Jump to content

- - - - -

August 8Th Weapon Balance Update And Patch - Feedback


950 replies to this topic

#421 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 07 August 2014 - 10:52 PM

I can live with the PPC change.

The ER Large Laser changes are nonsense. They even start to penalize stock builds like the Madcat Prime and Stormcrow Prime.

#422 Fightgar

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 22 posts

Posted 07 August 2014 - 10:52 PM

http://edge.papercut.../hulk-smash.png

#423 Night Fury76

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 300 posts
  • LocationAustralia

Posted 07 August 2014 - 10:53 PM

Initially i was RAGE, but now i've worked it out.

We are all being played ppl.

We are being lead up the garden path so we don't notice that there is no substance to this game.
We are told to get excited about 3 games modes that are all the same, a UI 2.0 launch, a UI really? then a guild chat channel in-game, again wth?

PGI have preplanned this roll out of standard features over time to keep us in the mind set of "if we keep buying mechs then PGI will have the funds to add real features to the game"
Sadly this will never come to pass.
Just enjoy what we have I guess?

I will buy MC when I want x or y or private matches etc, but there will be no getting my mates in, etc
It will be my "Drunken shoot mechs night" game like those on the tablets etc (Fitting since PGI is a console developer)

I think I'll be finished my degree and making my own games before PGI will deliver the dreams sold to the founders so many years ago.

Cheers

#424 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 07 August 2014 - 10:53 PM

View PostShakespeare, on 07 August 2014 - 10:48 PM, said:


I'm sorry for the triple post, it's just the stupidity of it all is hitting me in stages.



You've just experienced the 5 stages of MWO Grief

1. There's no way they'd nerf it like that
2. WHAT HAVE YOU DONE TO MY BELOVED BATTLETECH?
3. Maybe if they did it like this...
4. WHY!?!?!!
5. F'it

#425 Zen Orac

    Member

  • Pip
  • 19 posts

Posted 07 August 2014 - 10:55 PM

I have already abandoned the clan ER-PPC as at range it's hard to aim and does less damage than the CERLL and CLPL for more heat. So I didn't see why that needed nerfing in fact I would call for it's damage to be increased back up to 15 like it is in the board game. Nerfing the CERLL by limiting it to one laser without an artificial heat penalty seems excessive and means mediums and lights cannot use this weapon and the heavys and Assaults will have make heavy use of the cool shots even in chainfire mode. I will probably rebuild of most of my long range direct fire builds into C-LRM till enough people complain about them and I have to re-build them again. People are complaining about the clan energy weapons because you pre-nerfed the clan autocannons by limiting the MAX range and making them fire multiple smaller rounds rather than one or two big rounds spreading the damage and preventing quick kills.

Please stop nerfing things people are blaming alledgedly overpowered weapons on why they get killed rather than their own poor tactics or piloting and each nerf just makes one weapon more prevalent making kills by that weapon happen more often meaning more people are gonna whine about it meaning you have to nerf it spending coding time i'd rather see go on Hatchets, quad mechs, tanks, vtols, infantry and battlearmour.

#426 Texas Merc

    Member

  • PipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 1,237 posts

Posted 07 August 2014 - 10:58 PM

View PostRyvucz, on 07 August 2014 - 10:46 PM, said:

Internal Testing =/= Public Testing.

You've got a Public Test Client/Server, use it please.

But of course, if you're going to do it anyway, just remove the Test Client/Server altogether.

Now you know why half the founders quit this game and all the birds left. Frustrating isn't it?

#427 Shakespeare

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 429 posts
  • LocationGainesville, FL USA

Posted 07 August 2014 - 10:59 PM

Clanners use long range energy to fight back vs long range IS ballistics, for which there is no clan equivalent. They CAN do so because of the non-removable heat sinks which were integral to the MWO omnipod implementation. If you give us mechs with tons of DHS but not much pod space, clearly energy weapons are the way to go.

Apparently we were supposed to be using gauss and LRM to fight back like good little targets.

All that work to make the clan tech different but deadly - all those prime designs which call solely, or mostly, on clan energy weapons, and Paul just rolls in on a bulldozer and squissh,

#428 Impyrium

    Member

  • PipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 2,104 posts
  • LocationSouth Australia

Posted 07 August 2014 - 10:59 PM

The PPC changes sound good, even though my Awesome is probably going to once again, be hiding in a corner crying.

The ERLL change... er... PGI. Look, I really want to have faith in you. I still find it really pathetic the personal insults that come in Paul's direction, frankly it shows the maturity of this forum. Not great. The ERLL change is going way too extreme, 2.0 seconds for a laser is way too over the top. The heat... needed to stay at three for the penalty. You've killed my Kit Fox.

#429 Punkass

    Member

  • PipPipPipPipPipPip
  • 212 posts

Posted 07 August 2014 - 11:00 PM

View PostRyvucz, on 07 August 2014 - 10:46 PM, said:

Internal Testing =/= Public Testing.

You've got a Public Test Client/Server, use it please.

But of course, if you're going to do it anyway, just remove the Test Client/Server altogether.

You don't understand. They only fire that thing up when they want to give you a peek at something they want you to buy. Like a clan pack.

#430 Argent Usher

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 154 posts

Posted 07 August 2014 - 11:03 PM

THX Paul.

Operation Revival - This'll be the shortest offensive of all time.

Cya on Tukayyid clanners.

