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Hitbox Localization

Hitbox

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#81 Player 0ne

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Posted 04 November 2014 - 10:55 AM

Nice work. Thank you for sharing this info.

I was rather taken back to see the pacified responses (sheep noises) regarding the hitbox info never been made officially available, the hitbox positions being altered and the hit boxes not registering hits from certain weaponry at certain speeds.
These are gaping flaws in the game/gameplay that takes precedence I think over releasing new mechs.

Revolt my fellow sheep!

#82 TheCaptainJZ

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Posted 04 November 2014 - 10:57 AM

Well, you can make a thread in the feedback forums for that. This thread just serves as a guide which is why it is under the guides section.

#83 Kalamity27

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Posted 01 December 2014 - 01:39 PM

View PostTamerlin, on 11 August 2014 - 06:24 PM, said:


The game is free. I have no problem with the community needing to dive in and figure out some details. So long as we share.


Thank you for the share! A good community makes or breaks a game.

#84 IraqiWalker

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Posted 01 December 2014 - 02:04 PM

View PostCpt Leonidas, on 01 December 2014 - 01:39 PM, said:


Thank you for the share! A good community makes or breaks a game.

Amen

#85 Kmieciu

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Posted 04 December 2014 - 06:21 AM

I wish we could preview the hitboxes in game, just like in Warthunder.
Spoiler

Edited by Kmieciu, 04 December 2014 - 06:21 AM.


#86 Kiblams

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Posted 09 December 2014 - 06:16 AM

Fantastic stuff! thanks for sharing!

#87 Tamerlin

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Posted 09 December 2014 - 07:00 PM

Updated with Maddog and King Crab.

Edited rules for posting: new posts when mech is available for MC.

Will update with hitbox changes to existing mechs, and update slides, later this week.

#88 VoodooLou Kerensky

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Posted 09 December 2014 - 07:58 PM

Awesome work Tamerlin! Do you have an ETA on when the PowerPoints will be updated? Annnd I just found the PP Zoom function, really puts the hit boxes on display as if you were looking at the mech with in-game zoom (not the module version).

Edited by VoodooLou Kerensky, 09 December 2014 - 08:02 PM.


#89 Tamerlin

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Posted 09 December 2014 - 11:23 PM

View PostVoodooLou Kerensky, on 09 December 2014 - 07:58 PM, said:

Awesome work Tamerlin! Do you have an ETA on when the PowerPoints will be updated?


Give me to the weekend please.

#90 Ken Falco

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Posted 10 December 2014 - 01:26 AM

Wow thanks I really needed this for XL engine location.
Thanks awesome job.
:D

#91 Grey Ghost

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Posted 10 December 2014 - 02:43 AM

Will we get an update on what was tweaked for the Hunchback in PATCH#36?

#92 Dagadegatto

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Posted 10 December 2014 - 10:06 AM

@Tamerlin
Thanks for the fine work :)

Edited by Dagadegatto, 10 December 2014 - 10:07 AM.


#93 Gorgo7

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Posted 10 December 2014 - 07:12 PM

What??? You are too cool buddy, any time I can help you just mail me!

#94 Rainbow Unikorn

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Posted 13 December 2014 - 10:44 AM

Whoanderfull !

Thank a lot for your work !!

#95 Tamerlin

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Posted 14 December 2014 - 03:19 PM

Updated mechs due to patch notes:
  • Firestarter: Rear - CT more narrow at hips, wider at shoulders; thus ST wider at hips, more narrow at shoulder, Front - CT much more narrow, thus ST much wider. AMS now Front ST no matter what angle (note, this may not be a change)
  • Spider: I could not find any change. Perhaps it's the model I use (SDR-5K), or the PGI fixes are more subtle than I map
  • Hunchback: Legs expanded at the hip joint (front and back). Corrects side image as to where Front and Rear changes on the "keg" at left shoulder
Updated GoogleDoc slide packages. This is first time I've used revisions, tell me if I messed up.

#96 Tamerlin

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Posted 19 January 2015 - 10:36 AM

Just to make it easier on myself, I will be putting out the Myst Lynx, Ice Ferret, Hellbringer and Gargoyle at the same time, after the Gargoyle is available for MC (currently scheduled for 17-Feb).

#97 IraqiWalker

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Posted 19 January 2015 - 11:47 AM

View PostTamerlin, on 19 January 2015 - 10:36 AM, said:

Just to make it easier on myself, I will be putting out the Myst Lynx, Ice Ferret, Hellbringer and Gargoyle at the same time, after the Gargoyle is available for MC (currently scheduled for 17-Feb).

Looking forward to it.

#98 Gorgo7

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Posted 27 January 2015 - 07:40 PM

*Bump*

#99 zudukai

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Posted 29 January 2015 - 07:51 PM

bump for gargoyle :D

#100 DJFrost

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Posted 16 February 2015 - 03:31 PM

Any hope of having this updated after tomorrows patch? Thanks for the work so far, it is amazing!





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