You catch one or two of the enemy's mechs and then see your own direwolf blip disappear on the map as he is overrun.
Then he loudly complains in all chat: "OMG MY TEAM LEFT ME TO DIE!"
No idiot, you let yourself die by not understanding the map spawns and standing around by yourself. You have the time to get out of there at 53 kph, but you have to move with a purpose and cut corners when necessary. Worst case scenario, you should be running and gunning to discourage anyone from pushing your position.
Your team then has to keep moving, cutting corners to catch their slow tail.
This is how Skirmish plays. You can cry all day about the injustices of it, but it plays this way because being aggressive from the start works. If you can't handle moving ASAP when the match starts, and you hate constantly moving all game, UNCHECK SKIRMISH.
On almost every map skirmish has spread out spawn points. In fact many maps isolate one spawn point from the rest which can create an 8v4 situation if you let it happen.
- Assault is perfect for players who like immobile game modes because the turrets hinder mobility and pushes. You also all spawn closer together on every map.
- Conquest has similarly close starting spawns. So it's perfect for people who want to start close together, but still like moving around later in the match.
Edited by Jman5, 28 July 2014 - 08:47 AM.