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Clan Vs Is Happening Again


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#121 Heeden

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Posted 30 July 2014 - 12:49 PM

View PostAdiuvo, on 30 July 2014 - 12:45 PM, said:

We carry in the group queue with 4 people regularly, but that's not the point. The point is that it's stupid to just assume that all of the clan players are these ultra amazing guys while the IS players are complete ****.


It's more that the Clans will be weighted towards more experienced players. Trial mechs are only IS, non-cash mechs are only IS. Whilst both sides will have competent and experienced pilots the I.S. will have all (or the vast majority of) the new players and people who play too casually to consider investing real money in a battlemech.

#122 DaddyP1G

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Posted 30 July 2014 - 12:50 PM

View PostGyrok, on 30 July 2014 - 12:41 PM, said:


3-4 Hero toting good players cannot carry 8-9 champion mech/noob green players.

In a 12 man if you are short 2 guys that play against a full on comp 12 man it will kill you every time...you expect that 3-4 players can carry 8-9 in the pub queue?


Just happened to me. I had a guy on the team that didn't know he had to buy a module. Nothing wrong with that.. he is new. But its just amplifies the situation.

Posted Image

Edited by Kaden Kildares, 30 July 2014 - 12:51 PM.


#123 greytiger

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Posted 30 July 2014 - 12:51 PM

View PostMichael Abt, on 30 July 2014 - 12:41 PM, said:

My results so far IS vs Clans: 1:12, 3:12, 6:12, 9:12.

My first impression is that on open maps Clans have a huge advantage. However, if there is enough cover matches seem to be closer. Going to pay attention to this, trying to figure out if there is a trend.



This, by the by, is pretty much who CBT played out. Once the IS was in effective range, the combats tended to be closer.

#124 Bromineberry

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Posted 30 July 2014 - 12:53 PM

View PostEl Moosechacho, on 30 July 2014 - 12:46 PM, said:

Am i really the only one that is kind of enjoying this? It makes the matches feel like there's actually some purpose, or back-story, and not just mindless cbill farming/ KD padding/ deathmatches.



No, you're not alone!

#125 Novakaine

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Posted 30 July 2014 - 12:54 PM

Lol sometimes I wonder does pgi even bother to look at any source material.
The reason why a clan mech star consisted of 5 mechs was because they were suppose to be that much more powerful.
Just that much more scary and fun to fight.
Yet pgi once again managed to suck the fun out of their own game.
I dare say 5 vs 12 or 5 vs 8 would have been so much more fun.

#126 Bromineberry

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Posted 30 July 2014 - 12:55 PM

View Postgreytiger, on 30 July 2014 - 12:51 PM, said:



This, by the by, is pretty much who CBT played out. Once the IS was in effective range, the combats tended to be closer.



This is not a surprise. Below 270m, a CERML has no advantage in comparison to a ISML. But beyond 270m, CERML have the advantage...and beyond 540m....

#127 Bulletsponge0

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Posted 30 July 2014 - 12:56 PM

Just had an all IS v all IS match..so......

#128 MoonfireSpam

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Posted 30 July 2014 - 12:57 PM

Seen enough to know what happens with Clan VS IS.

Waiting for the next NGNG podcast to say how awesomely balanced and fun it is <.<

Edit: I actually really like the NGNG guys and the stuff they put out and do for the community. Just couldn't resist the cheap shot. Just remember them mentioning how IS vs Clan would be interesting once one of the PGI guys said the code existed :P

Edited by MoonfireSpam, 30 July 2014 - 01:08 PM.


#129 greytiger

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Posted 30 July 2014 - 12:57 PM

View PostNovakaine, on 30 July 2014 - 12:54 PM, said:

Lol sometimes I wonder does pgi even bother to look at any source material.
The reason why a clan mech star consisted of 5 mechs was because they were suppose to be that much more powerful.
Just that much more scary and fun to fight.
Yet pgi once again managed to suck the fun out of their own game.
I dare say 5 vs 12 or 5 vs 8 would have been so much more fun.


5v8 would be interesting to play through. The clan players (5) would need to be alot smarter about combat.

Yes, the clan orientation of 5 made them more powerful - but also allowed a cultural difference to the clans that was somewhat unique. They where 'different' then the IS folks.

The five mech star also allowed for added flexibility.

#130 Quicksilver Aberration

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Posted 30 July 2014 - 12:59 PM

This shouldve been done after clan stuff was available to free players. You've got one side that is completely paywalled and one side that will have all new players because all new players are directed there in the first place.

Edited by majora incarnate, 30 July 2014 - 01:00 PM.


