Jump to content

Hitbox Localization

Hitbox

264 replies to this topic

#181 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 18 June 2016 - 09:20 PM

View PostTamerlin, on 17 June 2016 - 09:02 PM, said:

Mech Rescale.

God. Damn. It.

I'm a big fan of the rescale, but I actually just realized I may need to re-hitbox map all the mechs.

I'll compare the classic mechs before and after, and then make a decison.


You're using the mech spawner in the Academy to check hitboxes, correct? Or still using private matches?

#182 Tamerlin

    Member

  • PipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 368 posts

Posted 19 June 2016 - 02:27 PM

View PostTarogato, on 18 June 2016 - 09:20 PM, said:

You're using the mech spawner in the Academy to check hitboxes, correct? Or still using private matches?


I have an additional test account and meet in a private lobby.

#183 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 19 June 2016 - 03:37 PM

View PostTamerlin, on 19 June 2016 - 02:27 PM, said:


I have an additional test account and meet in a private lobby.


There's an alternative if you're interested. =]

v

View PostTarogato, on 17 June 2016 - 01:03 PM, said:

Btw, if you guys want to ever test hitboxes yourselves, just take your mech into Academy. Switch it out for another mech (I usually use the Cicada) and it will put your mech back on it's own pedestal near the Ember. When you stand on the beacon in front of the mech, it will power up so you can see the paperdoll for registering hitboxes. In order to test the rear hitboxes (or any other angle), get behind your mech and give it a good couple shoves until it slides onto the beacon, which will leave it powered up. You'll have to repeat this any time you kill and respawn the mech.


#184 Tamerlin

    Member

  • PipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 368 posts

Posted 04 July 2016 - 04:33 PM

Added the "Classic" mechs: Archer, Marauder, Rifleman and Warhammer. Edited Catapult.

- Archer: nothing of note
- Catapult: small change to CT/ST transition at time of side view. I don't think PGI changed it, I probably had it wrong
- Marauder: CT "whiskers" fron the front. One big hot-dog of side torso from side
- Rifleman: You can get CT hits on its "hat"
- Warhammer: The box on its left shoulder is front ST from the rear

#185 Audacious Aubergine

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 1,034 posts

Posted 05 July 2016 - 01:05 AM

Archer pic has a broken link?

#186 zudukai

    Member

  • PipPipPipPipPipPipPipPip
  • Trinary Star Captain
  • Trinary Star Captain
  • 1,707 posts

Posted 05 July 2016 - 10:52 AM

View PostTamerlin, on 04 July 2016 - 04:33 PM, said:

Added the "Classic" mechs: Archer, Marauder, Rifleman and Warhammer. Edited Catapult.

- Archer: nothing of note
- Catapult: small change to CT/ST transition at time of side view. I don't think PGI changed it, I probably had it wrong
- Marauder: CT "whiskers" fron the front. One big hot-dog of side torso from side
- Rifleman: You can get CT hits on its "hat"
- Warhammer: The box on its left shoulder is front ST from the rear

thanks mechbro! very valuable science. O7

#187 Tamerlin

    Member

  • PipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 368 posts

Posted 08 July 2016 - 06:53 PM

View PostAudacious Aubergine, on 05 July 2016 - 01:05 AM, said:

Archer pic has a broken link?


Thank You. Fixed.

#188 KodeRed

    Member

  • Pip
  • Knight Errant
  • Knight Errant
  • 18 posts

Posted 14 July 2016 - 09:18 AM

Kodiak?

#189 Kaptain

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,284 posts
  • LocationNorth America

Posted 14 July 2016 - 09:35 AM

View PostKodeRed, on 14 July 2016 - 09:18 AM, said:

Kodiak?


x2

#190 Tamerlin

    Member

  • PipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 368 posts

Posted 22 August 2016 - 09:32 PM

Sorry, guys. I've been on vacation. I should have the Kodiak out this weekend.

#191 Gorgo7

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,220 posts
  • LocationOntario, Canada

Posted 23 August 2016 - 12:47 PM

Thanks for that.

#192 Tamerlin

    Member

  • PipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 368 posts

Posted 27 August 2016 - 12:37 PM

Kodiak added. Very narrow CT, except for upper rear. Aim for the shoulders.

#193 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 03 September 2016 - 08:04 AM

Need a volunteer for Cyclops?

#194 Kaptain

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,284 posts
  • LocationNorth America

Posted 21 September 2016 - 12:25 PM

Does anyone else think that crotches and butts should be split 50/50 left and right leg and not torsos? I would far prefer this kind of fix over structure quirks.

The hit boxes on the King Crab could use some serious love IMO. The victor (among others) could use some work also.

#195 AncientRaig

    Member

  • PipPipPipPipPipPipPip
  • Guardian
  • Guardian
  • 584 posts

Posted 07 October 2016 - 03:41 PM

View PostKaptain, on 21 September 2016 - 12:25 PM, said:

Does anyone else think that crotches and butts should be split 50/50 left and right leg and not torsos? I would far prefer this kind of fix over structure quirks.

The hit boxes on the King Crab could use some serious love IMO. The victor (among others) could use some work also.

Yeah, I kind of agree. I mean, it doesn't make a whole lot of sense for the area containing your hip actuators to somehow damage your engine when hit. If I remember correctly, that's also how older mechwarrior titles did it. I'd also like to see things like the Timber Wolf's missile pods ("ears") as separate hitboxes instead of part of one of the torsos, like they were in older titles. The same for the Bushwhacker's high-mounted missile pod, ect. as they make the CT or ST hitboxes larger than they should be.

#196 Tamerlin

    Member

  • PipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 368 posts

Posted 08 October 2016 - 07:47 PM

Added the Viper. Rather large side torso hitboxes.

I'm working on a "how I do hitbox mapping" video. Hopefully will be up in a week or so.

#197 zudukai

    Member

  • PipPipPipPipPipPipPipPip
  • Trinary Star Captain
  • Trinary Star Captain
  • 1,707 posts

Posted 08 October 2016 - 08:23 PM

View PostTamerlin, on 08 October 2016 - 07:47 PM, said:

Added the Viper. Rather large side torso hitboxes.

I'm working on a "how I do hitbox mapping" video. Hopefully will be up in a week or so.

do you have a side or 3/4 profile for the viper? it's kinda long snouted. thanks again though! i appreciate your efforts.

#198 Tamerlin

    Member

  • PipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 368 posts

Posted 13 October 2016 - 04:59 PM

View Postzudukai, on 08 October 2016 - 08:23 PM, said:

do you have a side or 3/4 profile for the viper? it's kinda long snouted. thanks again though! i appreciate your efforts.


Good point. I thought about it and forgot to map it. I've now updated the image with the 3/4 profile. The side torso is even larger as it spreads onto the sided of the "snout" fuselage.

Edited by Tamerlin, 13 October 2016 - 07:56 PM.


#199 Tamerlin

    Member

  • PipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 368 posts

Posted 07 November 2016 - 07:30 PM

Added the Cyclops. It gets a little busy on the front/back hips region - any fire there will likely spread over many hit boxes. The side of the "chest" is all ST, so it's very hard to hit center torso. For that aim for the head.

#200 NoSkillRush

    Member

  • PipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 1,202 posts
  • LocationLos Angeles

Posted 19 November 2016 - 11:05 PM

This is amazing dude. Great job!





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users