Yeonne Greene, on 28 July 2014 - 11:28 PM, said:
Seriously. D-DCs don't just get focused on because they are Atlases and because they are hindering LRMs, they get focused on because the allow allies for 200 m around them to move without showing up on radar. You think you are in a 4v4 fight when, all of a sudden, two Timberwolves, an Ember, and an Atlas D-DC are all over you from out of nowhere.
Should have sent a scout.
Edit: Grammar fail.
DDCs mostly get focused because they are a 100 TON killing machine with an AC20=3xASRM6+MLs, and they will drop you faster than third period french if they see you. Even with ECM, people still go for the ballistic torso, and not the ECM torso. If my team has an LRM mech, then MAYBE.... MAYBE then, I will hit the ECM torso first. Unless I have a counter ready, like BAP, UAV, ECM, NARC, or TAG.
(Also, for anyone saying that TAG should work inside ECM:
Wolfways, on 29 July 2014 - 01:32 AM, said:
I understand that indirect-fire is a force multiplier and i think indirect should be more restricted (TAG, NARC, UAV) but direct-fire needs a big buff. LRM's cannot compete with anything in direct-fire, the mode they are supposed to mainly be used in.
No. THAT is so wrong. The first word in their name is "LONG" They are a weapon meant for long range combat, indirect fire in this case. NOT for you to use them at 200 meters. Yes, you can use them at 200 meters, but much like committing murder, just because you CAN, doesn't mean you SHOULD. If they get a speed increase, why would I bother with streaks, or regular SRMs? I'd just mount LRMs, and use them instead.
Also, for the record, the weapons we have in this game as LRMs, are not LRMs. They are Streak LRMs.
Their impact on the battlefield is devastating, unless of course you are dropping solo, and have no one to make your awesome long range support weapon work. If you have even one mech that works with you, and they manage to stay alive for longer than 10 seconds, you will ruin the enemy team's day.
With my BLR-1S in solo drops, with no real spotters, and just the locks I get from friendly PuGs who usually tell me to go Die in a Fire for using a "noob" weapon, I easily reduce 4-5 enemy mechs to husks, and charred bones. 1 mech, wrecking 4 or 5. Yeah, clearly they are not effective.
In competitive play, that same mechanic that makes them so great, makes them not usable, because no one wants to use a weapon that relies on spotters taking risks against extremely skilled opponents, and has so many counters anyone with 2 brain cells functioning well would be installing anyways.
The higher the skill of your opponents, the harder it is to make them work well. However, I've used them in non-competitive 12v12s, and have had good success with them.