Hagoromo Gitsune, on 03 August 2014 - 03:36 PM, said:
And it's will be more 50 long any way cause the balance in game is ruined. And firstly cause PeGIs selfinvented such Technical Readout 3049 which actually does not exists at all. JJ's now is topic for another over9000 threads of whine cause PeGIs made them awkward totaly.
Tezcatli, on 03 August 2014 - 03:52 PM, said:
I wasn't really offended.
I wonder why they don't bother to actually address pin point convergence.
Yokaiko, on 03 August 2014 - 04:00 PM, said:
Like I said its somone's sacred cow.
Actually weapon balance isan't that bad, people like to be melodramatic.
The only real problem for weapon balance is the PPFLD Alphas. PPC+ACs and PPC+Gauss.
Now I know there are a lot of people think that something should be done with weapon convergence, well, let me run down the list as to why that is just as convoluted as what PGI has suggested.
1: FLD weapons will still be better than DOT weapons which defeats the purpose of having this mechanic to begin with because even if the FLD weapon hits a mech in a spot you were not targeting, it still deals full damage to that location. DOT weapons like Lasers will be all over the place like a freaking light show and be about as effective, or you can make DOT weapon have pinpoint but then they are better than FLD because FLD weapons are unreliable.
I have listened to all sorts of ideas on how to pull this off and it always boils back down to this inevitable fact.
2: MWO actually had delayed convergence in game in CB, but it made hit detection crap and caused lag spikes to go through the roof as it played havoc on the HSR system.
Who's to say that other implementations of differing weapon convergence won't also cause problems like that again?
3: Creating a new convergence system of sorts is more difficult, will take time to build, test, and implement. Tweaking weapon behavior is easier and quicker.
4: PGI said no already, so that leaves us with finding alternatives with the tools we have left.
One of the best ways to deal with PPFLD Alphas, at least with PPC+ACs, is to make IS ACs burst fire as well, but with fewer shells, and a bit faster projectile speed, on top of that, increase base cycle time for CL ACs and CL UACs (which will effect UACs double tap) and increase shell count per burst for Clan ACs over all.
Most people like this idea and agree with it, also Russ stated in a tweet that "Its on our radar".
As for the PPCs+Gauss... Well... Who knows.
Edited by Coralld, 03 August 2014 - 04:14 PM.