Edited by Saxie, 27 July 2014 - 06:21 AM.


Nothing Breaks The Game Like Ecm
#61
Posted 27 July 2014 - 06:20 AM
#62
Posted 27 July 2014 - 06:20 AM
IraqiWalker, on 27 July 2014 - 06:12 AM, said:
Me too, when the time comes. (Hell if they wanted to add it earlier as a prototype, I would be happy with that.)
IraqiWalker, on 27 July 2014 - 06:12 AM, said:
The only thing Angel does is prevent the streaks from gaining their accuracy bonus. (Locking) Neither Guardian nor Angel provide stealth, let alone umbrella stealth.
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Have you figured out the point of the illustration?
Edited by Livewyr, 27 July 2014 - 06:21 AM.
#63
Posted 27 July 2014 - 06:39 AM
sneeking, on 27 July 2014 - 06:34 AM, said:
I am guessing you are creating a straw man here, but I am not sure what you are driving at.
Please to clarify.
#64
Posted 27 July 2014 - 06:39 AM
Livewyr, on 27 July 2014 - 06:20 AM, said:
Yes, countering ECM with BAP or TAG requires exposing yourself. Which I have no problem with. If you want to counter it without exposing yourself, that would be absolutely broken.
At least an ECM mech is already in the open when you have visual of it.
#65
Posted 27 July 2014 - 06:48 AM
IraqiWalker, on 27 July 2014 - 06:39 AM, said:
Yes, countering ECM with BAP or TAG requires exposing yourself. Which I have no problem with. If you want to counter it without exposing yourself, that would be absolutely broken.
At least an ECM mech is already in the open when you have visual of it.
I give up. I give up! omg. Either you are dense, or a master troll.
In all four scenes.. the Cicada had NO BLOODY IDEA that catapult was even there, let alone trying to counter him. His ECM was working its magic regardless of his awareness. It required ZERO effort on his part to gain a stealth shield that took that catapult all that (comically fruitless) effort to try and disable. Meanwhile, the Catapult finally was able to pierce the Jesus Box by exposing himself to train the tag.. only get get nailed by the Cicada's team mates.
All of these counters require you to be on top of it, bringing your own ECM, or even closer carrying a BAP- OR they require to you focus your efforts on the ECM mech JUST to remove something he might as well have forgotten about.
That is what is called: "Click & Forget Skill" (Which smacks ominously like the accusations against LRM boats.)
I sincerely hope I just bit at a master troll.. the alternative scares me.
#66
Posted 27 July 2014 - 07:01 AM
Livewyr, on 27 July 2014 - 06:48 AM, said:
I give up. I give up! omg. Either you are dense, or a master troll.
In all four scenes.. the Cicada had NO BLOODY IDEA that catapult was even there, let alone trying to counter him. His ECM was working its magic regardless of his awareness. It required ZERO effort on his part to gain a stealth shield that took that catapult all that (comically fruitless) effort to try and disable. Meanwhile, the Catapult finally was able to pierce the Jesus Box by exposing himself to train the tag.. only get get nailed by the Cicada's team mates.
All of these counters require you to be on top of it, bringing your own ECM, or even closer carrying a BAP- OR they require to you focus your efforts on the ECM mech JUST to remove something he might as well have forgotten about.
That is what is called: "Click & Forget Skill" (Which smacks ominously like the accusations against LRM boats.)
I sincerely hope I just bit at a master troll.. the alternative scares me.
Looks like I was dense.
I focused completely on the Catapult, and what he was attempting, and registered the Cicada as dodging.
#67
Posted 27 July 2014 - 07:03 AM
IraqiWalker, on 27 July 2014 - 07:01 AM, said:
I focused completely on the Catapult, and what he was attempting, and registered the Cicada as dodging.
Have you ever watched Wiley Coyote? He has a similar relationship with the roadrunner. (Although the roadrunner is sometimes aware of him.)
#68
Posted 27 July 2014 - 07:14 AM
sneeking, on 27 July 2014 - 07:11 AM, said:
you will fail to convince me ecm is broken and unskilled
the fault is with match maker if ecm isn't fairly distributed to each team, if each team has at least one then the fault is with the pilot.
im sorry for my opinion but you won't change it with any argument.
That has become clear.
It is difficult to convince rocks of anything.
#69
Posted 27 July 2014 - 07:30 AM
sneeking, on 27 July 2014 - 07:11 AM, said:
you will fail to convince me ecm is broken and unskilled
the fault is with match maker if ecm isn't fairly distributed to each team, if each team has at least one then the fault is with the pilot.
im sorry for my opinion but you won't change it with any argument.
Dropped in a match where I was the only ECM on my team. Enemy team had at least 2 ECM mechs. However, I was in a lance on comms, so that evened out fine, since we just picked the ECM mechs off in seconds.
#70
Posted 27 July 2014 - 07:48 AM
If you are in the solo queue normally people are going after Assaults and Heavies first. Do you aim at the Spider/Cicada or the Direwolf/Warhawk/Victor first? If you are running a Light or Medium you should be letting the big guys tank for you. ECM creates disruption as the enemy cant cycle through targets to get a clear idea of who they are fighting. Heaven forbid that start chasing the squirrel while the Direwolf is on them, they are getting smoked.
If you are on the team with ECM and LRM superiority you are going to win the match. Is this true against top tier teams in 12 man, no. Because teamwork will overcome a lot of disadvantages. However, what we are talking about is stacking enough of the deck in your favor so that your team wins. Normally all it takes is ECM superiority, this is especially true in solo queue.
#71
Posted 27 July 2014 - 07:50 AM
And as a result of the original statement, there's been a lot stirred up, yes ?
We've had the LRM debate, the ECM debate, the Pugs verses other games debate....
I am starting to suspect somebody is sitting back with the popcorn and being entertained.

