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Will Tuesdays Mech Quirks For The Awesome Make You Pilot It Again?


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#81 Shae Starfyre

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Posted 29 July 2014 - 06:22 AM

I haven't played an awesome since it first came out; sold them all way back then. I may actually have to get some now.

#82 Yokaiko

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Posted 29 July 2014 - 06:26 AM

View PostAphoticus, on 29 July 2014 - 06:22 AM, said:

I haven't played an awesome since it first came out; sold them all way back then. I may actually have to get some now.



I think I still have 5 in various flavors.

#83 Cion

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Posted 29 July 2014 - 06:28 AM

I I'm about to cry.... OK not really, but AWS LOVE BABY!!! :)

#84 Yokaiko

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Posted 29 July 2014 - 06:31 AM

View PostCion, on 29 July 2014 - 06:28 AM, said:

I I'm about to cry.... OK not really, but AWS LOVE BABY!!! :)



Heh.

It'll help, but the -9M and -8Q are still going to be hammered by ghost heat, Stalker will still be a better choice as a laser platform and its still slow as a brick (minus the -9M and -PB).

#85 Redshift2k5

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Posted 29 July 2014 - 06:33 AM

View PostDeathlike, on 28 July 2014 - 06:11 PM, said:


Considering that most builds rely on energy, we'll see about those effects...



I don't know how that would be accomplished outside of actually changing the hitboxes to favor the arms instead of the side torsos... most likely I would anticipate the side torso coring would be more problematic (trying to run an XL on a 9M/PB would be more of a liability).


We already have mechs with flat rate damage resistance, so it's an effect they can code into any mech or section. (missile bay doors provide 10% damage reduction to that component when closed)

This actually makes me want to buy an Awesome O.O

#86 Kyrie

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Posted 29 July 2014 - 06:34 AM

A ghost-heat quirk for the Awesomes would be a really sweet addition. No penalty for boating what FASA meant for you to boat. :-)

#87 Sprouticus

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Posted 29 July 2014 - 06:42 AM

View PostCapperDeluxe, on 29 July 2014 - 05:36 AM, said:

Eliminating ghost heat would make things even better, repeat after me my rhyme:


Three PPC,
Were meant to be!

3 PPC's are 42.6 for a ghost heat of 12.6
12/6/42 is roughly 30% extra heat


The bonus means:
12.5% less heat (actual heat = ~37.5)
On top of that you disipate 10% faster

If you have an 8Q with a 300 std engine, and max heat sinks, you heat disipation is roughly 3.85h/s (up from 3.5 h/s). That means that you will cool down an extra 1.2 heat, making the effective ghost heat 36.3.

Which means that the change almost but not quite takes care of the ghost heat.

On the other hand if you bump that 8Q to lower it to a STD 275, 4 PPC's, and do chain fire 2x2, the heat is 40 (less than ghost heat), and you only lose 3 heat sinks (one engine 2 others), for a loss of 0.48 h/s, which puts you at roughly the same heat dissipation as prior to the update.

That means that for the loss of 5 kph, you have a 2x20 point bursts with 0.5s between them (vs a 30 point busrst with 3xPPC). And in the process you raise your sustained DPS.


This is a hell of a buff for the Awesome, not even considering the shield arm and the CT armor bonus.

#88 Jonny Taco

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Posted 29 July 2014 - 06:53 AM

I think that the quirks for the Deg and ctr are how they should be done. Minor buffs specific to certain aspects of use... The awesome though? I would have much rather have a slim down of the model and reduction in ct size rather than large amounts of power creep. Imo the changes to the Awesome are treating symptoms rather than the root causes. Sop for phi.

#89 Sprouticus

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Posted 29 July 2014 - 07:02 AM

View PostStefka Kerensky, on 28 July 2014 - 10:33 PM, said:

This week I'm having large problems due to the new "rejoining stuff" they made.
This is not the kind of useful stuff we need: a new feature that brings lag problems, moonwlking problems, and so on.
(I mean rejoining a match sounds good, but it took only new problems we didn't need)



Look at the twitter post by Russ, the desync problem has a fix coming today. Hopefully it addresses the issue fully.

#90 Heffay

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Posted 29 July 2014 - 07:09 AM

Posted Image



#91 Dirus Nigh

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Posted 29 July 2014 - 07:14 AM

View PostNapes339, on 28 July 2014 - 06:52 PM, said:

This could be huge... Extra armor for the hunchback's RT please!


