August 8Th Weapon Balance Update And Patch - Feedback
#341
Posted 07 August 2014 - 09:50 PM
You know that a team loses 90% of the time, if they already lost a mech or two? Non-linear factors leading to accelerated loss of the enemy team, when having an advantage? Thats normal, thats math, that... ah well, nvm.
#342
Posted 07 August 2014 - 09:50 PM
The Clan Er Large Lasers though; What the ....?
PGI, are you SURE.... as in, absolutely SURE you want to try this? Given that the people who paid between $55 and $240 per head are the ones you're going to upset?
Really?
- Okay, well, no more MC from me..
#343
Posted 07 August 2014 - 09:54 PM
To address the changes themselves though, none of these are really the correct direction to be taking these weapons. Reducing PPC speed will decrease sync with Gauss (somewhat) but doesn't alter the raw performance of the weapon. The IS PPC has been a constant problem because it is lightweight, (relatively) cool, and highly damaging. ER PPCs (both Clan and IS) are considerably more difficult to use because of the sheer amount of heat which they generate. So bearing that in mind, why not simply change the IS PPCs (and ERs) into forking-damage weapons like the C-ER PPC? That would drop the PPC-Gauss alpha from 35pts pinpoint to ~27pts pinpoint (or 22pts in the case of PPC-AC) which is considerably more reasonable for a cross-field Alpha.
The PPC being slower than everything (save the AC/20) will be infuriating and borders on being silly. (It's firing a stream of ultralightweight particles at high velocity for crying out loud!)
As for the C-ER Large, I think it's good that the weapon is being looked at, but with the proposed changes too many variables would be altered at once. 1 or maybe 2 of those changes would be a much better option than insta-nerfing the weapon 6ft under.
One counterpoint that many probably see about the above solution to PPC-Ballistic sniping is that the Timber Wolf, Warhawk, and Dire Wolf would remain untouched. The Timber Wolf is too hot and can barely jump with that loadout and the Warhawk is too low slung to ridge-snipe, but the Dire Cheese with its 50pt pinpoint Alpha would very likely still be a terror on the battlefield if nothing else was done to balance sniping.
Which brings us back to why PPC-Gauss became the meta in the first place. The weapons pair well not just because they sync but because they're complimentary. The PPCs are a hot, lightweight, ammoless 20pts of damage while the Gauss Rifle is a cool, heavy, ammo explosion resistant 15pts of damage (when the charge-up was implemented many people switched to 2x AC/5 because it is easier to use, but many players have by this point gotten used to syncing PPCs and Gauss charge-up and all). Dual Gauss as the previous meta and still a close second today because of its neutral heat generation and still being able to deliver a 30pt pinpoint alpha, which begs the question:
Should the Gauss be able to fire with other weapons in the first place? The way that I see it, balance says "no", general dislike of the Gauss charge says "no", ineffectiveness of the Gauss charge says "no", and lore says "no". I'm going to infer based on the phrasing of the post above that altering accuracy is something PGI is opposed to, which is fair enough I guess. Therefore, giving the Gauss Rifle a 0.5s global cooldown on all other weapons (and all weapons triggering a 0.5s cooldown on Gauss Rifles) is really the best option for the game. Doing so would end the reign of dominance of the PPC-Gauss, Dual Gauss, the Dire Cheese, and any other similar build. Those mechs would still serve the important role of stripping armor off of Brawlers, giving their team the advantage once distances closed a bit more, but there would be no more 2-3 shot insta-kills from 700m+.
Once again, thank you for listening to feedback, just please continue this trend so as to avoid rushing into hasty, band-aid fixes which will only hurt gameplay in the long run.
#344
Posted 07 August 2014 - 09:55 PM
Weapon nerfs are just getting stupid beyond belief and making me not want to play ths badly run game any more.
#345
Posted 07 August 2014 - 09:55 PM
Nick86, on 07 August 2014 - 09:50 PM, said:
The Clan Er Large Lasers though; What the ....?
PGI, are you SURE.... as in, absolutely SURE you want to try this? Given that the people who paid between $55 and $240 per head are the ones you're going to upset?
Really?
- Okay, well, no more MC from me..
you forgot the $500 gold shinies
here's the thing, I just don't get why he specifically asked for feedback. He got a LOT of really constructive feedback even though it was "negative", meaning that it didn't like or want his suggested changes. There were tons of options and alternatives given, they were all ignored. I don't get it. Why bother in the first place?
#347
Posted 07 August 2014 - 09:57 PM
You did not gave this much of thought do you?
