GutWrench32, on 08 August 2014 - 06:25 PM, said:
I see problems with this mismatch that will cause future problems with MWO if they are not resolved. I realize this is from personal observation and does not have numbers, but I think it is worth thinking about. First 3 observations, then my conclusions.
- In playing public matches, I see the majority of the time the IS Mechs are destroyed and the end game is Clan Mechs vs Clan Mechs.
- I have a friend who is an highly skilled pilot (I am not). He does not have Clan Mechs and he is talking about leaving MWO because the game has become unfair. Before the Clan Mechs came he was a frequent survivor, since then it is rare he survives battles.
- I convinced someone who had not played MWO before to join and play. He played it for about a week and quit. He said he has played a lot of online games and even though you are at a disadvantage when starting them, other online games encouraged new users, by finding ways to let them be somewhat successful while learning, but he felt he had no chance at all when Clan Mechs were in the battle.
My conclusion is this game, like all games needs new players and others that are sticking with it to survive long term. With the points listed above, I think if it is not changed, MWO will loose most of the non-Clan players in a short time. If enough people leaving MWO voice there dislike, there will be less new players. MWO will soon be only existing Clan players with very little in the way of new or continuing non-Clan players. I doubt MWO survives if that happens.
I understand some of the points you're making, and new player retention is a huge problem that the entire community has been trying to fix. The game has a very steep learning curve and the way it's set up, doesn't really help with that.
Most people don't even know that there are over a dozen video tutorials on this website made by PGI and NGNG to help new players with the game. Probably because they aren't really shown that well, and new players don't see them.
However, in coordinated play clan mechs don't offer a real advantage, only in solo play where there is little coordination. As such the fact that a team based game has to be balanced around solo play is just idiotic to the extreme.
Instead, the game should focus more on making coordination easier.
In my elo tier (mind you, I'm not a great player), we had little trouble dealing with clan mechs in IS mechs (part of my advantage against clan mechs is that I have some and know their weaknesses better than most number crunchers). My friends and I adapted to the game, we knew where the advantages and disadvantages lay.
The most common strategy used by 99% of the player base in solo drops is long range poking, and then closing the distance. That is pretty much a death sentence against the clans. As they excel at that. However, what we did is actually rely on close range, fast fire weapons, and pinpoint front loaded damage. Clan mechs want us to stay away from them, we want to get close to them.
Clans win at damage over time and long range engagements, while Inner Sphere mechs win at short range engagements, and pinpoint front loaded damage. We focus on that. In communicated play, the game is a lot more fun, and there is infinitely more tactical nuance to it. In communicated play is where the clans don't really show a big advantage.
Also, no I'm not saying that if an IS team is communicating and the clan team had no communication IS would win. No, I'm saying with proper communication on both sides, proper tactics, and players of equal skill on both sides, it's a 50/50 who wins. Or almost a 50/50.
Also, your account has only been active for today. How is it that you have been playing this game and know so much? (I'm wondering what your real account is, since this is clearly not your real account)
Sephlock, on 08 August 2014 - 06:34 PM, said:
My solution: Give new players Clan mechs
.
Everybody wins!
Lets say... no one who shares an IP with someone who currently has an account can make a new account and get Clan mechs unless they already have them!
That wouldn't be perfect but it'd be a start!
How about something easier?
Clan trial mechs.
If they had implemented that, this flustercuck would've been avoided, and most of the whiners would've been shut up.