News! New Mech For August Is....
#1
Posted 30 July 2014 - 09:29 PM
From House LIao we have the Vindicator, 45 ton, PPC right arm, medium laser head, LRM-5 left torso, and small laser left arm.
#2
Posted 30 July 2014 - 09:31 PM
#5
Posted 30 July 2014 - 09:58 PM
The vindicator will come with ECM
Because it makes absolute zero sense as to why they would give it ECM they will indeed give it ECM just for ECM's sake.
#6
Posted 30 July 2014 - 10:01 PM
Carrioncrows, on 30 July 2014 - 09:58 PM, said:
The vindicator will come with ECM
Because it makes absolute zero sense as to why they would give it ECM they will indeed give it ECM just for ECM's sake.
What's ironic is that there actually are two ECM variants...in the distant future.
Whatever the case, ECM would actually help the mech sorta compete against its 55 and 50 ton overlords...which is why I don't expect it to happen.
#8
Posted 30 July 2014 - 10:08 PM
The BJ-2 is not too far off. What is the Vindicator's purpose? Nothing.
Edited by Spheroid, 30 July 2014 - 10:13 PM.
#9
Posted 30 July 2014 - 10:13 PM
But it's not what we NEED
What we need is a Phoenix hawk! Yes I know it will never happen and that is just fine but they can still try out their MW licencing powers and design a custom mech that fits the bill
A very fast jump capable 45 ton battlemech with a decent array of energy and light ballistics
#10
Posted 30 July 2014 - 10:19 PM
But seriously, it could fill a role that the Trebuchet failed to do as a 50 tonner...
Then again, I don't know its stock hardpoints to make an informed assessment.
#11
Posted 30 July 2014 - 10:20 PM
Deathlike, on 30 July 2014 - 10:19 PM, said:
But seriously, it could fill a role that the Trebuchet failed to do as a 50 tonner...
Then again, I don't know its stock hardpoints to make an informed assessment.
Stock for the normal Vindi is 1 missile and 3 energy...there better be some hefty inflation there, to at least 6-7 total hardpoints. Given its other weaknesses, I'd even be comfortable with 8 (it would still probably fall short of its 55 ton overlords, but it would help...).
Edited by FupDup, 30 July 2014 - 10:21 PM.
#12
Posted 30 July 2014 - 10:21 PM
#13
Posted 30 July 2014 - 10:30 PM
FupDup, on 30 July 2014 - 10:20 PM, said:
From what I was reading..
The base 1R variant would probably need to double up on the missile hardpoint (and double up on the energy hardpoints) to become reasonably viable.
The 1AA variant is essentially going to allow for a great engine cap that the BJ-1X enjoys... this with arm articulation (the BJ does not have that), it could make for a better Trebuchet-5J if more energy hardpoints were added.
The 1X may allow for something the BJ commonly uses, minus the AC20 ability (it has actuators) as the MG is a replacement for the SL (which is in the arm), so it can fit a Gauss Rifle (PPC+Gauss Rifle "might" in the cards, considering the tonnage involved...).
So, it may do something worthwhile, if the appropriate hardpoint expansions occur.
Edited by Deathlike, 30 July 2014 - 10:31 PM.
#14
Posted 30 July 2014 - 10:46 PM
If the Vindicator kept it's stock configs (3 energy and 1 missile), but added a 15% reduction in weapon cool down time (for instance), it'd almost match up with the Shadowhawk DPS, even at 10 fewer tons.
Wouldn't THAT make it a mech worth using, especially since PGI is now truly pushing us down the "roll warfare" hill? If a group needs to squeeze 12 mech jocks into a drop weight, that extra 10 tons will be important.
#15
Posted 30 July 2014 - 10:55 PM
Hans Von Lohman, on 30 July 2014 - 09:29 PM, said:
Pfft. You didn't include the rest of that drawing.
In the next panel of concept art, you missed the part where the KING CRAB crushes the puny Vindicator underfoot, Monty Python style, then fires at an opportunistic DireWolf that was closing in on the fresh kill, and snorts contentedly as the DireWolf yelps and scampers away, tail between it's legs. The Crab then makes crab noises of contentment as a bevy of scantily clad Highlanders approaches and begin cleaning it's chitin while it settles down to it's meal, because really, IT'S GOOD TO BE THE KING.
#16
Posted 30 July 2014 - 11:02 PM
Deathlike, on 30 July 2014 - 10:30 PM, said:
From what I was reading..
The base 1R variant would probably need to double up on the missile hardpoint (and double up on the energy hardpoints) to become reasonably viable.
The 1AA variant is essentially going to allow for a great engine cap that the BJ-1X enjoys... this with arm articulation (the BJ does not have that), it could make for a better Trebuchet-5J if more energy hardpoints were added.
The 1X may allow for something the BJ commonly uses, minus the AC20 ability (it has actuators) as the MG is a replacement for the SL (which is in the arm), so it can fit a Gauss Rifle (PPC+Gauss Rifle "might" in the cards, considering the tonnage involved...).
So, it may do something worthwhile, if the appropriate hardpoint expansions occur.
I'd prefer it to look like:
1R: 3-4e, 2m
1AA: 3e, 1-2m, higher engine cap and maybe better agility
1SIC: 3e, 3-4m
1X: 2e, 1-2m, 3-4b
#17
Posted 30 July 2014 - 11:06 PM
#18
Posted 30 July 2014 - 11:19 PM
Hans Von Lohman, on 30 July 2014 - 09:29 PM, said:
From House LIao we have the Vindicator, 45 ton, PPC right arm, medium laser head, LRM-5 left torso, and small laser left arm.
I believe it when I see it!
Looks good and will buy it when available!
#19
Posted 30 July 2014 - 11:30 PM
Think 4 UAC5 a pair of SRM or LRM and either ML or LL in the arms depending on how much ammo you want and what size eng. That is just modifying the stock layout, not to mention any HP inflation that always happens to IS mechs.
Note: HP = Hard Point
I do fully expect the Vindi to have some pretty heavy HP inflation, since much like how the Banshee, it only has a few guns stock. As such, PGI has been doing some very heavy HP inflation on mechs, adding in many more energy/ballistic/missile slots to existing areas. So that single PPC arm, probably will be 2 or even 3 energy slots depending on ECM or not. As PGI has a Point Value system when they go to put a mech together, based on tonnage. So an ECM HP has a very heavy cost, and as such the mech will have very few HP inflated, over the non ECM mechs (just look at the Ravens/Cicadas and you can see this). Whats valued at what is unknown, but it is how they balance things. This is why Clans got no HP inflation at all, because you the player technically can do the inflation on your own, omni pod system and all.
#20
Posted 30 July 2014 - 11:37 PM
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