The Gauss / Particle Projection Directive - Feedback
#781
Posted 01 August 2014 - 04:29 PM
DONE
#782
Posted 01 August 2014 - 04:58 PM
Edited by Buster Highman, 01 August 2014 - 04:59 PM.
#783
Posted 01 August 2014 - 04:58 PM
AH Osprey 02, on 01 August 2014 - 04:19 PM, said:
try adding on a year to the amount of time you've been dealing with it lol
#784
Posted 01 August 2014 - 05:19 PM
Sandpit, on 01 August 2014 - 03:59 PM, said:
We do know that it would propagate at close to the speed of light. A particle (that is atom particle) cannon would be throwing balls raw atomic radiation, it ALL proagates are 99% of the speed of light 299,792,458m/s i.e. instantaneous, like a laser. 1200m/s, which is like 4000ft/sec, compared to a large bore rifle or cannon that are pretty much all right around 2500ft/sec (you start having to stage gunpowder charges to go faster than that)
I used to work in a hypervelocity gun lab and the .50cal could fire 7000m/s It need three stages to fire a sabot round weighed about 4 tons and was a solid 80feet long http://www.nasa.gov/...y/#.U9w8bPldVSI
Like I said, real physics, elsewhere.
Edited by Yokaiko, 01 August 2014 - 05:20 PM.
#785
Posted 01 August 2014 - 05:49 PM
#786
Posted 01 August 2014 - 06:19 PM
Yokaiko, on 01 August 2014 - 05:19 PM, said:
We do know that it would propagate at close to the speed of light. A particle (that is atom particle) cannon would be throwing balls raw atomic radiation, it ALL proagates are 99% of the speed of light 299,792,458m/s i.e. instantaneous, like a laser. 1200m/s, which is like 4000ft/sec, compared to a large bore rifle or cannon that are pretty much all right around 2500ft/sec (you start having to stage gunpowder charges to go faster than that)
I used to work in a hypervelocity gun lab and the .50cal could fire 7000m/s It need three stages to fire a sabot round weighed about 4 tons and was a solid 80feet long http://www.nasa.gov/...y/#.U9w8bPldVSI
Like I said, real physics, elsewhere.
no you don't. you can theorize how it would work but you don't know how it would work.
#787
Posted 01 August 2014 - 06:21 PM
#788
Posted 01 August 2014 - 06:22 PM
Sandpit, on 01 August 2014 - 06:19 PM, said:
Radiation with any sort of mass (read not a photon) propagates at relativistic speeds, that is as true for fission Gamma, X-Ray, electro-magnetic down to the current (electrons) in the wires of your PC.
Its how it is. You CAN'T really slow it down. You can focus, or shield it.
Edited by Yokaiko, 01 August 2014 - 06:23 PM.
#789
Posted 01 August 2014 - 06:25 PM
it would actually be firing clusters of tungsten isotopes charged up, which would have mass!!
"Tesla worked on plans for a directed-energy weapon between the early 1900s until the time of his death. Records of his device indicate that it was based on a narrow stream of atomic clusters of liquid mercury or tungsten accelerated via high voltage (by means akin to his magnifying transformer). Tesla gave the following description concerning the particle gun's operation:"
so the PPC actually fires atomic clusters of mercury or tungsten.
they could have mass so no lightspeed like laser shots
#790
Posted 01 August 2014 - 06:33 PM
Mazzyplz, on 01 August 2014 - 06:25 PM, said:
they could have mass so no lightspeed like laser shots
Boy just like I said.
Yokaiko, on 01 August 2014 - 05:19 PM, said:
We do know that it would propagate at close to the speed of light. A particle (that is atom particle) cannon would be throwing balls raw atomic radiation, it ALL proagates are 99% of the speed of light 299,792,458m/s
On this page.
Edited by Yokaiko, 01 August 2014 - 06:35 PM.
#791
Posted 01 August 2014 - 06:35 PM
Sandpit, on 01 August 2014 - 03:59 PM, said:
Completely agreed, though somehow you mistake me for wanting "realism".........no, it is obvious realism left this bus stop long ago. What I'm pointing out is that the graphics, what they are now, let's assume the PPC speed gets the mega nerf.......and then it will look exactly like a floating ball of blue static. Hell, let's put a red flame out its a$$, give it thermal tracking and call it a RPT (Romulan Plasma Torpedo) for those that want the fuzzy ball of doom to hit anything remotely outside of 500 meters.
