lartfor, on 04 August 2014 - 01:34 PM, said:
As a ffxiv cb tester, ob testers, cb arr testers, and former arr player (not enough time)... I must say that what really killed the original game was the attempt at being different for the sake of being different. Almost every aspect of the game took what was successful in former mmos and just kicked it to the curb, and no I'm not advocating the wow copy pasta games the bloated the market for half a decade... I'm talking more about a sane leveling system as well as more controlled (from the designers perspective) pve content allowing for them to more easily rein in bad balance within content pushes and beyond.
What I find amusing is that the most loathed issues with mwo tend to also be design decisions based around a "different for the sake of different" mentality. Ghost heat instead of numerous other ideas being the poster child example here.
I feel that if mwo took a step back and tried for a second to figure out what kind of GAME they wanted to build rather than what kind of BUSINESS MODEL, we would all see a massive improvement. FTP is clearly not what BT or MW want or ever wanted... While that's clearly here to say within this games lifespan, we as dedicated customers of PGI deserve at least a period of time in which game play rather than monetization is the key portion of your game studios mission statement rather than the opposite.
same here
I doubt it will actually happen but I think they tried to go in too many directions.
I had an itneresting conversation iwth another player yesterday and it really made sense.
If PGI had instead called this MWO: Fourth Succession War
That does two things
First and foremost it announces to all the Btech players out there that this is a Btech game with Btech rules
The next thing it does is tell all the casual and uninitiated players that this is a Btech game with Btech rules
Btech crowd is happy
Non-Btech crowd knows what to expect and can easily peruse Sarna if interested in the lore and background of the universe. Then there's no confusion about what exactly CW is, as opposed to the succession wars that Btech players know and love.
With that, they add in a "stompy queue" and a "hardcore queue" both solo and group just like now.
Stompy queue = casual stomp and shoot and play pokemech
Hardcore queue = CW queue, with hard consequences to losses, functioning economy, etc.
As it is now I have no idea how PGI can bring both of those players together and continue on with the tagline that "all matches impact CW". It's just not going to happen. The private queues (at least free ones where you can't adjust settings other than maybe stock option and circumventing rule of 3" should have been for player run leagues and such.
Premium private are perfect for clans and units doing trials and promotions, etc.
Then you have 2 "bank accounts" you have a "CW account" that is separate from the "stompy account"
You have different hangars for each queue. Anything you've purchased up to this point is allowed into CW queue (unless they did the proposed reset). New players progress through ranks in the "CW queue" to buy bigger mechs. MPBT3025 had a similar system and it worked quite well so I know factually it's viable and can be done.
Stompy queue has a different economy but resources collected in it are not transferred to the "CW queue" so essentially you have two games, two crowds, everyone is included, and everything is accessible because as much as I want CW and such, sometimes it really is just fun to drop in a random mech either solo or with buddies and stomp and shoot. Not earning anything to buy new stuff is pointless and sucks though.
Then take the premium private matches and allow players to "buy into" the match. The pot is then paid out based on performance so you add a gambling and solaris type setting as well.
It's really that easy. With those queue layouts players can seamlessly switch out and keep all queues populated
THEN you add lobbies. Let players easily find other players and communicate in real time.
I promise that would solve a lot of MM woes, not alienate any players, and improve game play overall.
THEN do away with ghost heat for homeless bill's system
Delay the convergence slightly for bigger weapons AC2 = 0 delay, AC5 = .2, AC10 = .4, AC20 = .5, PPC = .3) problem solved for FLD and PPD
Use LP to determine rank in the CW queue
THEN all you have to do is start actually promoting your stuff and let the money roll in.
Instead of that PGI seems intent on their narrow vision that keeps changing. You simply cannot develop anything if your target keeps moving and they've got nobody to blame but themselves for that.