Jump to content

- - - - -

August 8Th Weapon Balance Update And Patch - Feedback


950 replies to this topic

#741 Banichi

    Member

  • PipPip
  • Liquid Metal
  • Liquid Metal
  • 45 posts

Posted 08 August 2014 - 06:40 AM

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA LMFAO! PGI is a wonderful company that knows exactley what to do to make people leave a game. Take note everyone if you plan on making a gaming company. THIS is hilarious!

I wish you all the best dealing with this!

Nice patch Russ you rock bud! keep up the great work!

#742 WM Wraith

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 171 posts
  • LocationQuit breaking the game, or changing irrelevant stuff and fix the bugs from closed beta.

Posted 08 August 2014 - 06:41 AM

View PostBigbacon, on 08 August 2014 - 06:28 AM, said:

so the consensus after 39 pages seems to be.

PPC change: goes either way

ERLL change: pretty much an astounding "it sucks and is stupid" from all sides.


And none of this feedback will make a difference or change the direction of things... :P

#743 Osis

    Member

  • PipPipPipPipPip
  • The Vicious
  • The Vicious
  • 166 posts
  • LocationBitterVet

Posted 08 August 2014 - 06:41 AM

Hail,

Knee jerk reaction, 2 thumbs down. Here is the really big issue, many people supported PGI with Cash buying the Clan Mechs.

Now, they have the money they are weekly devaluing what was purchased.

Seyla,

Edited by Osis, 08 August 2014 - 06:43 AM.


#744 Erdbeermarmeladentoastbrot

    Rookie

  • The 1 Percent
  • 6 posts

Posted 08 August 2014 - 06:41 AM

They make PPCs slower? Good time for giving the lights a chance again ^^.

#745 EyeOne

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,488 posts
  • Twitch: Link
  • LocationCockpit, Stone Rhino

Posted 08 August 2014 - 06:43 AM

If neither of the solutions you offered are favorable why don't you use a 3rd one? Ya know, like a longer recycle for PPCs that people have been taking about for months.

#746 Lilferret

    Member

  • PipPipPip
  • The Territorial
  • The Territorial
  • 75 posts

Posted 08 August 2014 - 06:44 AM

The underlying problem is not the weapons, it is the heat management system.
This has been thoroughly discussed and here is one of the better threads and here is another.
Unfortunately I have noticed that PGI is not willing to take the time to rethink their overall heat strategy and instead keep putting patches on the one they chose. Lowering overall heat capacity and returning weapons to a more table top ratio of heat generation would solve the majority of the problems they are currently wrestling with.

#747 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 08 August 2014 - 06:45 AM

View PostOuttaAmmo NoWai, on 08 August 2014 - 06:32 AM, said:

This was idiotic - Clan ERLL was only a threat when boated as an entire team comp (sorry RHoD ;3) and the PPC nerf has killed long-range play forever. An entire lance with gauss rifles STILL isn't enough firepower to stop a brawl... and you've forever killed the Inner Sphere. The ONLY things IS had on Clan were fast lights and PPC meta, now the IS has only lights.

Absolute insanity.


see this sounds like competition play only and if they are doing the nerfs to cater to those folks only....that is a bad idea. You don't see this stuff in normal play world.

#748 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 08 August 2014 - 06:45 AM

The PPC change warrants testing, I think it will work fairly well. The meta will change to dual gauss, but that is ok IMO because all of the dual gauss mechs have serious handicaps.


The ERLL change is a real headscratcher. I am not in a high end Elo. I freely admit that. But I have tested the 4ERLL Warhawk and I can honeslty say that the 4 ERPPC WH is infinitely better. The 2 ERLL/4ERML Nova meta build is popular at the high end (or so I understand), but I cant imagine it is OP. Not nearly as deadly as the PPC/AC5 SHawk.

And I cannot think of a single 'clan is OP' thread in the last 3 weeks that have pointed out problems with the cERLL. The cERML sure, but not the LL.Can someone point out a thread where the cERLL is considered such a threat?

All I see this doing is shelving the cERLL the vast majority of the time in favor of the cERPPC (for long range) or cERML (for short/mid range)

#749 POWR

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 553 posts
  • LocationAarhus, Denmark

Posted 08 August 2014 - 06:46 AM

View PostMystere, on 08 August 2014 - 06:39 AM, said:


Well, this is exactly how the nerfs came into being -- people vented highly emotional rage about the Clans. Funny how that works.

Unlikely. More likely is the fact that these things are just completely overpowered and in no way did they fit in to the game.

But it IS hilarious to read all these comments from all these people with their knowledge :P

Edited by POWR, 08 August 2014 - 06:46 AM.


#750 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 08 August 2014 - 06:46 AM

View PostEvilCow, on 08 August 2014 - 06:39 AM, said:

A sensible approach to changes would require to change a single parameter by a small fraction and then examine the data.