#431 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 07 August 2014 - 11:03 PM

Jeah reducing long range energy weapons -long live the LRM

#432 lol lol lol lol lol lol lol lol

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 918 posts

Posted 07 August 2014 - 11:04 PM

View PostNikolai Lubkiewicz, on 07 August 2014 - 06:11 PM, said:

Greetings MechWarriors!

Please let us know your thoughts on the next major balance changes to weapon systems



Don't forget to check out Russ' Tweets on the Clan vs IS!


With all due respect... if you're going to consider destroying the Clan Superiority thing by making their technology lighter, but more ******** in effectiveness, then why not consider going back to the vision you people had in 2009 with the old Smith & Tinker Mechwarrior Trailer where weapons weren't precision "pinpoint?"



Seriously, remove pinpoint bullshit damage, give us some sort of firing cone, then suddenly you don't have to do all these half-planned half-assed nerfs.

Also, it's worth mentioning that in a world of mini/maxer minds, there will ALWAYS be a metabuild/flavor of the month (ever play Guild Wars ffs?)... so its worth mentioning that this path of nerfing you guys at PGI are going down isn't going to work in the long run.

Remove pinpoint damage, remove the actual problem.

Edited by 00ohDstruct, 07 August 2014 - 11:13 PM.


#433 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 07 August 2014 - 11:04 PM

I am taking bets next meta will be 2 ERPPC, considering it is the only usable build for half the mechs out there.

#434 MS06

    Rookie

  • 3 posts

Posted 07 August 2014 - 11:04 PM

Great changes. Thanks for this PGI.

And no, I'm not being sarcastic. CERLL was the obvious next choice after any PPC/gauss nerf, so both changes were needed.

#435 Alik Kerensky

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 406 posts
  • LocationSeattle

Posted 07 August 2014 - 11:06 PM

View PostRoadbeer, on 07 August 2014 - 10:53 PM, said:


You've just experienced the 5 stages of MWO Grief

1. There's no way they'd nerf it like that
2. WHAT HAVE YOU DONE TO MY BELOVED BATTLETECH?
3. Maybe if they did it like this...
4. WHY!?!?!!
5. F'it

I'm at the F'it stage... as they have no real interest in balancing anything in MWO. My only suggestion would be to get rid of everything and build from the table top rules... almost anything would be better than the half thought out crap they call balancing and ghost heat.

Edited by Alik Kerensky, 07 August 2014 - 11:07 PM.


#436 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 07 August 2014 - 11:06 PM

View PostMS06, on 07 August 2014 - 11:04 PM, said:

Great changes. Thanks for this PGI.

And no, I'm not being sarcastic. CERLL was the obvious next choice after any PPC/gauss nerf, so both changes were needed.

Agree it needed change but the drastic change of only one is what turns the CERLL into a POS.

#437 SolasTau

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 155 posts
  • LocationSC

Posted 07 August 2014 - 11:10 PM

Wow. Just... wow.

This is just like the Jump Jet "fix" you guys pushed live. Rather than fix the fundamental underlying issue with a system underneath that's not doing its job... you just stuck on a grotesque band aid that doesn't even address the issue in any way, shape, or form that anyone wanted to see, except for you guys on the dev team.

The only REAL positive about this is that the Clan Large Pulse Laser is actually valid now, so I guess there's THAT. Woo.

CERLL: 2 second solid burn time? Brutal. Fire one at a time or get ghost heat? Brutal. Extra burn time also means your heat sinks have more time to deal with the heat, which means your heat per recycle efficiency is actually BETTER. The other things are relative. What this does is further reinforce the AC/PPC/Gauss meta. This is idiotic.

PPC's: This one I'm a little more mixed on. While I don't think it makes any sense for a particle burst to travel so slowly, I actually don't mind a little more skill cap on it. Willing to wait and see how this one plays out.

I hope you guys have fun building whatever game it is you're building, because it sure as hell is getting further and further away from MechWarrior and BattleTech.

#438 MightyMeatShield

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 166 posts
  • LocationWest Coast!

Posted 07 August 2014 - 11:10 PM

Another thought occurred to me: Why not implement the C-ERLL changes incrementally one at a time over a few weeks time? Who knows, maybe increasing the beam duration alone or the heat or just the ghost heat would solve the "problem"?

#439 chrx

    Member

  • PipPip
  • The Nimble
  • The Nimble
  • 47 posts
  • LocationWhite Death Mercenary Company

Posted 07 August 2014 - 11:13 PM

I loved my kit fox with two c-ERLLs, but after these nerfs I don't see any reason to play clan light mechs. They are too slow to be anywhere close to the enemies, and now the long range energy weapons will be too hot and chain firing requires too much exposure anyway. I'm extremely disappointed.

I agree that the c-ERLL has been stronger than the IS ERLL, but you could just decrease its range into same level or increase the base heat to make them comparable. Ghost heat is still the biggest mistake this game has seen.

Edited by chrx, 07 August 2014 - 11:14 PM.


#440 CAPTMAUGHAN

    Rookie

  • The Slayer
  • The Slayer
  • 4 posts

Posted 07 August 2014 - 11:14 PM

THIS IS COMPLETE BS, i paid for my clan mechs, now i find out that due the lack of tactics and poor playing of inner shpere pilots(dont know if it was diffrent for you but thats what i saw during the test) my mechs are to be nerferd, dont forget who is supporting this game right now, its not the inner shpere pilots, its the pilots who bought clan mechs some paying 500$ for them.





9 user(s) are reading this topic

0 members, 9 guests, 0 anonymous users