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August 8Th Weapon Balance Update And Patch - Feedback


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#521 Manei Domini Krigg

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Posted 08 August 2014 - 12:55 AM

New DWF already special for ya
http://mwo.smurfy-ne...54095ca363dc617

New laserboat WHK 4 LPL (2+2)
http://mwo.smurfy-ne...b50f91c05d9d55e

Edited by Krigg, 08 August 2014 - 01:00 AM.


#522 Fire and Salt

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Posted 08 August 2014 - 12:56 AM

View PostKhobai, on 08 August 2014 - 12:54 AM, said:

The nerfs also fail to address the real problem with the weapon which is its absurd range of 890m which can be increased beyond that with targeting computers.


Targeting computers should really decrease burn time, rather than increase range. After all, we are trying to simulate a more accurate weapon, not a longer ranged one. The crit % and the zoom... that makes sense... targeting time... yea sure...

beam range? how does it do that?

#523 Lily from animove

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Posted 08 August 2014 - 12:57 AM

tl dr:

Posted Image

long version for those who want to read:

Wow, can you please explain us what PGI wants to achieve with this?

GAUSS is a problem and nothing else. Nerfing the PPC, people will go to Gauss.
nerfing now even the CERLL's is abolutely overkill, they have never been a problem at all. But hey who cares, lemme just switch some omnipods over to more gauss.

In a game where anything is about lurking out, firing your shots, lurking back, you just gave a single weapon a beamduration of 2 SECONDS, and max number fireable is 2 while ghost heat is massive if you want to shoot more. And ghostheat will now trigger when you fire 2? SERIOUSLY? 12 heatpenalty, this means firing two will be 9 + 9 base heat and penalty of 9x(0,08*12) so total heat for 2 fired CERLL is 18 + 8,64 = 26,64 heat. SERIOUSLY? so when you want to laserboat these, you expose yourself for 4,5 seconds just to fire 2 CERLL without ghost heat, dealing 45 spreaded damage for 53,28 heat.
Ouch! totally overkill,



And firing now 3 CERLL will result in 9+9+9+19,44+19,44 heat, meaning this will totally cause 65,88 heat. This is way overkill in terms of ghostheat. for 33,75 ticking damage. Then let me just grab 2 gauss, because I don't need any heatsinks anymore and poop the crap out of anythig with nearlay heatless 30 pinpoint damage.
or let me take CERPPC's because there I can simply use 4 of them fire them in the same time without ghost heat and deal 40 + X splash for 60 heat. And this takes me only 2 seconds to do, so half the exposure time for more damage at the same heat.

And don't tell me "testing them on default mechs, heat was negliable" When this is the reason for nerfing the CERLL, why does double gauss even still exist? Yes gauss may need a lot more weight to equip, but this is indeed negilable to the viability the gauss already has because gauss can fire anytime and never needs to wait for heat downs.

why don't you just say: we want the game to be gausswarrior online? I harldy complain much about some things, but this is killing nearly ANY diversity in the long range sector makign gauss the only viable

How are AC's balanced? The bigger they get,
the slowr they fly,
the slower is their shooting rate
the higher is their heat

You need to wake up and finally realise that the GAUSS is a huge problem, its basically an AC 15 which is destroying the Ballistics balance, because it flies as fast as an AC5 with the heat of an AC 5. And its quite fast compared to the AC 20/AC10. Yet it isn't even significantly more weihgted than an AC 10.
2 (20%) more tons for 50% more damage? at an upgrade opf speed and non existent heat (which saves any heatsinks to benecessary).

So tell my why finally the gauss is not going to get a needed balance? And I do not speak of various complicated fishy charge and energy support weired mechanics.

Edited by Lily from animove, 08 August 2014 - 01:06 AM.


#524 Ashnod

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Posted 08 August 2014 - 12:58 AM

LL and PPC nerfs are overdone... baby steps please.. and we already know how the PPC performs at slow speeds from beta - terrible.

Ghost heat on LL should remain at 2.. laser boats sacrifice weapons in order to remain heat efficient...

#525 Brut4ce

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Posted 08 August 2014 - 12:59 AM

Wow! Really? i wonder which competitive players found these changes to be ok? HAHA! Nice treat for all your clan pack customers. I think i'll start practicising similar policies in my line of work as well. I will tempt someone with an offer of gold, and then after i get paid, they'll discover to their amazement that the gold is chipping and its lead underneath. More profitable that way. Enjoy your Gold mechs ppl! Bring out all the LURMS! ;)

<S>

#526 Volkodav

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Posted 08 August 2014 - 01:00 AM

Sad to see these changes/

Lol, why buy clantech if it will always nerf ? ;)

#527 5th Fedcom Rat

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Posted 08 August 2014 - 01:01 AM

Both the PPC speed reduction and horrific ER LL nerfs are just asinine changes to the game.

The interrupt sequence to the Gauss/PPC combo was the correct solution to that particular problem, despite some people's complaints.

It was only when PPCs were used together with Gauss on the Dire Wolf that they presented any sort of problem.

Now ALL PPC users, even single PPC builds like the Summoner, have to suffer.

The CERLL nerf is so ridiculous and out to lunch it's not worth spending any time talking about.

