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Hitbox Localization

Hitbox

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#61 Redshift2k5

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Posted 03 September 2014 - 02:53 PM

Great work, will be bookmarking this and keeping it for reference

#62 Tamerlin

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Posted 04 September 2014 - 07:11 PM

View PostJalthibuster, on 03 September 2014 - 11:54 AM, said:

I just wondered if the Griffin from behind is correct. Do you really hit the CT if you hit the missile tube from behind or did you by chance miss that part with ST color?


For that varient of Griffin the rear of the "missile keg" is CT, even tho it sits on the right shoulder. All of the side and front are front ST. Note the "under missile box" works like that as well.

The Griffin is not alone: the Kitfox AMS is all front ST, and the Summoner left shoulder "missile keg" is all front ST.

#63 Tamerlin

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Posted 14 September 2014 - 03:42 PM

Added Vindicator on first page and GoogleDrive.

#64 SVK Puskin

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Posted 23 September 2014 - 06:03 AM

Nice work but this should be in the game not only on the forums. It is a shame! I have a question about TDR and SMN. These mechs has cockpit in side torso so what happens if this torso is destroyed?

#65 IraqiWalker

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Posted 23 September 2014 - 10:18 AM

View PostENS Puskin, on 23 September 2014 - 06:03 AM, said:

Nice work but this should be in the game not only on the forums. It is a shame! I have a question about TDR and SMN. These mechs has cockpit in side torso so what happens if this torso is destroyed?


They are fine. The cockpit is a separate hitbox, and not in the ST hitbox.

#66 SVK Puskin

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Posted 23 September 2014 - 10:34 AM

View PostIraqiWalker, on 23 September 2014 - 10:18 AM, said:


They are fine. The cockpit is a separate hitbox, and not in the ST hitbox.


But it is strange if this torso is blown off and the cockpit is not destroyed, do not you think?

#67 IraqiWalker

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Posted 23 September 2014 - 10:50 AM

View PostENS Puskin, on 23 September 2014 - 10:34 AM, said:


But it is strange if this torso is blown off and the cockpit is not destroyed, do not you think?

The torso isn't blown off. It's destroyed. When a car is totaled and fully wrecked, is the structure not still there? It's just damaged critically, and the internals don't work.

The side torso doesn't fall off. Just gets rendered useless.

#68 SVK Puskin

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Posted 23 September 2014 - 11:07 AM

View PostIraqiWalker, on 23 September 2014 - 10:50 AM, said:

The torso isn't blown off. It's destroyed. When a car is totaled and fully wrecked, is the structure not still there? It's just damaged critically, and the internals don't work.

The side torso doesn't fall off. Just gets rendered useless.


Ok my fault, only arms can be blown off.

#69 Alaskan Nobody

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Posted 23 September 2014 - 11:11 AM

View PostENS Puskin, on 23 September 2014 - 11:07 AM, said:

Ok my fault, only arms can be blown off.

Even then a portion of them remains (fairly big portion for Centurion) ;)

#70 Kamikaze Viking

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Posted 24 September 2014 - 03:13 PM

Anyone tested the hitboxes on the Mad Dog / Vulture Yet?

#71 IraqiWalker

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Posted 24 September 2014 - 08:48 PM

View PostKamikaze Viking, on 24 September 2014 - 03:13 PM, said:

Anyone tested the hitboxes on the Mad Dog / Vulture Yet?

broad side torsos, that extend into the CT section.

#72 Frytrixa

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Posted 26 September 2014 - 08:24 AM

You can use or modify this one (I made it for a special lookup @Vulture)

Posted Image

EDIT: If you ride a Vulture you might like this aswell, it's LRM Fastfire and 360° Laser variants:
Posted ImagePosted Image+lower arm actuator

Edited by Frytrixa, 26 September 2014 - 08:35 AM.


#73 Tamerlin

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Posted 26 September 2014 - 08:24 AM

View PostKamikaze Viking, on 24 September 2014 - 03:13 PM, said:

Anyone tested the hitboxes on the Mad Dog / Vulture Yet?


My usual rule is to only post hitboxes after a mech is available to everyone for CBills.

#74 Alaskan Nobody

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Posted 26 September 2014 - 08:32 AM

View PostKamikaze Viking, on 24 September 2014 - 03:13 PM, said:

Anyone tested the hitboxes on the Mad Dog / Vulture Yet?

As above - either rip both launchers off - or more likely, rip both legs off.
(as like with the Stalker, a lot of people drop the armor crazy low there)

#75 ace09

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Posted 29 September 2014 - 09:24 AM

Thank you! This will hopefully change my noobishness (somehow [somewhat {sometime}])


#76 Kamikaze Viking

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Posted 03 October 2014 - 09:40 PM

View PostRuss Bullock, on 03 October 2014 - 01:19 PM, said:


Okay please see these screen shots.

Posted Image

Posted Image

I know people will want me to nerf the Mad Dog hit boxes - I think we wanted to be so sure that the nose didn't end up like the Dragon's that it got really protected. As you can see the best place to hit the CT will be lower down on the CT.

But I want you to watch this Jager stream again. It seems to be that perhaps only ~40% of the damage going to the CT, perhaps less. Please watch again and let me know what you think.

At any rate it goes from Damning evidence to perhaps making complete sense, if you have a video that is more cut and dry that would be better.


#77 Macksheen

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Posted 05 October 2014 - 09:46 AM

Is the highlander head really the center window? I thought it was one of the side ones ...?

#78 Father Tork

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Posted 11 October 2014 - 02:37 PM

Great work,
For the Battlemaster, if there are lazers in the side torsos, they count as CT when hit

Some top-down views would be awesome

#79 RadioKies

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Posted 18 October 2014 - 05:37 AM

The hitboxes for the heads are verry uneven over all mechs, some got way too small hitboxes while other have hitboxes too big.
i.e. verry small: Direwolf, madcat, Adder. Vindicator, Trebuchet
i.e. too big: Raven
Where most headhitboxes can only be hit from the front, the Raven is nerfed the most because it's the whole head (just fire at the glass), when you compare it to the body it's quite large and you can hit it from the front and the sides.


Maybe Penn&Teller could do an episode about head hitboxes with the title: "different sized headhitboxes on physically different looking heads"
Posted Image

Edited by RadioKies, 18 October 2014 - 05:38 AM.


#80 SixstringSamurai

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Posted 25 October 2014 - 10:28 AM

Tracking the summoner head hitbox is actually in the wrong location its actually the window below that one that's marked and if you touch the frame it hits CT, unless there was an undocumented change to it I'm not tracking.





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