Steiner Challenge: Win A Mechbay!
#241
Posted 11 August 2014 - 02:49 AM
The timezones worked against Australian players again. Event starts ~4am Saturday morning; ends 4pm Monday afternoon.
With the heavy grinding required after Clan mechs started swamping the matches later in the weekend, there wasn't a lot of 'evening play' time available. US/Europe got three evenings of play.
An extra 10 hours or so (through to 8am Monday server time) would help alleviate this next time.
#242
Posted 11 August 2014 - 03:10 AM
#244
Posted 11 August 2014 - 03:32 AM
#245
Posted 11 August 2014 - 03:52 AM
#246
Posted 11 August 2014 - 04:23 AM
but it'd be nice to have spotting or assists or just the simple wins thing they did once or twice before. anything with kills and people are going to fight each other over them. i managed to avoid it for the most part in my matches but many people have posted they haven't been that lucky.
#247
Posted 11 August 2014 - 05:20 AM
I had one match in the 7M with 5 kills. Been a while since I had a match like that. it was fun.
#248
Posted 11 August 2014 - 05:24 AM
#249
Posted 11 August 2014 - 05:44 AM
#250
Posted 11 August 2014 - 07:06 AM
BigBadVlad, on 11 August 2014 - 05:44 AM, said:
BBV,
Did you by chance, take a screen shot? If so, send it to support. They might be able to help you out. I've had a couple issues they've resolved for me to my satisfaction.
http://mwomercs.com/support
I had that 1 match with 5 kills and immediately took a screen shot, just in case. Good habit to get into during a tournament or challenge.
Jody
#251
Posted 11 August 2014 - 07:47 AM
BigBadVlad, on 11 August 2014 - 05:44 AM, said:
Sorry but I call BS on this one... I believe they happen.... have seen them.... have had them... but in no way believe that you got timer screwed with your 6 kill match.
Screenshot or it didn't happen...
FYI- With you being a defeatist and quitter... If you got the 6, I still want you not to get the reward...
Edited by Creovex, 11 August 2014 - 07:49 AM.
#252
Posted 11 August 2014 - 07:49 AM
Lovely.
Thanks for the bay and the break from Clan Mechs !
#253
Posted 11 August 2014 - 08:05 AM
#254
Posted 11 August 2014 - 08:34 AM
The most fun came the last few hours of the event. I already got my mech bay but there were some trying to eek out their last few kills. Ended up just following around those who needed help in my trusty Sarah's Jenner, soften the enemy up, and let the other guy get the kill. One match a guy needed 1 kill, he ended up getting 8. Hah!
#257
Posted 11 August 2014 - 10:13 AM
#258
Posted 11 August 2014 - 10:14 AM
Ah well, it was just a mech bay so nothing to cry over missing it. I'm just glad to see another challenge.
#260
Posted 11 August 2014 - 10:59 AM
Overall, the solo queue games were all really enjoyable. Good mix of mechs and builds. Only a few steamrolls during the hours I played. (Thank you to my team who followed the tunnel push in Crimson. Seeing the team move at 13:30 all in unison was glorious) Enjoyed running my old Inner Sphere mechs again. Clan were a challenge each time, but ultimately could be out played.
Now I didn't fail the challenge because I didn't contribute. I had plenty of games in my Griffin and Banshee with 400+ damage and 9+ assists. But dag nab it, I just wasn't getting the kills shots.
I'm hoping each challenge will have a different objective. Personally I would like to see:
- Complete 5 (maybe 10) matches in which you have 5+ assists
- Win 1 Assault match by base capture or Win 1 Conquest by Point Capture
- Destroy 25 components over the course of the challenge
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