Jump to content

Nothing Breaks The Game Like Ecm


296 replies to this topic

#121 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 28 July 2014 - 04:35 AM

View PostHaxburch, on 26 July 2014 - 11:32 PM, said:

Yes very good idia and i am not the onglyone who have this idea . Look at Page 1 this Forum , 33 paged Thread to NERF LRM !

Do you LRM FREAKS really believe there would be a ECM nerf first ? NERF LRM ! LRM makes the game so much unfun and shallow !Ongly LRM lovers hate ECM nobody else.
NERF LRM , NERF LRM , NERF LRM !

You believe that those threads are right? Okay, look at it like this:

OP - My Harley keeps breaking down. It sucks.
Other Posters - Yeah, Harleys suck! I like (insert make here) instead.
Some Mechanics - It's not the bike, you're doing this wrong (they try to explain the problem)
OP and Other Posters - Nah, can't be us, we're great. You mechanics must be wrong even though you don't have the same problem...or you must be lying because you like Harleys.

Who do you listen to, the Mechanics or the OP/Other Posters (who obviously include a small % who dislike bikes because they like cars and just want to see bikes removed from the roads)?

#122 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 28 July 2014 - 04:44 AM

View Postsneeking, on 27 July 2014 - 12:14 AM, said:

here is an idea, if you must use lrm build a mobile platform from which to fire it learn to hunt by sight and use tag ( or get a friend a little friend to go down and do all the work for you ) why should you sit out back *********** with a single button without any help ?

Because an LRM-heavy mech has no real defense against being attacked (although that is better with cLRM's being lighter)? Direct-fired LRM's are pathetic. Their only redeeming feature is the impulse which can help to keep the firer alive for a little longer before the attacker rips through the LRM mech with FLPP fire.

Also, TAG should be an option, not a requirement.

View Postsneeking, on 27 July 2014 - 02:05 AM, said:

drop solo and see if it isn't

Drop solo in higher than bottom ELO and see if it is.

#123 Kutfroat

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 228 posts

Posted 28 July 2014 - 04:47 AM

but it´s the only thing that makes at least some lights viable, this or broken hitboxes. but not all have broken hitboxes...so if you take ecm away from them, there will be even less light mechs than now.

#124 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 28 July 2014 - 04:48 AM

View Postsneeking, on 27 July 2014 - 02:38 AM, said:

every man n his dog brings lrm

And lasers, and AC's, and PPC's, and Gauss.....

Oh yeah, mechs carry multiple weapons.

#125 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 28 July 2014 - 04:54 AM

View Postsneeking, on 27 July 2014 - 04:02 AM, said:

*snip* and generally wishing I could go out and circle brawl some big guy in the open without chiken shixts raining on our fun.

That explains a lot. This isn't the game you're looking for....but it's getting there ;)

#126 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 28 July 2014 - 04:57 AM

View PostKutfroat, on 28 July 2014 - 04:47 AM, said:

but it´s the only thing that makes at least some lights viable, this or broken hitboxes. but not all have broken hitboxes...so if you take ecm away from them, there will be even less light mechs than now.


No mech should be considered viable because of borked mechanics.

However, as someone who runs almost exclusively lights. I can tell you that none of the ECM lights need it to be viable. The RVN 3L is already a monster at long range snipes, and the ECM helps, but you can drop it, equip radar deprivation, and you're good to go.

The SDR-5D is a spider. 'nuff said.

The COM-2D is the slowest of the commandos because it's allowed to mount ECM, however, it's hardpoints are already pretty sweet. It has one of the highest alpha potentials out there. (slap 3SRM4s into it, and see what happens. You can slo try my joke build the SuiMando, which has 3SRM6s)

#127 Training Instructor

    Member

  • PipPipPipPipPipPipPipPip
  • 1,218 posts
  • LocationMoscow

Posted 28 July 2014 - 04:59 AM

I disagree with the aoe skillcloak implementation of ECM.

#128 Kutfroat

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 228 posts

Posted 28 July 2014 - 05:08 AM

View PostIraqiWalker, on 28 July 2014 - 04:57 AM, said:


No mech should be considered viable because of borked mechanics.

However, as someone who runs almost exclusively lights. I can tell you that none of the ECM lights need it to be viable. The RVN 3L is already a monster at long range snipes, and the ECM helps, but you can drop it, equip radar deprivation, and you're good to go.

The SDR-5D is a spider. 'nuff said.