Those exaggerated changes without real testing are a symptom of loss of confidence on the entire balance setup, they know the whole thing is a mess.

Not listening to community feedback since CB is now biting back, GG.



this assumes the community would stand for frequent testing cycles on the servers. Look at the whining posts form the test wednesday for confirmation that this is not an option.

#751 Grey Death Storm

    Member

  • PipPipPipPipPipPip
  • The Angel
  • The Angel
  • 290 posts

Posted 08 August 2014 - 06:46 AM

View PostPOWR, on 08 August 2014 - 06:32 AM, said:

How are you not getting your money's worth for your clan mechs? Far as I know they're not being removed from the game.



Because Devs are nerfing the weapons in this new patch Clan weapon already have had a major Nerf to start with and do not need any more Nerfs

Edited by Death Storm, 08 August 2014 - 06:48 AM.


#752 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 08 August 2014 - 06:47 AM

View PostGlycerineOxide, on 08 August 2014 - 06:42 AM, said:


Every decision you make seems to send the community into fits of rage, are you even thinking, are you even listening to your community?


sounds like they only listen to the elite players...who either have too much time or spent the most amount on money?? not sure which.

#753 Dashwood Fox

    Member

  • PipPipPipPipPip
  • Survivor
  • 110 posts
  • LocationHamilton, ON

Posted 08 August 2014 - 06:47 AM

My only feedback is you should be able to fire 2 CERLL without a heat penalty. Using long duration beam weapons leaves your CT very vulnerable to whoever you're firing at. I think if you're being forced to make yourself vulnerable for 2+ seconds then you should be able to fire more than 1 CERLL at once.

#754 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 08 August 2014 - 06:49 AM

View PostOsis, on 08 August 2014 - 06:41 AM, said:

Hail,

Knee jerk reaction, 2 thumbs down. Here is the really big issue, many people supported PGI with Cash buying the Clan Mechs.

Now, they have the money they are weekly devaluing what was purchased.

Seyla,


Osis, I see what you are saying, but if the clan mechs really are winning 90% of the clan vs IS battles and the Elo was close as Russ pointed out on twitter, changes ARE needed.

On the up side, they are at least considering 12v10, which should make large changes unnecessary.

And the PPC changes are to both sides.

#755 Exalgo

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 7 posts

Posted 08 August 2014 - 06:50 AM

You should be able to fire 2 large lasers without a penalty, It makes no sense from anything other than a "we dont know what else to do" standpoint.

#756 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 08 August 2014 - 06:50 AM

View PostDeath Storm, on 08 August 2014 - 06:46 AM, said:



Because Devs are nerfing the weapons in this new patch Clan weapon already have had a major Nerf to start with and do not need any more Nerfs



The numbers disagree with you. When the IS is losing 90% of head to head matches with close Elo, then some change is needed.

You could aergue 12v10 would be better, and I would support that. But to say everything is fine is simply wrong.

#757 JohnnyWayne

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,629 posts

Posted 08 August 2014 - 06:51 AM

View PostSprouticus, on 08 August 2014 - 06:49 AM, said:


Osis, I see what you are saying, but if the clan mechs really are winning 90% of the clan vs IS battles and the Elo was close as Russ pointed out on twitter, changes ARE needed.

On the up side, they are at least considering 12v10, which should make large changes unnecessary.

And the PPC changes are to both sides.


Maybe because good players are all rolling clan mechs. Why? Because they care for the game and support it. They buy and play new content. Not that all Clan players were good, but the good part is sure as hell among them.

Close elo only means, that there is 1 extremely good player on one side and 12 mediocore player on the other. Elo? Not saying ****.

Edited by JohnnyWayne, 08 August 2014 - 06:51 AM.


#758 EvilCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,243 posts

Posted 08 August 2014 - 06:52 AM

View PostSprouticus, on 08 August 2014 - 06:46 AM, said:

this assumes the community would stand for frequent testing cycles on the servers. Look at the whining posts form the test wednesday for confirmation that this is not an option.


Because those sweeping changes have been so well received by the community...

Frequent cautious adjustments is exactly what players have been asking for a while, that would have avoided all the various xxxgeddons in the past.

#759 WarHippy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,836 posts

Posted 08 August 2014 - 06:52 AM

With these idiotic changes the PPC splash damage, and Gauss charge mechanic need to go. I will leave it at that because if I were to say much else I'm afraid I would melt the word filter with the things I would like to say. :P

#760 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 08 August 2014 - 06:53 AM

One additional note, PGI seems like they are willing to alter the changes quickly. This is a GOOD thing. Let them push it up and down to find balance. Be patient. Test it out. Break the game. Find the flaws.

We all have that responsibility if we want a balanced game.

Quote

We are going to run with these numbers and see how the game adapts and performs with these changes and will update as needed as we continue investigating the weapons and new Clan technology now in the game.






9 user(s) are reading this topic

0 members, 9 guests, 0 anonymous users