#131 AntharPrime

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Posted 30 July 2014 - 01:00 PM

I'm wondering if 5 vs 8 matches might solve their lag/performance problems as well as be a better test for Clans vs IS.

#132 greytiger

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Posted 30 July 2014 - 01:00 PM

View PostBromineberry, on 30 July 2014 - 12:55 PM, said:



This is not a surprise. Below 270m, a CERML has no advantage in comparison to a ISML. But beyond 270m, CERML have the advantage...and beyond 540m....



Precisely.

As a T wolf pilot, I find I try and remain at extreme ranges to maximize the use of my higher tech stuff.
Invariably, when mechs get inside that range, I usually get taken out. To be fair, I'm not that great of a pilot - I -know- I'm not, but I'm playing mostly for fun right now.

A better player might actually do better then I in the same mech I pilot.

That is an interesting thought - maybe I'll get a friend or two who plays to try out my builds.

#133 Jonny Taco

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Posted 30 July 2014 - 01:00 PM

View PostMoonfireSpam, on 30 July 2014 - 12:57 PM, said:

Waiting for the next NGNG podcast to say how awesomely balanced and fun it is <.<


this made me lol....

Got to love how unbiased and totally truthful ngng is.

#134 Y E O N N E

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Posted 30 July 2014 - 01:01 PM

View PostBromineberry, on 30 July 2014 - 12:55 PM, said:



This is not a surprise. Below 270m, a CERML has no advantage in comparison to a ISML. But beyond 270m, CERML have the advantage...and beyond 540m....


Not entirely true. At any range, the C-ERML still puts out more damage per second during the beam duration than the IS ML, so it's a slight advantage. What this means is that pilots being unable to hold their burn on target is less of an issue for Clans.

But yeah, I would in general expect the Inner Sphere to do better when up close. The only exception would be AC boats; the IS one actually stands head-to-head with the Clans in that department with a slight advantage at longer range.

#135 Sandpit

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Posted 30 July 2014 - 01:02 PM

View Postlartfor, on 30 July 2014 - 01:00 PM, said:


this made me lol....

Got to love how unbiased and totally truthful ngng is.

there's a big difference in what you're implying and genuinely enjoying the game.

#136 Jonny Taco

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Posted 30 July 2014 - 01:04 PM

View PostSandpit, on 30 July 2014 - 01:02 PM, said:

there's a big difference in what you're implying and genuinely enjoying the game.


I was not implying anything, I was being strait forward with a bit of sarcasm to boot.

To be fair though, sean and crew have been saying clan mechs have an advantage for weeks now, so yeah... I'm really just poking fun.

Edited by lartfor, 30 July 2014 - 01:06 PM.


#137 Dawnstealer

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Posted 30 July 2014 - 01:07 PM

Am I the only one reading this and saying: "Yeah, that's about right?"

I mean, the Clans blow through the war-hardened Inner Sphere in about a year of fighting. It's not supposed to be all that close. If the IS wins a battle it's something to really be celebrated. Clans are the easy-button of this game and that's how it should be.

#138 AdamBaines

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Posted 30 July 2014 - 01:10 PM

View PostKhushrenada, on 30 July 2014 - 11:34 AM, said:

just had the same happen to me.... 12 clan vs 12 is.... stompfest.
canon wise it would be 8 clan vs 12 is or something like that and that actually might be balanced...


Even cannon wise it was a stomp no matter what at first. A Star would wipe out 2 Lances easy. To make it close it would have been like 3 mechs and a point of Elementals. :-)

#139 Mcgral18

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Posted 30 July 2014 - 01:11 PM

View PostAdiuvo, on 30 July 2014 - 12:45 PM, said:

We carry in the group queue with 4 people regularly, but that's not the point. The point is that it's stupid to just assume that all of the clan players are these ultra amazing guys while the IS players are complete ****.


Seeing as half the team regularly fails to get over 200 damage, it's safe to say they are pretty ****.

#140 Tharnes

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Posted 30 July 2014 - 01:11 PM

View PostDawnstealer, on 30 July 2014 - 01:07 PM, said:

Am I the only one reading this and saying: "Yeah, that's about right?"

I mean, the Clans blow through the war-hardened Inner Sphere in about a year of fighting. It's not supposed to be all that close. If the IS wins a battle it's something to really be celebrated. Clans are the easy-button of this game and that's how it should be.


But the lore does not make for a fun mmo-fp2 game (on the IS side).
In a f2p game you have to archive some kind of balance deal.
Putting all clans behind a really massive paywall and then throw them at noob-teams is not a smart thing to do.





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