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Ppc And Gauss Rifle Balance During To Devoted Pgi's Feedback Thread.


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#1 Lala Satalin Deviluke

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Posted 30 July 2014 - 06:16 AM

Cause there is issue to nerf simultaneous usage of PPC+GR combo there is the salution accounting to Battletech Universe canons.

Gauss Rifle:

- buffing the projectile speed to 3,5km/s
- buffing range to 2500 metres
- making weight of GR to both IS and Clans same = 15 tons
- making capasitors charge speed same for IS and Clans
- making high ghost heat penalty for usage GR and PPC's together
- increase critical damage chance on 30% for both, IS and CL

PPC/ER PPC:

- buffing the projectile speed to 2km/s
- bufffing range to 2000 metres
- making weight of PPC's and ERPPC's for both fractions same
- making high ghost heat penalty for both fractions same for usage together with GR
- increase critical damage chance on 20% for both, IS and CL
- make a PPC's collateral damage such as overheating enemy mech like in canon

Edited by Lala Satalin Deviluke, 30 July 2014 - 07:49 AM.


#2 Malcolm Vordermark

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Posted 30 July 2014 - 06:27 AM

So your solution is to link them on ghost heat and then buff their speed and range to absurd levels?

Also, weight and crit slots will likely never be on the table as balancing tools.

#3 Lala Satalin Deviluke

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Posted 30 July 2014 - 06:37 AM

View PostRouken, on 30 July 2014 - 06:27 AM, said:

So your solution is to link them on ghost heat and then buff their speed and range to absurd levels?

Also, weight and crit slots will likely never be on the table as balancing tools.

Why not, wight can be also "buffed" to like 18-20 tons. Critical slots not so vulnerable at this point. Honestly, the speed and range is NOT ABSURD. Just ask your self: - With what speed does particles travel?
Both weapons actually are sniper weapons so they must have critical damage bonus, big range, high damage, averagely slow recharge.

Edited by Lala Satalin Deviluke, 30 July 2014 - 06:37 AM.


#4 Hobgoblin I

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Posted 30 July 2014 - 06:51 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 06:37 AM, said:

Why not, wight can be also "buffed" to like 18-20 tons. Critical slots not so vulnerable at this point. Honestly, the speed and range is NOT ABSURD. Just ask your self: - With what speed does particles travel?
Both weapons actually are sniper weapons so they must have critical damage bonus, big range, high damage, averagely slow recharge.

who says PPC's are supposed to be sniper weapons?

#5 Lala Satalin Deviluke

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Posted 30 July 2014 - 06:59 AM

View PostHobgoblin I, on 30 July 2014 - 06:51 AM, said:

who says PPC's are supposed to be sniper weapons?

Did'ya ever played MW3 or MW4? Or read at least one BT Universe book? Did'ya?

#6 Mister Blastman

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Posted 30 July 2014 - 07:00 AM

You're new here.

#7 Lala Satalin Deviluke

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Posted 30 July 2014 - 07:02 AM

View PostMister Blastman, on 30 July 2014 - 07:00 AM, said:

You're new here.

So?

#8 DONTOR

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Posted 30 July 2014 - 07:03 AM

GOOD LORD.. those Gauss speeds tho 3500KMS? that would be insane, and I LOVE gauss rifles.

#9 Lefty Lucy

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Posted 30 July 2014 - 07:05 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 06:59 AM, said:

Did'ya ever played MW3 or MW4? Or read at least one BT Universe book? Did'ya?


PPCs are the energy-equivalent of a main cannon on a MBT.

#10 Lala Satalin Deviluke

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Posted 30 July 2014 - 07:08 AM

View PostDONTOR, on 30 July 2014 - 07:03 AM, said:

GOOD LORD.. those Gauss speeds tho 3500KMS? that would be insane, and I LOVE gauss rifles.

U blind or what?
3,5km/s is 3500 metres per second. Go2school yo.