The COM-2D is the slowest of the commandos because it's allowed to mount ECM, however, it's hardpoints are already pretty sweet. It has one of the highest alpha potentials out there. (slap 3SRM4s into it, and see what happens. You can slo try my joke build the SuiMando, which has 3SRM6s)


the raven might still work with rdm (which is a broken/borked mechanic, again), but for sure not as effective as with ecm. i don´t have the raven, but i do have the kitfox (similar in speed and firepower)...and it´s a completely "different" mech with ecm, in terms of effectivenes.

the spider...still broken hitboxes, same goes for the firestarters (that´s why i refuse to play them).

the commando 2d is the only commando i still play, because of the ecm. if i try the same things in my the deaths knell, i´m dead within seconds (much faster, but no broken hitboxes, no emc).

can´t even remember when i played my locusts for the last time...

Edited by Kutfroat, 28 July 2014 - 05:09 AM.


#129 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 28 July 2014 - 05:15 AM

View PostIraqiWalker, on 27 July 2014 - 04:39 AM, said:

Fine, it's not 90% of all weapons. It's just Streak2s, 4s, and 6s. Guided LRM 5s 10s, 15s, and 20s. (dumb fire still works), out of small, medium, and large lasers, and pulse lasers. AC2s, AC5s, AC10s, AC20s, LBXs, Gauss, and PPCs, and ERPPCs and SRM2s, 4s, and 6s.

Why is a hard counter to any % acceptable?

#130 topgun505

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,625 posts
  • Facebook: Link
  • LocationOhio

Posted 28 July 2014 - 05:16 AM

Remove LRMs ability to indirect fire (unless the target is TAGd or NARCd) and I think you could safely get rid of the group cloak ability of ECM, and maybe even tone it down further.

#131 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 28 July 2014 - 05:25 AM

View PostHillslam, on 27 July 2014 - 07:50 AM, said:

ECM is fine.

l2p

lol

#132 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 28 July 2014 - 05:25 AM

LOL @ ppl wanting LRMs nerf'd. When do people actually boat LRMs anymore? They are weak as hell! Them being weak simply hurts multiple mech variants. LRMs need massive buffs!


The issue I have with ECM is the fact it can cloak an entire lance. Unless you equip BAP, you wont ever seen them flanking you.

#133 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 28 July 2014 - 05:32 AM

View PostHaxburch, on 26 July 2014 - 11:32 PM, said:

Yes very good idia and i am not the onglyone who have this idea . Look at Page 1 this Forum , 33 paged Thread to NERF LRM !

Do you LRM FREAKS really believe there would be a ECM nerf first ? NERF LRM ! LRM makes the game so much unfun and shallow !Ongly LRM lovers hate ECM nobody else.
NERF LRM , NERF LRM , NERF LRM !

This is you right?
Posted Image
seriously
Posted Image

#134 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 28 July 2014 - 05:46 AM

View PostNaduk, on 27 July 2014 - 02:38 PM, said:


who's fault is it that your driving an LRM boat
?

you clearly knew ECM was in the game before you clicked launch
it was not a surprise
you have NO right to come in here and sook about it, but running a boat your gimping your self and its nobodys problem but your own
its the same as someone with 4x PPC crying that Tera therma is to hot

if you had a PPC to work along side your LRM's you would of had little issue

my Griffons are LRM "boats" and they all carry a TAG and ERppc

I have a stock-weapon CPLT-C1. It's not a "boat" but LRM's are the main weapons. Why should a 1.5 ton piece of equipment stop my main weapons from being used at all?

#135 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 28 July 2014 - 05:59 AM

View PostWolfways, on 28 July 2014 - 05:46 AM, said:

I have a stock-weapon CPLT-C1. It's not a "boat" but LRM's are the main weapons. Why should a 1.5 ton piece of equipment stop my main weapons from being used at all?

This x100

Why should ballistics be the dominate weapons in the game? This game has HUGE balancing issues between weapon groups. If the game actually had true ammo explosions it wouldnt be such an issue.

#136 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 28 July 2014 - 06:06 AM

View PostKutfroat, on 28 July 2014 - 05:08 AM, said:


the raven might still work with rdm (which is a broken/borked mechanic, again), but for sure not as effective as with ecm. i don´t have the raven, but i do have the kitfox (similar in speed and firepower)...and it´s a completely "different" mech with ecm, in terms of effectivenes.

the spider...still broken hitboxes, same goes for the firestarters (that´s why i refuse to play them).

the commando 2d is the only commando i still play, because of the ecm. if i try the same things in my the deaths knell, i´m dead within seconds (much faster, but no broken hitboxes, no emc).

can´t even remember when i played my locusts for the last time...


The raven is fine, so are the commandos (well except for two of them). Your problem is that you are relying too much on ECM, and have gotten used to it on them. So doing the same maneuvers you pull off with a COM-2D will get you outright annihilated in 2.5 seconds with the other Commandos.

View PostWolfways, on 28 July 2014 - 05:15 AM, said:

Why is a hard counter to any % acceptable?