#792
Posted 01 August 2014 - 06:37 PM
the atomic nucleus doesn't fly like a photon or an electron, it would interact as though it had mass
i believe or i am just making a guess that the ppc in game is simulating shooting nuclei, not electrons
#793
Posted 01 August 2014 - 06:39 PM
Mazzyplz, on 01 August 2014 - 06:37 PM, said:
the atomic nucleus doesn't fly like a photon or an electron, it would interact as though it had mass
i believe or i am just making a guess that the ppc in game is simulating shooting nuclei, not electrons
http://en.wikipedia....ticle_radiation
Eitherway it would be a hell of a lot faster than a 100 kilo gauss slug/sabot combination. Real examples of those for 2,800m/s with a 20 pound round.
Edited by Yokaiko, 01 August 2014 - 06:54 PM.
#794
Posted 01 August 2014 - 06:57 PM
#796
Posted 01 August 2014 - 07:01 PM
The weapon stats are the weapon stats. They are what they are first and foremost for game balance. If you want to argue against a change, you need to be speaking Paul's language and giving game balance reasons why not to lower the speed.
I guarantee neither Paul nor most other players really care what any geek thinks about how a totally fictitious space magic sci fi weapon "actually" works.
/crabbyoldguy
GreyGriffin, on 01 August 2014 - 06:57 PM, said:
#797
Posted 01 August 2014 - 07:12 PM
Wintersdark, on 01 August 2014 - 07:01 PM, said:
The weapon stats are the weapon stats. They are what they are first and foremost for game balance. If you want to argue against a change, you need to be speaking Paul's language and giving game balance reasons why not to lower the speed.
We did, hammering the speed down below that of an AC10 makes the PPC slower than an AC10, hotter, impossible to brawl with and poor to snipe with.....you just hammered EVERY other mech that can use it BECAUSE it MIGHT be used in conjunction with a gauss rifle which in my best british ......is pants on head retaded.
That is basically the first ten pages of this thread.
#798
Posted 01 August 2014 - 07:13 PM
They are nothing more than weaponized Mass Spectrometers.
They fire their atomic bullets at relativistic speeds (greater than 0.1 c), so they would be considered in game as zero-travel-time weapons (instant-hit weapons, such as lasers).
Is this good for the game? Well, no... I think it would be much cooler if we avoided science for now and kept them as Firey Blob Cannons. They should have a high Projectile speed, since they are trying to generate damage with some of the tiniest bullets possible (H and He nuclei); you need to throw it very fast if you want to injure someone with a whiffleball.
I say we could give PPCs a high velocity of 1400m/s, and break the projectile down into 10 (IS) or 15 (Clan) sub-projectiles of 1dmg each that fire in a rapid stream at 0.01s apart. This would make the PPCs into "burst weapons" with a 0.1 second (or 0.15 second) burn-time, fired at 1400 m/s.
(0.1 (0.15) second burntimes might be a bit much. Perhaps 0.07 (0.105) second burns would be better)
Edited by Prosperity Park, 01 August 2014 - 07:17 PM.
#799
Posted 01 August 2014 - 07:17 PM
Yokaiko, on 01 August 2014 - 07:12 PM, said:
We did, hammering the speed down below that of an AC10 makes the PPC slower than an AC10, hotter, impossible to brawl with and poor to snipe with.....you just hammered EVERY other mech that can use it BECAUSE it MIGHT be used in conjunction with a gauss rifle which in my best british ......is pants on head retaded.
That is basically the first ten pages of this thread.
I understand that. I didn't say he'd listen, or that it would matter... just that a discussion about how the PPC works with "real world" physics was both completely off topic and utterly useless here.
This being Paul, though, the suggested options are our only options, so trying to explain why both aren't going to work, or are pants-on-head ********, or anything else isn't going to help.
That said... It's a feedback thread, not a silly "discuss how PPC's really work" thread. That's a perfectly valid (if IMHO inane) discussion to be had, just not here.
#800
Posted 01 August 2014 - 08:04 PM
This is why, even though I feel this change is not needed, of the two proposed 'solutions', the tandem-charging system (first option) is clearly the one to take of the two. It addresses the problem and its impact would be limited to the target mech configurations. The second option, to slow the speed of PPC projectiles, would impact a much wider part of the game, not directly address the problem (players would just reprogram their hardware as they did with Guass Chargeup to compensate for the delay), and invite more balance problems that would need to be worked out with still more work.
In the end, the option that affects the game the least is the one that should be taken, as this minimizes the risk to the game as a whole.
Edit: As to those who replied to my comments about Cone of Fire, I can see your point. However, I am wary of how this idea would be implemented by the Devs once they put it in, and how it would probably be subject to constant 'adjustment' when it still does not keep people from dying to high-firepower mechs (basically, once in, it would become random in quick order). If it were limited to the upper extreme of mech performance (throttle over 80 percent), then yeah, I could see it.
Edited by Jakob Knight, 01 August 2014 - 08:12 PM.
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