View PostLefty Lucy, on 30 July 2014 - 07:05 AM, said:


PPCs are the energy-equivalent of a main cannon on a MBT.

So? What distance of MBT like L2A6 or M1A2 main armament? 3 miles.
Good luck sir.

#11 Mister Blastman

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Posted 30 July 2014 - 07:09 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 07:02 AM, said:

So?


Because if you weren't, you would have already known they ALREADY DID THIS and it was a DISASTER, last time around.

#12 Xyroc

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Posted 30 July 2014 - 07:11 AM

no to everything you said except giving the Gauss some more range. Maybe making the optimal 800-900.

#13 Lala Satalin Deviluke

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Posted 30 July 2014 - 07:11 AM

View PostMister Blastman, on 30 July 2014 - 07:09 AM, said:


Because if you weren't, you would have already known they ALREADY DID THIS and it was a DISASTER, last time around.

Like thay not planing another disaster now? Yeah... check the Feedback Thread.

#14 Lefty Lucy

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Posted 30 July 2014 - 07:11 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 07:08 AM, said:



So? What distance of MBT like L2A6 or M1A2 main armament? 3 miles.
Good luck sir.


Weapon ranges have never been accurate to real-world ranges in BT. Machine guns don't only shoot 90 meters in real life either. So yeah, given BT's weird weapon ranges it is about proportional to MBT main armament.

#15 Mister Blastman

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Posted 30 July 2014 - 07:11 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 07:11 AM, said:

Like thay not planing another disaster now? Yeah... check the Feedback Thread.


I've been playing this since Closed Beta, before the Founder's got in. I've seen everything.

#16 Lala Satalin Deviluke

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Posted 30 July 2014 - 07:12 AM

View PostBeliall, on 30 July 2014 - 07:11 AM, said:

no to everything you said except giving the Gauss some more range. Maybe making the optimal 800-900.

Optimal range? Lol. GR optimal range according to SARNA techreadouts is around 1,5 maps. Good Luck. :)

#17 Coralld

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Posted 30 July 2014 - 07:14 AM

I think the over all stats of the Gauss and PPCs are fine where they are, just that something needs to done about them being used in a combo.
That being said, I wouldn't be against an optimal range increase for Gauss.

I'm also still advocating for IS ACs to be burst fire as well to cripple the PPFLD Alpha meta with PPCs+ACs, but that's for another thread.

#18 Lala Satalin Deviluke

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Posted 30 July 2014 - 07:14 AM

View PostLefty Lucy, on 30 July 2014 - 07:11 AM, said:


Weapon ranges have never been accurate to real-world ranges in BT. Machine guns don't only shoot 90 meters in real life either. So yeah, given BT's weird weapon ranges it is about proportional to MBT main armament.

So? It means we need progressive damage tab. Like...

4 exsample. GR damage at distance 1200 will be 15 DMG points, at distance 2000 will be 8-10 DMG points, at distance over 2500 like 5 DMG points and at the distance over 4000 gonna be araound 0,5-1 DMG point.

#19 Hobgoblin I

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Posted 30 July 2014 - 07:14 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 06:59 AM, said:

Did'ya ever played MW3 or MW4? Or read at least one BT Universe book? Did'ya?


I never played MW3 or 4...I played tabletop when it first came out, where they had a shorter range than LRM's....

and I read a couple of the early books...can't say I remember much about them.

Edited by Hobgoblin I, 30 July 2014 - 07:19 AM.


#20 Malcolm Vordermark

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Posted 30 July 2014 - 07:16 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 06:37 AM, said:

Why not, wight can be also "buffed" to like 18-20 tons. Critical slots not so vulnerable at this point. Honestly, the speed and range is NOT ABSURD. Just ask your self: - With what speed does particles travel?
Both weapons actually are sniper weapons so they must have critical damage bonus, big range, high damage, averagely slow recharge.



Compared to all the other ranges in the game, it is absurd.





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