The hunch does not need extra armor. However it should have a nice critical hit damage reduction on weapons in the hunch. Maybe even shave off a 1% off the crit chance.

#92 DTim412

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Posted 29 July 2014 - 07:15 AM

Great to see IS mechs getting some tweaking...hopefully they will continue to do this and the chassis will reflect the peculiarities that ought to come with different designs and shapes...

#93 Sprouticus

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Posted 29 July 2014 - 07:24 AM

for those saying a side torso DR should be implemented:

PGI needs to be REALLY careful about side torso DR. Remember that you already get 50% DR from side torso-->CT once the torso is gone. If they do 20% on a side torso, you now have a REALLY good shield torso section to protect your CT.

Not saying they cant do it, just that they may be hesitant due to unintended consequences.

#94 Trauglodyte

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Posted 29 July 2014 - 08:41 AM

View PostHans Von Lohman, on 28 July 2014 - 06:08 PM, said:

From the NGNG twitch stream this morning, Monday July 28, Brian was on as a guest and gave out some details about the upcoming patch, even getting into specific numbers.

Some of the Inner Sphere mechs are going to get quirks like the Clan mechs already have.

In particular the biggest numbers were for the Awesomes, which "were sorely in need of something" to quote Brian.

12.5% less heat from energy weapons
10% faster heat disapation
17% less damage to hits to the Center Torso.

To sumarize, it will have 22.5% less heat, and have the Center Torso armor of a 90 ton mech.

It might be worth playing one, but we'll see.

I am glad that they didn't go with the 3 PPC before Ghost heat, as I don't want to put PPC's on a mech if I don't want to. Having heat and energy weapons in general get bonuses seems like a better plan.


I pilot it now and do just fine with it. That people need quirks to make it more viable is telling.

#95 Mcgral18

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Posted 29 July 2014 - 08:44 AM

View PostSprouticus, on 29 July 2014 - 05:28 AM, said:



I wonder if the AC2 ghost heat issue will be a problem with the increased fire rate.


Shouldn't, since they've increased the AC2 cooldown a fair bit. With fast-fire you'll still only be getting a 0.646 cooldown, no where near the old .50.

#96 Almond Brown

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Posted 29 July 2014 - 10:18 AM

View PostSprouticus, on 29 July 2014 - 07:24 AM, said:

for those saying a side torso DR should be implemented:

PGI needs to be REALLY careful about side torso DR. Remember that you already get 50% DR from side torso-->CT once the torso is gone. If they do 20% on a side torso, you now have a REALLY good shield torso section to protect your CT.

Not saying they cant do it, just that they may be hesitant due to unintended consequences.


One would assume once the ST is gone, the DR is back to the base value versus the --> CT and any ST bonus simply dies with said ST.

#97 AlmightyAeng

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Posted 29 July 2014 - 10:19 AM

Looks like they're not going the route of damage reduction, but increasing armor points and internal structure points.

#98 Hans Von Lohman

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Posted 29 July 2014 - 10:24 AM

View PostGhost Badger, on 29 July 2014 - 10:19 AM, said:

Looks like they're not going the route of damage reduction, but increasing armor points and internal structure points.


I don't think there really ends up being a difference. If you have free 17% more armor points hidden inside your mech, or you get 17% of all damage taken to your armor shaved off the damage numbers, then they both add up to the same result.

Also, keep in mind that your internal structure on the Awesome is NOT getting any buff. It is just the Armor that is stronger. When that is gone, you lose your 17% damage resistance/extra armor benefit quirk.

#99 Vassago Rain

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Posted 29 July 2014 - 10:24 AM

HAHAHAHAHA.

No.

#100 PANZERKAT

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Posted 29 July 2014 - 10:28 AM

View PostGhost Badger, on 29 July 2014 - 05:33 AM, said:

I remember having asked them if they were ever going to do something like this back before they killed 'Ask the Devs.' The answer was cool idea, but no, we're not looking into it.

This is a case where I'm glad they flip-flopped...unique chassis quirks please!


They saw that it was one of the only viable methods to spruce up early builds, giving them some flavour and power that doesn't involve buffing the weapons they carry.

This is a good turn of events. Now all they need to flip on is physical combat damage. :(

Edited by KOMMISSAR KITTY, 29 July 2014 - 10:34 AM.






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