Whoops, there he is.....heh.
Edited by Cybersniper Vickers, 27 July 2014 - 07:51 AM.
#72
Posted 27 July 2014 - 07:50 AM
l2p
#73
Posted 27 July 2014 - 07:54 AM
Zolaz, on 27 July 2014 - 07:48 AM, said:
If you are in the solo queue normally people are going after Assaults and Heavies first. Do you aim at the Spider/Cicada or the Direwolf/Warhawk/Victor first? If you are running a Light or Medium you should be letting the big guys tank for you. ECM creates disruption as the enemy cant cycle through targets to get a clear idea of who they are fighting. Heaven forbid that start chasing the squirrel while the Direwolf is on them, they are getting smoked.
If you are on the team with ECM and LRM superiority you are going to win the match. Is this true against top tier teams in 12 man, no. Because teamwork will overcome a lot of disadvantages. However, what we are talking about is stacking enough of the deck in your favor so that your team wins. Normally all it takes is ECM superiority, this is especially true in solo queue.
Sigh.....

#74
Posted 27 July 2014 - 07:56 AM

Now that I have my years accumulated (aka I'm old) thread like this one (or about lrm boats, or something else) makes me smile....
I think that whining players will always exist unless people will accept rules and game as it is.
Do you ever play battletech with master rules, double blind drops, and having ecm mechs in lances?
I did it .... a few years ago.
Now I enjoy this game using both ecm, or lmr boats, or anything else, because I love this game as it is. And I would never call "noob" or "other epithets" a player enjoing the game as he/she likes.
Edited by Stefka Kerensky, 27 July 2014 - 07:58 AM.
#75
Posted 27 July 2014 - 07:56 AM
- Nerfs:
- LRMs need to be a bit less efficient with ammo (meaning it needs to spread more). (~25% reduction)
- LRMs need longer cooldowns. (~100% increase)
- Remove the sharing of targets (C3) to all mechs.
- LRMs need to be a bit less efficient with ammo (meaning it needs to spread more). (~25% reduction)
- Buffs:
- Increase LRM speed to SRM speed to 300m/s. (87.5% increase)
- LRMs fired without a lock can travel to the target without maintaining a lock.
- Increase LRM speed to SRM speed to 300m/s. (87.5% increase)
Edited by Zyllos, 27 July 2014 - 07:59 AM.
#76
Posted 27 July 2014 - 08:00 AM
Zyllos, on 27 July 2014 - 07:56 AM, said:
- Nerfs:
- LRMs need to be a bit less efficient with ammo (meaning it needs to spread more). (~25% reduction)
- LRMs need longer cooldowns. (~100% increase)
- Remove the sharing of targets (C3) to all mechs.
- LRMs need to be a bit less efficient with ammo (meaning it needs to spread more). (~25% reduction)
- Buffs:
- Increase LRM speed to SRM speed to 300m/s. (87.5% increase)
- LRMs fired without a lock can travel to the target without maintaining a lock.
- Increase LRM speed to SRM speed to 300m/s. (87.5% increase)
Don't forget to increase the damage with that cooldown increase. Double for Double.
#77
Posted 27 July 2014 - 09:02 AM
#78
Posted 27 July 2014 - 09:33 AM
Mcgral18, on 27 July 2014 - 08:00 AM, said:
Don't forget to increase the damage with that cooldown increase. Double for Double.
But, if you increase damage, then the efficiency just goes back up.
If you want to deal amazing damage with LRMs, in my eyes, then take an Artemis IV to where you have to expose your own self (due to LOS) to the target but your LRMs will be extremely efficient and painful.
#79
Posted 27 July 2014 - 09:38 AM
Zolaz, on 27 July 2014 - 07:48 AM, said:
If you are in the solo queue normally people are going after Assaults and Heavies first. Do you aim at the Spider/Cicada or the Direwolf/Warhawk/Victor first? If you are running a Light or Medium you should be letting the big guys tank for you. ECM creates disruption as the enemy cant cycle through targets to get a clear idea of who they are fighting. Heaven forbid that start chasing the squirrel while the Direwolf is on them, they are getting smoked.
If you are on the team with ECM and LRM superiority you are going to win the match. Is this true against top tier teams in 12 man, no. Because teamwork will overcome a lot of disadvantages. However, what we are talking about is stacking enough of the deck in your favor so that your team wins. Normally all it takes is ECM superiority, this is especially true in solo queue.
not true
#80
Posted 27 July 2014 - 09:41 AM
Zyllos, on 27 July 2014 - 09:33 AM, said:
But, if you increase damage, then the efficiency just goes back up.
If you want to deal amazing damage with LRMs, in my eyes, then take an Artemis IV to where you have to expose your own self (due to LOS) to the target but your LRMs will be extremely efficient and painful.
They deal horrible damage as it stands...so I'm not sure what you're on about.
The increased cooldown is supposed to decrease the spam, but keep them effective weapons, which they certainly are not currently.
But, if you want to gimp the worst weapon system in the game (flamer isn't a weapon) be my guest. Doesn't really affect me, but I'd rather not have more paperweights in the game.
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