I've actually been playing some MW2: Mercs lately...and it makes me wish MWO has some similar elements. The game is 18 years old, yet has persistent campaigns which last for multiple missions, with repairing and rearming in-between. If you don't have the ammo or replacement weapon in your inventory during those missions...you don't get to use that weapon since it's either broken or ammo is dry.
One case I can remember was in my Dragon, equipped with an AC20 and a few Med Lasers. Halfway through the first part of the mission, I was kindly informed by Betty "Critical hit; Autocannon destroyed". Still filled with volatile ammo, I pressed the handy Jettison Ammo button to remove these highly explosive rounds from my torso and be able to finish the mission with just the lasers.
The next mission, while I did have replacement ammo, I did not think of getting a replacement Cannon. As such, no more dakka for the Dragon.
I wish MWO had multi-layered matches like that, where there were rounds with refitting in-between. Ammo might be replenished, but not necessarily to 100%, weapons lost would have to be replaced...if a replacement was available. It would add some depth.
For a game that's 18 years old, I was quite impressed with the gameplay and features. I'm pretty sad with MWO by comparison...I wonder how MW4: Mercs will be.
Edited by Mcgral18, 27 July 2014 - 04:19 PM.