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Petition To Nerf Lrms


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#1 Exzander

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Posted 08 August 2014 - 08:28 PM

As of late, many common direct fire weapons are being nerfed, by speed, damage, or added heat and ghost heat, this has left the untouched LRMs greatly overpowered. When all projectiles have a slow travel speed, and the last buff in LRM speed, it has made it difficult, if not impossible for any direct fire 'Mech to combat against multiple, or even one LRM boat.

This unbalancing has lead to a large number of LRM boating teams in the group queue, and many LRM boats in group queue. This has made any team or player running a direct fire build or brawler an easy target for those who sit behind hills and simply fire rockets when they have a radar lock.

Now, I understand that LRM boats have a purpose, but they should not make up the majority of MWO. Never in lore has any company run with the meaning of only LRMs.

I feel that the way to balance the LRMs would be to either lower the speed on LRMs, or increase heat generated and ghost heat of firing multiple launchers.

If you have any other ideas, feel free to post them here.

#2 Levi Porphyrogenitus

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Posted 08 August 2014 - 09:00 PM

LRMs in themselves are fine.

If you have issues with LRMs, run an ECM mech, or use cover, or add AMS to your ride, or bring a Radar Deprivation module, or whatever. LRMs are the single most counterable weapon system in MWO right now.

Direct fire beats LRMs in trades by the simple expedient of stepping into cover after each shot, while the LRM carriers see their volleys slam uselessly into terrain.

Brawlers beat LRMs by the simple expedient of using cover to get close. Even with cLRMs, getting close gives the brawler build a decisive edge.

#3 Hoffenstein

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Posted 08 August 2014 - 09:42 PM

The only nerf LRM's need is one to their screen shake. Reduce that and people will be able to shoot at an LRM boat that has them targeted instead of around them.

#4 Ashnod

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Posted 08 August 2014 - 09:51 PM

www.twitch.tv/vaporlynx

funny.

#5 Exzander

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Posted 09 August 2014 - 07:09 AM

View PostLevi Porphyrogenitus, on 08 August 2014 - 09:00 PM, said:

LRMs in themselves are fine.

If you have issues with LRMs, run an ECM mech, or use cover, or add AMS to your ride, or bring a Radar Deprivation module, or whatever. LRMs are the single most counterable weapon system in MWO right now.

Direct fire beats LRMs in trades by the simple expedient of stepping into cover after each shot, while the LRM carriers see their volleys slam uselessly into terrain.

Brawlers beat LRMs by the simple expedient of using cover to get close. Even with cLRMs, getting close gives the brawler build a decisive edge.
ECM: Countered by TAG and NARC, AMS: Nice, but cannot handle a volley of 50+ missiles, Radar Deprivation: Have to be out of the entire enemy team's line of sight. In a coordinated team, they have a NARCer, TAGer, or just a spotter. So yes, they are easily countered, but they have counters to EVERYTHING that counters them

Edited by Exodus23, 09 August 2014 - 07:11 AM.


#6 Opus

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Posted 09 August 2014 - 12:35 PM

right, lets let paul tweak something............................


again


bloody genius guys bloody genius.......

#7 Celtic Warrior

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Posted 09 August 2014 - 12:41 PM

I agree that something needs to be done with LRMs but I don't know exactly what would be the best solution. The game has turned into "duck and run", as soon as your locked you get a pretty strong stream of LRMS coming at you. To much hiding for cover now, not enough melee.

Edited by Celtic Warrior, 09 August 2014 - 12:41 PM.


#8 Laserkid

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Posted 09 August 2014 - 12:45 PM

I disagree with a LRM nerf.

#9 Brut4ce

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Posted 09 August 2014 - 12:47 PM

View PostOpus, on 09 August 2014 - 12:35 PM, said:

right, lets let paul tweak something............................


again


bloody genius guys bloody genius.......


But he likes to feel creative. How dare you! :huh: Might as well start shooting that nerf gun early on and be done with them "evil" weapons, so we can finally climb out of our cockpits and kickbox each other! woohoo! :D

<s>

#10 Harry Mangina

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Posted 09 August 2014 - 12:49 PM

One thing hat could be done, without changing anything to LRMs themselves, would be to 1/2 the amount of ammo per ton. That way the spam LRM fest wouldn't last the entire 15 minute match without a serious trade-off.
Additionally, you could make people pay C-bills to restock their ammunition. This would also keep people's fists from smashing the "Alpha all LRMs" button.

#11 Modo44

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Posted 09 August 2014 - 01:02 PM

The attack angle is too steep. There are way too many places that look like good cover, but do not actually go high/steep enough to protect from LRMs. This skews the cover game in favor of LRM mechs.