View Postmogs01gt, on 28 July 2014 - 05:59 AM, said:

This x100

Why should ballistics be the dominate weapons in the game? This game has HUGE balancing issues between weapon groups. If the game actually had true ammo explosions it wouldnt be such an issue.

View PostWolfways, on 28 July 2014 - 05:46 AM, said:

I have a stock-weapon CPLT-C1. It's not a "boat" but LRM's are the main weapons. Why should a 1.5 ton piece of equipment stop my main weapons from being used at all?


Because that particular weapon set has a reduced skill cap for it to work, and is a fire and forget weapon. One that can be fired without any hope of retaliation or return fire. Ballistics weapons' "dominance" is counteracted by their weight, ammo dependency (can't use the same argument on LRMs since you can pack so much of them), and their absolute reliance on manual aim. Not to mention that missing a shot doesn't let you deal partial damage like with lasers, but rather you lose all the damage from that shot, and heat.

#137 Penance

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,802 posts

Posted 28 July 2014 - 06:08 AM

View PostJoseph Mallan, on 26 July 2014 - 08:01 PM, said:

2 years behind the times as an elite founder. We already complained about this 2.5 years ago.


Ironically enough the game itself is pretty much the same as it was 2 years ago, just with more chassis. So why would gripes change? Maybe they should actually add something new, and I don't mean chassis or skins.

The issue is the MM, not the mechs. Too many times am I in games where my team either has an abundance of ECM mechs, or none. Sure the wait is long enough but the MM needs to make sure each team has at least 1 mech with ECM, if it can't then both get none

#138 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 28 July 2014 - 06:33 AM

View PostIraqiWalker, on 28 July 2014 - 06:06 AM, said:

Because that particular weapon set has a reduced skill cap for it to work, and is a fire and forget weapon. One that can be fired without any hope of retaliation or return fire. Ballistics weapons' "dominance" is counteracted by their weight, ammo dependency (can't use the same argument on LRMs since you can pack so much of them), and their absolute reliance on manual aim. Not to mention that missing a shot doesn't let you deal partial damage like with lasers, but rather you lose all the damage from that shot, and heat.

Much of the chance of being hit by a slow moving projectile is up to the target. LRM's are the slowest moving projectile in the game, and you even get a warning that they've been fired at you! There is no reason to take a lot of damage from LRM's other than you screwed up and were far away from cover or you were simply outmaneuvered by the enemy team and they managed to just about surround you (which also means your team are probably already dead).

LRM's are also not fire-and-forget. You need to keep the lock for the whole travel time. Imo they should be fire-and-forget.

You can't use weight and ammo count as an argument for ballistics but not LRM's, as LRM's are also heavy and you can pack enough AC ammo to last an entire match (10tons for a Jager with 4xAC's).

Manual aim? Point>click. It's not hard, and at least you get to choose which component on the enemy mech to shoot at, unlike LRM's.

My most used mechs with regards to ease of use (all stock weapons):

JM6-S - Ridiculously easy. Great short-mid range brawler. 4-6+ kills, 800-1000+ damage not unusual, average probably around 3+ kills, 600+ damage.
CPLT-K2 - Usually low-average damage due to the heat stopping the PPC's from firing. 1-2 kills, 300+ damage in a decent match.
CPLT-C1 - Depending on the enemy team (tactical piloting skills and use of ECM) matches vary from bad (0 kills, 100+ damage) to good (4 kills, 600+ damage, but average is probably around 2 kills, 400 damage which i have to really work hard to get.

#139 Fut

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • 1,969 posts
  • LocationToronto, ON

Posted 28 July 2014 - 06:34 AM

View Postsneeking, on 27 July 2014 - 02:38 AM, said:

every man n his dog brings lrm


Everybody also brings MLs too, but I wouldn't call them "meta".

#140 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 28 July 2014 - 06:38 AM

View PostPenance, on 28 July 2014 - 06:08 AM, said:

Ironically enough the game itself is pretty much the same as it was 2 years ago, just with more chassis. So why would gripes change? Maybe they should actually add something new, and I don't mean chassis or skins.

The issue is the MM, not the mechs. Too many times am I in games where my team either has an abundance of ECM mechs, or none. Sure the wait is long enough but the MM needs to make sure each team has at least 1 mech with ECM, if it can't then both get none

Even an equal amount of ECM on teams still screws LRM users.

View Postmogs01gt, on 28 July 2014 - 05:59 AM, said:

This x100

Why should ballistics be the dominate weapons in the game? This game has HUGE balancing issues between weapon groups. If the game actually had true ammo explosions it wouldnt be such an issue.

While i'd like more chance of ammo explosions i think it's a bad idea considering the amount of ammo we have to cram into mechs due to PGI ignoring the increased match time (from TT to MWO) and not increasing ammo/ton.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users