07:50 AM.