#81
Posted 04 November 2014 - 10:55 AM
I was rather taken back to see the pacified responses (sheep noises) regarding the hitbox info never been made officially available, the hitbox positions being altered and the hit boxes not registering hits from certain weaponry at certain speeds.
These are gaping flaws in the game/gameplay that takes precedence I think over releasing new mechs.
Revolt my fellow sheep!
#82
Posted 04 November 2014 - 10:57 AM
#85
Posted 04 December 2014 - 06:21 AM
Edited by Kmieciu, 04 December 2014 - 06:21 AM.
#86
Posted 09 December 2014 - 06:16 AM
#87
Posted 09 December 2014 - 07:00 PM
Edited rules for posting: new posts when mech is available for MC.
Will update with hitbox changes to existing mechs, and update slides, later this week.
#88
Posted 09 December 2014 - 07:58 PM
Edited by VoodooLou Kerensky, 09 December 2014 - 08:02 PM.
#90
Posted 10 December 2014 - 01:26 AM
Thanks awesome job.
#91
Posted 10 December 2014 - 02:43 AM
#93
Posted 10 December 2014 - 07:12 PM
#94
Posted 13 December 2014 - 10:44 AM
Thank a lot for your work !!
#95
Posted 14 December 2014 - 03:19 PM
- Firestarter: Rear - CT more narrow at hips, wider at shoulders; thus ST wider at hips, more narrow at shoulder, Front - CT much more narrow, thus ST much wider. AMS now Front ST no matter what angle (note, this may not be a change)
- Spider: I could not find any change. Perhaps it's the model I use (SDR-5K), or the PGI fixes are more subtle than I map
- Hunchback: Legs expanded at the hip joint (front and back). Corrects side image as to where Front and Rear changes on the "keg" at left shoulder
#96
Posted 19 January 2015 - 10:36 AM
#97
Posted 19 January 2015 - 11:47 AM
Tamerlin, on 19 January 2015 - 10:36 AM, said:
Looking forward to it.
#98
Posted 27 January 2015 - 07:40 PM
#99
Posted 29 January 2015 - 07:51 PM
#100
Posted 16 February 2015 - 03:31 PM
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