

A Mech should topple if it loses a leg entirely.
#21
Posted 20 November 2011 - 10:11 AM
#22
Posted 20 November 2011 - 11:03 AM
Or a lampost, maybe whip out a mech sized ukulele and start covering some classic George Formby tunes. Casual like.
Seriously though, a leg off shouldn't spell doom. Certainly allwong some kind of crawl, or at least a small amount of continuing fire. Maybe if the pilot is upgraded suitably, he can hop along...
Edited by Mchawkeye, 20 November 2011 - 11:03 AM.
#23
Posted 20 November 2011 - 11:31 AM
#25
Posted 20 November 2011 - 01:29 PM
Quote
you have never played a realistic game then, have you?
Legging is a severe tactical problem (a problem that you the player has to deal with), but it should not be an automatic kill. the game should not just say "oh your leg is gone, you're dead, thanks for playing, even though all your weapons are still fully functional, chump"
Edited by that guy, 20 November 2011 - 01:30 PM.
#26
Posted 20 November 2011 - 01:32 PM
#27
Posted 20 November 2011 - 01:33 PM
How I'd answer the issue is thus: At high levels of damage, the 'Mech's leg has various mechanical issues, causing it to slow to a crawl above that seen in MW4, but still rather slow. If the other leg reached the same level of damage, the Mech would be destroyed due to not being able to support it's weight and essentially collapsing. If one of the 'Mech's legs is destroyed, the 'Mech would still be standing on one leg, but getting knocked over would result in death. Since you're only on one leg it would be easier to get knocked over. And of course, if the other leg hits the mechanical-issue critical state, you collapse and go boom.
#28
Posted 20 November 2011 - 01:39 PM
Kudzu, on 20 November 2011 - 10:11 AM, said:
Deciding to not use the TT rule set is, in NO WAY, "moving away from the IP". That's not even funny. The TT rules do not, at all, define this game, nor the MW franchise. The only thing that the TT rules define is what can happen in the TT game. Everything that the devs have suggested in relation to leaving behind the TT rules is a positive and progressive thing.
#29
Posted 20 November 2011 - 01:43 PM
#30
Posted 20 November 2011 - 01:43 PM
#31
Posted 20 November 2011 - 01:45 PM
Melissia, on 20 November 2011 - 01:43 PM, said:
Oh good God. Are you kidding? If your mech gets its leg blown off, you are DONE. It's over. Move on.
#32
Posted 20 November 2011 - 01:46 PM
Prosperity Park, on 19 November 2011 - 12:07 PM, said:
I know it's a game, and you have to keep the game playable... but to be perfectly frank, if you ever find yourself fighting a hoard of giant bipedal Mechs, you *should* very well target the legs. I mean we try to make our tanks with a small frontal surface area, armor plate covering the treads, and a low center of gravity for a reason - it keeps them mobile under fire. The legs of a tall Mech would be targeted ASAP under conditions of war.
Especially if the conditions of war revolve around preserving infrastructure and mechanical devices. Shooting a Mech's leg out from under it will severly reduce its combat-effectiveness and also preserve the chassis for salvage or repair. A Mech pilot should be encouraged to abandon a toppled Mech unless they have the ability to return fire from ground, rather than play Hero and refuse to surrender. As said before, that would just result in someone circling around behind and blasting away.
A good way to have legging be in while still allowing fun play is to slow the mech down the more injured a leg is. If one is completely "destroyed" then the mech should move at 1/4 speed, and if both legs are "destroyed" it should be rendered immobile, though still standing. If it gets knocked over after that though, it would be knocked down permanently and have to rely on it's arms to move and prop itself up to fire.
#33
Posted 20 November 2011 - 01:49 PM
#34
Posted 20 November 2011 - 01:49 PM
Red Beard, on 20 November 2011 - 01:45 PM, said:
'Mechs dont' feel pain. They're the ********* black knight. 'Tis only a flesh wound!
The leg ain't the head or cockpit. Finish the enemy off or worry about them finding some other way to fight.
Edited by Melissia, 20 November 2011 - 01:50 PM.
#35
Posted 20 November 2011 - 01:51 PM
UncleKulikov, on 20 November 2011 - 01:46 PM, said:
I think I need some kind of medication. I am going to see what the wife has in the medicine cabinet. This just too much. I still think this must be a cruel joke.
#37
Posted 20 November 2011 - 02:08 PM
Total Warfare indicates that a 'mech losing a leg would, indeed, fall, but the pilot can attempt to stand&walk on a single leg in subsequent turns. TacOps also adds the option of crawling, provided you got full arm actuators on both arms.
#38
Posted 20 November 2011 - 02:10 PM
This whole argument doesn't have a leg to stand on.

#39
Posted 20 November 2011 - 02:11 PM
Alizabeth Aijou, on 20 November 2011 - 02:08 PM, said:
Total Warfare indicates that a 'mech losing a leg would, indeed, fall, but the pilot can attempt to stand&walk on a single leg in subsequent turns. TacOps also adds the option of crawling, provided you got full arm actuators on both arms.
Those are TT rules and they have no bearing here at all.
#40
Posted 20 November 2011 - 02:23 PM
{JzT}Dolomite, on 19 November 2011 - 10:00 AM, said:
Legging fests were a problem in the previous MW games because of their royally screwed up firing resolution setups that allowed FPS style aiming instead of FPACS (first person armored combat sim) style shooting.
It's simply not possible to know if this will be a "problem" until we know how they're going to handle the weapon targeting resolution.
As far as one shot protection: Blech. It didn't promote tactical gameplay; it promoted quake-frag fests in slow motion where everyone runs in a straight line at the nearest enemy like a blind fool.
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