#528 cheapcamper

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Posted 08 August 2014 - 01:02 AM

Dear Paul:

please leave er lls alone. it takes skills to use.

dont do this. dont alienate yourself from the community. dont undo the hard earn trust developed via the new content.

we want to support MWO paul, please dont make players hate you.

vince

#529 oldhasu

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Posted 08 August 2014 - 01:02 AM

View PostMasterBLB, on 08 August 2014 - 12:14 AM, said:

This gone WAY too far.
Fellow Mechwarriors,let's unite and demand full refunds for our clan packs bought via support.This is the only way to show PGI our objection to what they're doing recently.

Be warned!

Refunds on Delivered Collections will generally result in banishment of the account. — PGI_Niko (mor info on reddit post here)

There you have it. You just bought an OK product, they made it defective after some time and then you cant return this defective product and get refund because you will lose everything you were buying from them during all this 2 years before the clanpack.

Edited by oldhasu, 08 August 2014 - 01:03 AM.


#530 Gummiflummi

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Posted 08 August 2014 - 01:03 AM

2 seconds beamtime on C-Er LL and ghostheat if you fire two of them?you should rename mechwarrior online To toasterwarrioronline.the whole game is getting worser weekly.

#531 Augustus Martelus II

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Posted 08 August 2014 - 01:03 AM

One day, even 2 small lasers will be boating....

#532 Robin Wolf

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Posted 08 August 2014 - 01:05 AM

Will need to adapt to the PPC change, but that won't be the first nor the last time I have to adapt to some MWO change.

Clan weapons, I can't really tell. Clan mechs owned so far: 0.

Long live the IS, btw ;)

Edit: typo

Edited by Robin Wolf, 08 August 2014 - 01:17 AM.


#533 Noth

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Posted 08 August 2014 - 01:07 AM

View PostAugustus Martelus II, on 08 August 2014 - 01:03 AM, said:

One day, even 2 small lasers will be boating....


Then even MGs will build heat when firing 2 or more.

#534 Almeras

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Posted 08 August 2014 - 01:08 AM

The CERLL ghost heat is daft. I'm guessing Paul looked at the CERLL dmg and saw that it had similar damage shot for shot of PPC (according to my stats its something like PPC/5.8dmg for every shot fire and CERLL/5.6dmg. Total damage/#times fired). But that tells a misleading story high laser damage numbers are akin to missile damage ie spread damage. As a player I can see that laser do allot less effective damage.

Have you thought about a few more simple solutions;
-Pin point Damage soft cap and hard cap from a single source
-Drop the double range damage down to 10% extra so CERLL only go out to 1000m
-Ghost heat at 2 balances heavy and assault but what about mediums and lights?

#535 Fire and Salt

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Posted 08 August 2014 - 01:12 AM

View PostAlmeras, on 08 August 2014 - 01:08 AM, said:

Total damage/#times fired). But that tells a misleading story high laser damage numbers are akin to missile damage ie spread damage. As a player I can see that laser do allot less effective damage.


Yea, they will come to their senses... just like they did with the AC2.

Oh wait...

#536 Evil Ed

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Posted 08 August 2014 - 01:13 AM

PGI,

you have to change the way you "balance" weapons. This huge changes have to stop! It leads to a toxic community, it often leads to new and unwated meta-builds and it make this game look like a joke. All changes should be done in small increments over several weeks - even if you think a huge change has to be done. For example: the PPC, reduce the speed with 150 m/s today, use this weekend to gather data, evaluate next week and if necessery do another nerf next Friday. With a strategy like this you avoid toxicity and players have plenty of time to adjust.
I have a feeling you are desparate to find balance NOW! after the IS vs. Clan catastrophe. It's really not that critical as long as the queues are mixed IS/Clans and there is time to adjust before CW starts.

#537 Vaan

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Posted 08 August 2014 - 01:14 AM

View PostJohn1352, on 07 August 2014 - 07:13 PM, said:

I support the C ERLL nerf! (unlike everyone else it seems) If I'm standing 1500m away in my Jenner reporting enemy positions I shouldn't be risking a 40 point hit from a Daishi with a big targeting computer.

PPCs might be hit too hard by this though.



Yeah, good call from PGI! They really did a thorough investigation for the C-ERLL! Though i agree that PPC nerf is wierd but i guess i will have to adjust to it..

#538 shameless

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Posted 08 August 2014 - 01:15 AM

looks like it's time to go hardcore LRM/gauss....until they nerf that too.

#539 Aluminumfoiled

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Posted 08 August 2014 - 01:17 AM

Well I played about 5hrs ~20 matches right after the patch. Used my Kit Fox (lights lowest elo by far, only mastered Jenners) and the Clans won all. Factors: time of day, lots of new IS it looked like, derpage on both sides, I was playing well, ECM to cover the team and not x2 ERLL. Negated a bunch of lrm boats.

I AGREE there was a problem.

Yes something needed to be done. I expected an ERMlas nerf but you have the numbers.

And again PPC nerf hurts all that don't boat it. I can't expose in my Kit for a 2 sec burn. It is a very tender mech that loves leg damage. So unintended(?) results again. 1-2 ERLlas are right out *Mont Python voice. 1 ERPPC was workable and ECM counter for the team too, added to the ECM counter ability.

Mid range slow light mech. Thanks.

Getting tired of paying for goofy fixes caused by other's maxing your heat capacity / dissipation equation. Very odd choice on both that encourages these problems. Were you afraid of a high dissipation scheme where load pulse lazors, chain fire and rapidly close until a kill?

Wild aggressive swings are your thing in one patch huh.

#540 NovaFury

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Posted 08 August 2014 - 01:21 AM

Clan ERLLs removed from the game, eh? Okay. I didn't like sniping anyway.





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