Indirect fire does not require any additional equipment, so it comes free. Everyone can spot for everyone by just being there. Indirect fire should be connected to NARC/TAG/Artemis/UAVs somehow, otherwise a boat can pretty much do everything without help outside of seriously ECM'ed enemies.

#12 Lastone

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Posted 09 August 2014 - 01:40 PM

As always... Good LRM damage takes skill or you find a dumbass to LRM to death. I love LRMs. Better than the damn snipe game. Some hard counters. ECM Cover. Hell they are even a limited supply that only hits everywhere. You have to be faceing the target....

#13 Exzander

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Posted 09 August 2014 - 02:16 PM

View PostLastone, on 09 August 2014 - 01:40 PM, said:

As always... Good LRM damage takes skill or you find a dumbass to LRM to death.  I love LRMs.  Better than the damn snipe game. Some hard counters. ECM Cover. Hell they are even a limited supply that only hits everywhere.  You have to be faceing the target....
It's people like you that don't understand actual skill.

#14 K1ttykat

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Posted 09 August 2014 - 02:40 PM

Nooooooo.
Lrms don't go through rocks plus you have ams to lower the damage and ecm to make it harder to lock for when you are in the open.

They have significant travel time which allows you to choose exactly where to take the hit, the damage is spread out quite a bit, and there are counters. The only time lrms are really dangerous is when they catch you buy surprise, if you know where they are coming from they are avoidable.

You could make a case for clan lrms, being half weight and all, but certainly not IS lrms.

EDIT: if the team has a dedicated spotter, good lrm hits are well deserved. No other weapon system requires so much extra equipment and a dedicated mech to be most effective.

Edited by K1ttykat, 09 August 2014 - 02:52 PM.


#15 wanderer

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Posted 09 August 2014 - 03:08 PM

It's kinda hilarious.

You're basically saying "Hey, nerf the second-best" whilst the usual combo of multiple ECM + direct-fire cleans house and takes names anyway.

Was watching a pack of LRM boats on Caustic go apocalyptic because our ECM just played peek-a-boo behind the big guys, who then laughed off the NARC hits while flaming out the spotters. And we just shot the UAV's. Situational awareness, y'know.

When they ran out of spotters three dead Ravens later, we just rolled around the hill and started piling up dead Catapults and Stalkers. Won it 12 kills to 2, Kit Foxes and non-spotter Raven-3L with Atlas-D-DC credit to team, but it was the direct-fire heavies and SRM medium brawlers that did most of the killing.

While LRMs are deadly with good teamwork, equally good teamwork with anti-LRM equipment crushes them.

Nerf teamwork. Teamwork is OP.

#16 MechWarrior319348

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Posted 09 August 2014 - 04:13 PM

People who use LRMs need to be able to get kills too. There is one thing about them that bothers me though, I have a locust that goes 169km/h, this is the fastest speed any mech in the game can go. Speed is how the locust survives..... unless someone is shooting lrms at you, lrms should not be able to hit a mech going that fast.

#17 Aleksandr Sergeyevich Kerensky

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Posted 09 August 2014 - 04:53 PM

Please no more nerfing!

Anyway... Instead of nerfing, they need to bring weapons up so they can all be in-line with each other in balance. While I personally don't think LuRMs are OP, they are definatelly better then some weapons due to current game state. I personally don't use LuRMs so this is not a biased opinion... But please, no more nerfs... To many nerfs going around

Edited by Aleksandr Sergeyevich Kerensky, 09 August 2014 - 04:55 PM.


#18 Vanguard319

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Posted 09 August 2014 - 05:07 PM

View PostMorritse, on 09 August 2014 - 01:49 PM, said:


Lol. the extent of the skill it takes is "faceing the target"

and keeping your reticule on target so that your missile lock doesn't break. Unless you have a good spotter, that won't happen much.

#19 Zolaz

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Posted 09 August 2014 - 05:46 PM

LRMs are fine. You will see in about 5k more drops. Ok, maybe 2k drops but just in case.

#20 Exzander

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Posted 09 August 2014 - 08:25 PM

View PostAleksandr Sergeyevich Kerensky, on 09 August 2014 - 04:53 PM, said:

Please no more nerfing!
Anyway... Instead of nerfing, they need to bring weapons up so they can all be in-line with each other in balance. While I personally don't think LuRMs are OP, they are definatelly better then some weapons due to current game state. I personally don't use LuRMs so this is not a biased opinion... But please, no more nerfs... To many nerfs going around
Fairly good idea actually





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