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August 8Th Weapon Balance Update And Patch - Feedback


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#281 Tanreh

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Posted 07 August 2014 - 08:57 PM

Well..since I bought some Clan mechs, we got the following (list not complete)

- Module system changed to in a negative way
-> I cannot run the number of mech modules I was promised to during the set up of the clan mechs

- Introduction of StrikeWarrior and Desync lottery
-> it is rare that a game evolves, in which I do not experience eitjer way
- a massive number of arty/airstrikes
- several times of desync which leave me all of a sudden
- unable to react/act
- *awaking* being dead or seriously damaged

now

- suicide cooking of weapon system
by far the worst change I have ever experienced
- a total uselessnes of weapons which are supposed to be superior to the IS versions.
- not only did they take much longer to inflict damage, now they
need nearly double the time
produce that much heat if using more than one


I think with those weapons in lore, Phelan would have defeated Vlad in his first engagement even with a single small laser.

Summary of my thoughts:

These are not the mechs/systems I paid money for to play....they have been nerfed into trash.

Please tell me how I can get a refund

#282 _NARCoMAN_

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Posted 07 August 2014 - 08:57 PM

View PostMystere, on 07 August 2014 - 08:54 PM, said:


??? I don't get it. ???



After our last little discussion, I'm not surprised really.

#283 Veneroso

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Posted 07 August 2014 - 08:59 PM

https://twitter.com/...601757569372161

Ok. Just a test. Relax and postpone the angry mob till next week.

#284 Mystere

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Posted 07 August 2014 - 08:59 PM

View PostAsheron Realaidain, on 07 August 2014 - 08:57 PM, said:

After our last little discussion, I'm not surprised really.


See my update. :(

#285 FupDup

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Posted 07 August 2014 - 09:00 PM

View PostJman5, on 07 August 2014 - 08:54 PM, said:

I know I'm probably in the minority with that opinion, but I think they are one of the strongest weapons in the IS arsenal behind PPC and Gauss....

Yes, it is a very effective weapon. That doesn't make it overpowered, though. There is a difference between good and OP.


View PostJman5, on 07 August 2014 - 08:54 PM, said:

One final note, I think the IS ER LL overshadows the normal Large Laser too much at the moment. I really don't see a point bringing LL unless you're already running an energy boat. I'd like to see a little more separation in that regard.

Could that be because the Inner Sphere LL is fairly bleh, though?

As a different example of the same concept, does the IS ML being superior to the IS SPL at nearly all times make the IS ML OP? Yeah, that's a pretty drastic example (borderline hyperbole), but the idea is the same.

#286 MonkeyCheese

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Posted 07 August 2014 - 09:00 PM

View PostSandpit, on 07 August 2014 - 08:52 PM, said:

Wtfever

50+ pages of negative feedback on your ideas with VERY viable solutions...
We just got 3PVd people.

You can forget feedback I guess. Hey paul? I take back everything I said about pgi listening. You just ignored your entire community
Again

Smdh

I know right. Communication of late was just getting to fantastic unimaginable levels but then this happens with the cERLL nerf and it feels like the old dark ages again.

#287 TyGeR STD

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Posted 07 August 2014 - 09:00 PM

So in the 6 hours this post has been open there are 13 pages full of ppl that agree that the amount of changes PGI implementat at one time quilifys as going full ******.

PPCs. I understand that ppl feel they need to be desync from Gauss. This only puts a bandaid on the real issue witch is convergence. That has always been the problem. But, in great style that we have came to expect instead to the small changes that were stated, it's hot with a 40% reduction in speed. In who's world is 40% a small change? Did we not learn with the LRM speed changes that doing to much to fast is not the way to do things?

A simpler fix would have been to add the charge mechanic of the Gauss to PPCs, then pool PPCs and Gauss together so that you can only fire 2 total at a time, 2 PPCs, 2 Gauss, or 1 PPC and 1 Gauss. This fixes the issue of any mech being able to fire 2 PPCs and 2 Gauss together in an alpha. That is the goal correct? To remove the Direwolfs ability to alpha these weapons together......

Simple..... Easy..... Appropriate........

But, the bigger issue of the changes.... The Clan ERLL, omfg what have you done...... You have totally mutilated this weapon. Again, full ******, in triplicate.....

Adding Ghost heat after 1 laser is unacceptable unless applied to I.S. LL/ERLL as well, even the it's unacceptable. Increasing the burn time by 25%, 2 seconds to apply full damage, This leaves any user of this weapon full exposed and faceing forward to enemy fire for a unreasonable amount of time. Small changes? Now, the minor heat increase, here is a perfect example of a small change. Plus 0.5 heat.


ALL THIS ASIDE......
Isn't there a f###ing test server to TEST this stuff before randomly adding this is what is now a live game. Making changes like this is what a beta or test servers are for.... Not a live game that people are paying money into.

