Carcass23, on 29 July 2014 - 12:57 AM, said:
Crying on the forums because my missle boat was broked by EMC!
Seriously though, I don't get it. I have a mech with ECM, it gets countered all the time. I mean.. all the time. Good job enemy scouts! I can take or leave LRMs, sometimes when I actually do put LRMs into a build I have 0 problems finding targets. This topic is so old and stale. The answer was LTP then, and it remains the answer now. Teamwork is required to be effective in countering ECM but with enough planning, you too can add a TAG/BAP/NARC/ECM and counter the enemies. When my team is wandering every which way, unfocused and losing badly. It's strange how much more powerful enemy ECM becomes when my team is failing to coordinate together. Teamwork counters ECM efficiently, it's really not that difficult.
I also noticed a LOT of posters, standing up for the PUG army and insinuating that since the group of them as a whole are window lickers, ECM needs to be nerfed to allow special needs players a fighting chance. I am calling bullshart. Counter ignorance with education. That's what the forums are for. The PUG matches aren't full of drooling Neanderthals (no offense to any Neanderthals that might be reading this), they're just players. A lot of them are pretty good players too. This game doesn't have this mountainous learning curve that has been described, its NOT THAT HARD TO PLAY THIS GAME!

I couldn't help but notice that a great deal of your post was about ECm and LRMs
ECM is not AMS!
ECM does so much more than just shut down LRMS and if you have not learned how to exploit the absurd power of a 1.5 ton 2 crit passivley functioning sensor cloak with a 360m across bubble of awesome super powers you do not understand ECM.
You are still playing little league E-war.
Your ECM mech is countered all the time? Mine is countered almost never in close support and rarely when used for targeting support and ECM suppression duty.
My ECM mech is a Raven 3L 2 medium lasers 1 TAG 2 NARC launchers AMS and ECM (yeah figure that build out for a prize)
As for counters to shut my Raven down.
TAG: you need to see me,you need to hit me,you need to be more than 180m away from me,to keep me TAG'ed you need to follow me (into a trap).
BAP: You need to see me,You need to be within 150m of me,you need to stay within 150m and follow me (into a trap)
NARC: You need to see me,you need to get within NARC range of me,you need to hit me,I need to be stupid to leave cover until the NARC is down if/when you hit me,
ECM: you switch to counter mode (losing your ECM coverage),you need to see me to get within 180m of me so you need to follow me (into a trap).Or...ECM switched to counter mode so no ECM cover for your team I sling some NARCs out and then run you into a trap.
Most of the time when someone ties to shut down my ECM mech I turn it into an opertunity to kill them.Unless they are the careful sort and then they ussually break off persuit and my ECM is free to roam.
The problem is counter ECM requires active persuit of an ECM mech.This grants an intelligent opponent the opertunity to bait a trap or at the very least pick where they fight you and with what for back up ( Like running around a bend to a SRM boat buddy who blows my persuit to flinders in a single alpha.)
AS for PUGs (solo queue) and ECM.The issue is not entirely laying at the feet of idiocy.Even I would not make a claim that everyone in DERPtown was Derpy some solos are actually quite good and sometimes they are not even group players soloing.
The issue is the difference in how a response can be mustered between the groups and the solos.
Scenario is this. Crimson straight the enemy has concentrated 8 mechs to an attack over the D5 rise moving towards Epsilon.the 4 remaining mechs under ECM are flanking.One of the defending players is caught out in the open by the 4 flanking mechs and is evaporated instantly without getting a passive sensor ping on any of the four mechs performing the flank.
In a group the dead player says 4 enemy mechs (maybe mech types) rear flanking watch your six.
And everyone in the group hears this and can now respond within a second or two.
In the solo queue best case scenario is the dead player bothers to type look out behind you or something and maybe someone will see the chat tab and maybe they will respond peicemeal and line up for the mech grinder.
But most of the time the dead guy just disconnects for the next trip to DERPtown.There is no 'team" in Puggie.
The result is ECM has a disproportionate effect on Pugs than on Groups.and the causes are solos do not have the means for expediant communication or the means to be sure they were heard at all.
I can say incoming grid Hotel six five tangos with ECM. and I have very quickly disemminated information that in grid H6 there are 5 enemy mechs under ECM cover. My DC (drop commander) says "copy" and I know he knows.
In DERPtown I can stop and type " H6 5 inc w/ecm " I need brevity to survive I can not type concise intel the end results are...
one DERP is wondering if I'm using some sort of "1337" speak.
Another derp or three don't ever read the chat box.
A lone wolf who knows what it means and reads the chat box is to busy trying to fight while his DERP team members find cozzy holes to hide in.
Another lone wolf knows what I mean but one guy with a brain is not enough to mount an adiquate response.
And lastly some DERP stops ineffectivley flailing and friendly firing long enough to type "what does wecm mean?"
Edited by Lykaon, 30 July 2014 - 02:09 PM.