tl dr:
long version for those who want to read:
Wow, can you please explain us what PGI wants to achieve with this?
GAUSS is a problem and nothing else. Nerfing the PPC, people will go to Gauss.
nerfing now even the CERLL's is abolutely overkill, they have never been a problem at all. But hey who cares, lemme just switch some omnipods over to more gauss.
In a game where anything is about lurking out, firing your shots, lurking back, you just gave a single weapon a beamduration of 2 SECONDS, and max number fireable is 2 while ghost heat is massive if you want to shoot more. And ghostheat will now trigger when you fire 2? SERIOUSLY? 12 heatpenalty, this means firing two will be 9 + 9 base heat and penalty of 9x(0,08*12) so total heat for 2 fired CERLL is 18 + 8,64 = 26,64 heat. SERIOUSLY? so when you want to laserboat these, you expose yourself for 4,5 seconds just to fire 2 CERLL without ghost heat, dealing 45 spreaded damage for 53,28 heat.
Ouch! totally overkill,
And firing now 3 CERLL will result in 9+9+9+19,44+19,44 heat, meaning this will totally cause 65,88 heat. This is way overkill in terms of ghostheat. for 33,75 ticking damage. Then let me just grab 2 gauss, because I don't need any heatsinks anymore and poop the crap out of anythig with nearlay heatless 30 pinpoint damage.
or let me take CERPPC's because there I can simply use 4 of them fire them in the same time without ghost heat and deal 40 + X splash for 60 heat. And this takes me only 2 seconds to do, so half the exposure time for more damage at the same heat.
And don't tell me "testing them on default mechs, heat was negliable" When this is the reason for nerfing the CERLL, why does double gauss even still exist? Yes gauss may need a lot more weight to equip, but this is indeed negilable to the viability the gauss already has because gauss can fire anytime and never needs to wait for heat downs.
why don't you just say: we want the game to be gausswarrior online? I harldy complain much about some things, but this is killing nearly ANY diversity in the long range sector makign gauss the only viable
How are AC's balanced? The bigger they get,
the slowr they fly,
the slower is their shooting rate
the higher is their heat
You need to wake up and finally realise that the GAUSS is a huge problem, its basically an AC 15 which is destroying the Ballistics balance, because it flies as fast as an AC5 with the heat of an AC 5. And its quite fast compared to the AC 20/AC10. Yet it isn't even significantly more weihgted than an AC 10.
2 (20%) more tons for 50% more damage? at an upgrade opf speed and non existent heat (which saves any heatsinks to benecessary).
So tell my why finally the gauss is not going to get a needed balance? And I do not speak of various complicated fishy charge and energy support weired mechanics.
Edited by Lily from animove, 08 August 2014 - 01:06 AM.