I wish my words and the words of all the other players here, and other feedback threads would be viewed by someone that wanted feedback, not the blind, deaf, and or uncareing.

#288 Mister Blastman

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Posted 07 August 2014 - 09:01 PM

View PostEgoSlayer, on 07 August 2014 - 08:49 PM, said:

EDIT - well apparently colon cleansing is on the banned word list...


You can use a picture... But oh lord... don't... DON'T type it into Google image search! You DO NOT want to know the HORRORS I just saw.

#289 Lc4Hunter

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Posted 07 August 2014 - 09:04 PM

Congratulation PGI...
Nerfing the CERLL is the the right way... not!

#290 Veneroso

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Posted 07 August 2014 - 09:05 PM

View PostMister Blastman, on 07 August 2014 - 09:01 PM, said:

You can use a picture... But oh lord... don't... DON'T type it into Google image search! You DO NOT want to know the HORRORS I just saw.


Damnit.... Why can't I resist these things...

#291 Ghozzt

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Posted 07 August 2014 - 09:06 PM

PPC Nerf = Spot on. Thank you.

CERLL Nerf = A bit strong. Needed, but let us scale back that ghost heat, good god. Let us fire 2 without penalty or make it minimal ghost heat. Make it skill based, yes, do not make it unusable please.

#292 Sandpit

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Posted 07 August 2014 - 09:07 PM

View PostVeneroso, on 07 August 2014 - 08:59 PM, said:

https://twitter.com/...601757569372161

Ok. Just a test. Relax and postpone the angry mob till next week.

no, that jsut means "It's in place and if it doesn't completely break the game it's staying"

#293 ulziel

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Posted 07 August 2014 - 09:07 PM

SO you just took a bat and kicked in the face of the Stormcrow. So why have that as a stock build IMO give it a thing of you keep it Prime and it negates the ghost heat as long as its 2 ERLL
I love that mech and play it alot but you took it out back and shot it in its ******* face.

#294 Moment Killer

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Posted 07 August 2014 - 09:09 PM

I'll feel more confident in my light mechs harassing ppc mechs because I know they probably won't hit me much at any range while i'm on the move.

#295 Yigyam

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Posted 07 August 2014 - 09:10 PM

Right now there are 15 pages of people telling you what bs this is. I doubt I can add anything. I'm going to reiterate the points other have made that you aren't just ruining weapons, you are completely taking mechs out of the game. This is a ridiculous over nerf to the point I've concluded that you are are either making a misguided attempt at gathering data on weapons, or are out of touch with your own game to the brink of incompetence.

I've given you guys the benefit of the doubt many times, frequently because I'm a game dev and know that what you do is harder that what you get credit for. This is the first thing that makes me regret the $100s I've dropped.



#296 Sandpit

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Posted 07 August 2014 - 09:12 PM

*looks at all the clan tags*
glad I waited...

anyhow, Paul, you've completely ignored the fact that you just nerfed the H*LL out of those that DON'T boat the weapon. You did this while simultaneously nerfing stock clan build by "boating" TWO lasers???? really??? bravo sir. well played

View PostStavros Mueller, on 07 August 2014 - 09:10 PM, said:

or are out of touch with your own game to the brink of incompetence.


:(

#297 FupDup

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Posted 07 August 2014 - 09:13 PM

View PostSandpit, on 07 August 2014 - 09:12 PM, said:

*looks at all the clan tags*
glad I waited...

anyhow, Paul, you've completely ignored the fact that you just nerfed the H*LL out of those that DON'T boat the weapon. You did this while simultaneously nerfing stock clan build by "boating" TWO lasers???? really??? bravo sir. well played


:(

I don't always agree with Sandy, but when I do, somebody dun goofed really hard.

#298 _NARCoMAN_

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Posted 07 August 2014 - 09:13 PM

View PostMystere, on 07 August 2014 - 08:59 PM, said:


See my update. :(



No thanks, I'm sure you'll understand if I find any more banter with you to be utterly pointless :angry:

#299 Ryvucz

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Posted 07 August 2014 - 09:14 PM

So, now you can remove the charge mechanic on the Gauss.

#300 Túatha Dé Danann

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Posted 07 August 2014 - 09:14 PM

1) As mentioned a thousand and one times: Take in the energy drain mechanic posted by several people --> take away ghost heat for that.

2) Gauss/ER-PPCs are long range weapons. This means: Long range, low DPS. This means: Long range, high speed (at least AC/5 speed) but also a loooong reload time. Desync by energy-drain mechanic in point 1.

Listen to your community PGI. There are many intelligent people and btw... we are also the customers.

Also: I do not see any problems with the Clan ER-LL? A little bit more base heat: Okay. Like +0.5 or so.

Edited by Shevchen, 07 August 2014 - 09:16 PM.






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