Edited by Smargl, 07 August 2014 - 09:59 PM.
#348
Posted 07 August 2014 - 09:58 PM
#349
Posted 07 August 2014 - 09:59 PM
#350
Posted 07 August 2014 - 09:59 PM
So far ,about 3-4 months, I don't see me coming back anytime soon. There is so much wrong with the game its scary. How is this a launched title this game should still be classified as a beta hell even an alpha.
inspire me to come back PLEASE
#351
Posted 07 August 2014 - 09:59 PM
Sandpit, on 07 August 2014 - 09:55 PM, said:
here's the thing, I just don't get why he specifically asked for feedback. He got a LOT of really constructive feedback even though it was "negative", meaning that it didn't like or want his suggested changes. There were tons of options and alternatives given, they were all ignored. I don't get it. Why bother in the first place?
He had a lot of constructive feedback when he was trying to figure out what to do about people boating 6ppcs on stalkers. He brought up the concept of ghost heat and it was largely rejected. There were a ton of alternatives.
They went ahead with ghost heat. The short of it is: they don't care.
#352
Posted 07 August 2014 - 10:00 PM
STOP USING IT
#353
Posted 07 August 2014 - 10:00 PM
Why change the speed of the PPCs? And how is the firing mechanics on the PPC too complex? It's a beam projectile weapon. The way it was always supposed to be. Making it slower means you have to lead the target even more than you did previously.. Significantly more.. And gives the target more time to get out of the way.. BTW, the effective range of an Clan ERPPC was supposed to be more than 1km.
I was enthused when I read about the steps forward you seemed to be making with the new Hero mechs coming out and the Vindicator being released as well as having a date for Module 1 of Community Warfare. This un-needed and unwanted change to PPCs and ClanERLLs has killed that enthusiasm and left me scratching my head and leaving me wondering if you actually listen to a majority of the players or the vocal minority..
#354
Posted 07 August 2014 - 10:01 PM
The statement about the CERL having "...long range with a relatively short beam duration." is a good example. It has the LONGEST beam duration of all laser based weapons, so what the h*** does "...relatively short beam duration." mean?
And consider this, as you continue to nerf PPCs, CERLs, and any other clan systems: You don't want to nerf clan PPCs, ERLs, or any other system to make them on par with Inner Sphere weapons or else your coveted clan warfare will fail completely. How do you expect them to compete in 10v12 matches if they are nerfed into IS equality, or even worse made inferior?
Sounds like a "bait and switch" scheme... "Sell'm the goods, then steal it back."
#355
Posted 07 August 2014 - 10:01 PM
Mystere, on 07 August 2014 - 09:57 PM, said:
Banter? I just seek a good analysis or two, of which I still have seen none.
Russel is handling the analysis, which was flatly obvious to begin with. But, keep hoping for someone to waste their afternoon trying to appease you.
https://twitter.com/...589495349657601
^ It's right there. You can try and ask him for more numbers.
#356
Posted 07 August 2014 - 10:01 PM
Hopefully this prevents ppl from only using two or three weapons only so theyre loadouts will get more individual... i like it.
And if not, ppl will have to get closer to each other if they wanna deal damage. I'm exited how the battles will feel after the patch.... and not getting my mediums crippled from 1000m away hahahaha
#358
Posted 07 August 2014 - 10:02 PM
Sable Phoenix, on 07 August 2014 - 08:30 PM, said:
Was anyone complaining about cERLL? Really?
They are adding three penalties to cERLLs. Three. If that doesn't fit the description of "egregiously heavy handed", I don't know what does.
Or do you have a better idea, genius?
Heat, duration, ghost heat trigger, ghost heat multiplier. 4 my friend! They made a whole thread asking for opinions on PPC's and gauss, and made one change.
I wish they'd communicated this earlier, so my anti-conclusion jumping software had time to zero itself.
#359
Posted 07 August 2014 - 10:03 PM
Enzlaved, on 07 August 2014 - 10:01 PM, said:
Hopefully this prevents ppl from only using two or three weapons only so theyre loadouts will get more individual... i like it.
And if not, ppl will have to get closer to each other if they wanna deal damage. I'm exited how the battles will feel after the patch.... and not getting my mediums crippled from 1000m away hahahaha
As nerfs like this have shown before, it is just going to shift what is used rather than expand what is used.
#360
Posted 07 August 2014 - 10:03 PM
NO
Are regular IS-PPC's going to get a 0-90 ramp up for damage instead of having the Magical 89m 0 damage 90m 10 damage? NO
Where is the tradeoff?
..|.,
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