August 8Th Weapon Balance Update And Patch - Feedback
#421
Posted 07 August 2014 - 10:52 PM
The ER Large Laser changes are nonsense. They even start to penalize stock builds like the Madcat Prime and Stormcrow Prime.
#423
Posted 07 August 2014 - 10:53 PM
We are all being played ppl.
We are being lead up the garden path so we don't notice that there is no substance to this game.
We are told to get excited about 3 games modes that are all the same, a UI 2.0 launch, a UI really? then a guild chat channel in-game, again wth?
PGI have preplanned this roll out of standard features over time to keep us in the mind set of "if we keep buying mechs then PGI will have the funds to add real features to the game"
Sadly this will never come to pass.
Just enjoy what we have I guess?
I will buy MC when I want x or y or private matches etc, but there will be no getting my mates in, etc
It will be my "Drunken shoot mechs night" game like those on the tablets etc (Fitting since PGI is a console developer)
I think I'll be finished my degree and making my own games before PGI will deliver the dreams sold to the founders so many years ago.
Cheers
#424
Posted 07 August 2014 - 10:53 PM
Shakespeare, on 07 August 2014 - 10:48 PM, said:
I'm sorry for the triple post, it's just the stupidity of it all is hitting me in stages.
You've just experienced the 5 stages of MWO Grief
1. There's no way they'd nerf it like that
2. WHAT HAVE YOU DONE TO MY BELOVED BATTLETECH?
3. Maybe if they did it like this...
4. WHY!?!?!!
5. F'it
#425
Posted 07 August 2014 - 10:55 PM
Please stop nerfing things people are blaming alledgedly overpowered weapons on why they get killed rather than their own poor tactics or piloting and each nerf just makes one weapon more prevalent making kills by that weapon happen more often meaning more people are gonna whine about it meaning you have to nerf it spending coding time i'd rather see go on Hatchets, quad mechs, tanks, vtols, infantry and battlearmour.
#426
Posted 07 August 2014 - 10:58 PM
Ryvucz, on 07 August 2014 - 10:46 PM, said:
You've got a Public Test Client/Server, use it please.
But of course, if you're going to do it anyway, just remove the Test Client/Server altogether.
Now you know why half the founders quit this game and all the birds left. Frustrating isn't it?
#427
Posted 07 August 2014 - 10:59 PM
Apparently we were supposed to be using gauss and LRM to fight back like good little targets.
All that work to make the clan tech different but deadly - all those prime designs which call solely, or mostly, on clan energy weapons, and Paul just rolls in on a bulldozer and squissh,
#428
Posted 07 August 2014 - 10:59 PM
The ERLL change... er... PGI. Look, I really want to have faith in you. I still find it really pathetic the personal insults that come in Paul's direction, frankly it shows the maturity of this forum. Not great. The ERLL change is going way too extreme, 2.0 seconds for a laser is way too over the top. The heat... needed to stay at three for the penalty. You've killed my Kit Fox.
#429
Posted 07 August 2014 - 11:00 PM
Ryvucz, on 07 August 2014 - 10:46 PM, said:
You've got a Public Test Client/Server, use it please.
But of course, if you're going to do it anyway, just remove the Test Client/Server altogether.
You don't understand. They only fire that thing up when they want to give you a peek at something they want you to buy. Like a clan pack.
#430
Posted 07 August 2014 - 11:03 PM
Operation Revival - This'll be the shortest offensive of all time.
Cya on Tukayyid clanners.
#431
Posted 07 August 2014 - 11:03 PM
#432
Posted 07 August 2014 - 11:04 PM
Nikolai Lubkiewicz, on 07 August 2014 - 06:11 PM, said:
Please let us know your thoughts on the next major balance changes to weapon systems
Don't forget to check out Russ' Tweets on the Clan vs IS!
With all due respect... if you're going to consider destroying the Clan Superiority thing by making their technology lighter, but more ******** in effectiveness, then why not consider going back to the vision you people had in 2009 with the old Smith & Tinker Mechwarrior Trailer where weapons weren't precision "pinpoint?"
Seriously, remove pinpoint bullshit damage, give us some sort of firing cone, then suddenly you don't have to do all these half-planned half-assed nerfs.
Also, it's worth mentioning that in a world of mini/maxer minds, there will ALWAYS be a metabuild/flavor of the month (ever play Guild Wars ffs?)... so its worth mentioning that this path of nerfing you guys at PGI are going down isn't going to work in the long run.
Remove pinpoint damage, remove the actual problem.
Edited by 00ohDstruct, 07 August 2014 - 11:13 PM.
#433
Posted 07 August 2014 - 11:04 PM
#434
Posted 07 August 2014 - 11:04 PM
And no, I'm not being sarcastic. CERLL was the obvious next choice after any PPC/gauss nerf, so both changes were needed.
#435
Posted 07 August 2014 - 11:06 PM
Roadbeer, on 07 August 2014 - 10:53 PM, said:
You've just experienced the 5 stages of MWO Grief
1. There's no way they'd nerf it like that
2. WHAT HAVE YOU DONE TO MY BELOVED BATTLETECH?
3. Maybe if they did it like this...
4. WHY!?!?!!
5. F'it
I'm at the F'it stage... as they have no real interest in balancing anything in MWO. My only suggestion would be to get rid of everything and build from the table top rules... almost anything would be better than the half thought out crap they call balancing and ghost heat.
Edited by Alik Kerensky, 07 August 2014 - 11:07 PM.
#436
Posted 07 August 2014 - 11:06 PM
MS06, on 07 August 2014 - 11:04 PM, said:
And no, I'm not being sarcastic. CERLL was the obvious next choice after any PPC/gauss nerf, so both changes were needed.
Agree it needed change but the drastic change of only one is what turns the CERLL into a POS.
#437
Posted 07 August 2014 - 11:10 PM
This is just like the Jump Jet "fix" you guys pushed live. Rather than fix the fundamental underlying issue with a system underneath that's not doing its job... you just stuck on a grotesque band aid that doesn't even address the issue in any way, shape, or form that anyone wanted to see, except for you guys on the dev team.
The only REAL positive about this is that the Clan Large Pulse Laser is actually valid now, so I guess there's THAT. Woo.
CERLL: 2 second solid burn time? Brutal. Fire one at a time or get ghost heat? Brutal. Extra burn time also means your heat sinks have more time to deal with the heat, which means your heat per recycle efficiency is actually BETTER. The other things are relative. What this does is further reinforce the AC/PPC/Gauss meta. This is idiotic.
PPC's: This one I'm a little more mixed on. While I don't think it makes any sense for a particle burst to travel so slowly, I actually don't mind a little more skill cap on it. Willing to wait and see how this one plays out.
I hope you guys have fun building whatever game it is you're building, because it sure as hell is getting further and further away from MechWarrior and BattleTech.
#438
Posted 07 August 2014 - 11:10 PM
#439
Posted 07 August 2014 - 11:13 PM
I agree that the c-ERLL has been stronger than the IS ERLL, but you could just decrease its range into same level or increase the base heat to make them comparable. Ghost heat is still the biggest mistake this game has seen.
Edited by chrx, 07 August 2014 - 11:14 PM.
#440
Posted 07 August 2014 - 11:14 PM
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