

Medium Mechs Still Suck?
#1
Posted 05 August 2014 - 04:02 PM
Did I miss something or is it just the same game I left a year ago?
#2
Posted 05 August 2014 - 04:04 PM
Not all bad mechs, but not ideal.
Edited by Mcgral18, 05 August 2014 - 09:58 PM.
#3
Posted 05 August 2014 - 04:14 PM
You gotta pay money if you wanna play it though.
#4
Posted 05 August 2014 - 04:14 PM
#5
Posted 05 August 2014 - 04:15 PM
Alistair Winter, on 05 August 2014 - 04:14 PM, said:
It took me a moment to spot the sarcasm.
#6
Posted 05 August 2014 - 04:19 PM
#7
Posted 05 August 2014 - 04:22 PM
Kadreal, on 05 August 2014 - 04:19 PM, said:
Yeah that's pretty much the problem. Mediums are faster than "most" heavies but roughly the same size and carry less weapons. Speed tanking doesn't work well at medium size and speed. It only works at light mech size and speed.
#9
Posted 05 August 2014 - 04:26 PM
Alistair Winter, on 05 August 2014 - 04:14 PM, said:
LOL, well played.
Hill climb has actually gotten me killed in my Mediums because I couldn't escape (no JJs). Prior to hill-climb those paths would've been valid escape routes. Now, you just get trapped and killed.
#10
Posted 05 August 2014 - 04:27 PM
AC20 BJs are semi-viable, Griffins are dece with PPCs or boated SRMs, Ryokens are great.
Cents have their durability from beta but their only option is boating mdlas/SRMs.
All other meds are trash, just slap mdlas/SRMs on 'em and hide behind assaults I guess.
#11
Posted 05 August 2014 - 04:30 PM
OuttaAmmo NoWai, on 05 August 2014 - 04:27 PM, said:
*cough*....Stormcrow....*cough*
But as Roland said - gotta lay down some cash for it.
Edited by SeccaBravo9, 05 August 2014 - 04:31 PM.
#12
Posted 05 August 2014 - 04:30 PM
Alistair Winter, on 05 August 2014 - 04:14 PM, said:
He forgot to mention that they also got +10% pitch and yaw, while the CN9 got +10 Left Arm Armor. Any more buffs and mediums will be straight OP.
#16
Posted 05 August 2014 - 04:47 PM

#17
Posted 05 August 2014 - 04:50 PM
The BJ-1X with an STD 280, six medium lasers, and two smalls is rather excellent. It runs at 110 kph, it is smaller than a Jagermech, and it can seriously damage any target with a 30-point laser strike. The small lasers let stay somewhat dangerous while you cool off.
The Arrow also has a wide variety of damaging builds, the most common being some combination of large- and medium-class lasers with six machine guns. Fire from cover until armor is gone, then mop up. There are also some good AC builds, using standard engines. It works.
I've been seeing a lot of Trebuchets recently; that's been interesting since they are quite agile.
Edited by Yeonne Greene, 05 August 2014 - 04:50 PM.
#18
Posted 05 August 2014 - 05:16 PM
Change drop ratios from A/H/M/L 3/3/3/3 to 2/3/4/3 and the game will fall into line more like BT precidents. Might help, but wont maintain piloting choice or sales of assault mechs I guess.
#19
Posted 05 August 2014 - 05:18 PM
#20
Posted 05 August 2014 - 05:20 PM
Alistair Winter, on 05 August 2014 - 04:14 PM, said:
They later balanced the game further by making it harder to climb hills with jumpjets.
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