Posted 07 August 2014 - 08:25 PM
I can deal with the ppc nerf. Way back they were like that and I was able to make them work, and the heat detection, netcode, and hsr has improved enough they might be OK, although it suck for so many of my mechs, especially adder prime and Warhawk prime, which are close to stock.
But the cerll nerf is so much overkill it physically hurts to read it. 2 sec burn by itself may have been OK, and increased heat is acceptable, maybe even expected.
The 3x to 12x even makes sense, especially if you're trying to cut down on boating. But combine all of those with ghost heat at 2 lasers and you severely screwed over the weapon. It's such a common build on stock setups to use 2 cerll, and now all of those are messed up, plus it breaks so many common and reasonable builds. They are the clans typical midweight weapon, any thing lighter has to be boated, anything heavier is a heavy weapon and lighter mechs have to be built around it.
I don't even see the point in this. If it's too effective at range, shorten it's range. The 3x becoming 12x deals with boating, and the 2 second burn time makes it useless for peaking around corners. In fact, a gauss user can charge up, aim and shoot before the beam runs out. And the lights and mediums, the two least played, are going to be most hurt by this. Heavies and assaults typically have the tonnage to redo there builds with something else. Lights and to a lesser degree mediums don't, and now the only viable alternative will be cerml boats, at least until they get the same treatment and the Nova prime can only fire one laser at a time without overheating.
Normally I don't raise arms over some of the more stupid decisions and delays in this game, and I won't tell my friends to stop until I can confirm for myself how ****** this is, but this is just horrible (also, way to go asking for feedback and then ignoring it on both this and the ppc issues. Why not just increase ppc cool down times so they have lower dps and still can hurt at range? That would make the LPL more viable for brawlers too, not that such a simple thing could be done, ever, in this game.)
Oh and about that new player experience, do you expect new players to be able to deal with this crazy, especially without a decent in game tutorial or anything other then a little sign that you click on that says heat spikes are going to happen on half the normal builds?
Anyway, I'm done ranting. It'll probably be just like when I said there was going to be a grind for assault in closed beta, the developers said role warfare would prevent that, and then a few months later they post, "so, there may end up being a grind for assaults". They seem to never learn, but here's hoping they do.