Hunchback 4G 2014 Build
#1
Posted 09 August 2014 - 02:59 AM
Any suggestions?
#2
Posted 09 August 2014 - 03:03 AM
#3
Posted 09 August 2014 - 03:08 AM
#4
Posted 09 August 2014 - 03:25 AM
#6
Posted 09 August 2014 - 05:09 AM
STD250+endo+ferro
#7
Posted 09 August 2014 - 05:37 AM
Cookiemonter669, on 09 August 2014 - 05:09 AM, said:
STD250+endo+ferro
That's the one you should go with. Hunchbacks are tricky to be consistently successful with. You really, really have to work for it. But that is part of its charm.
#8
Posted 09 August 2014 - 06:35 AM
#9
Posted 09 August 2014 - 06:50 AM
van Uber, on 09 August 2014 - 05:37 AM, said:
That's the one you should go with. Hunchbacks are tricky to be consistently successful with. You really, really have to work for it. But that is part of its charm.
I prefer changing one ML to an SL and dropping a little bit of aarmour for the forth ton of ammo. Three tons are just gone sooo quickly.
#11
Posted 09 August 2014 - 10:58 AM
My advice: Stay away from everything below a 250 engine Hunchback...only a Gauss rifle is a justification to drop to a smaller engine.
Edited by Bromineberry, 09 August 2014 - 11:01 AM.
#12
Posted 09 August 2014 - 01:44 PM
#13
Posted 09 August 2014 - 07:47 PM
#14
Posted 09 August 2014 - 07:57 PM
#15
Posted 09 August 2014 - 08:46 PM
http://mwo.smurfy-ne...6b2cfcadcc57210
Never treat a Hunchback like it should be first in line. It's an escort, not a front-liner. I actually had surprisingly good luck with this build, simply because I would NEVER be first in line. Shadow an assault or heavy. Whatever it engages, you engage. The second something has a hole in it's armor, run in and blast it off with the triple MG mount. If the predictable happens and they go for the hump, you've still got a PPC on the left arm + the head laser to contribute with. Running hot from PPC fire? Laser + MGs, it should have weak points by the time you do. And you'll generally contribute to making weak spots combined with whatever the bigger 'Mech is doing.
Mediums teach you to depend on having someone else to work with, and that's a good habit to have. Rambos are dogmeat.
#17
Posted 11 August 2014 - 11:11 AM
Cookiemonter669, on 09 August 2014 - 05:09 AM, said:
STD250+endo+ferro
I've found that 4 tons of ammo is way way way better
http://mwo.smurfy-ne...5c74d8a9e153c3f
Theory: armor on left torso is sacrificed for more ammo, because you don't need the damn thing anyways
IraqiWalker, on 09 August 2014 - 07:57 PM, said:
Don't do this. You should do 5. Reason for this is sweeping lasers and machine guns, and just in the event you get really unlucky... 3 armor in the front won't do much, but 3 more armor over 2 in the back is extremely helpful. Having it open to crits is bad bad bad. Here's the hitbox in case anyone is interested. As you can see, it's still very easy to hit.
Edited by waterfowl, 11 August 2014 - 11:13 AM.
#18
Posted 11 August 2014 - 11:15 AM
MisterPlanetarian, on 09 August 2014 - 09:11 AM, said:
these are terrible. You do NOT need those heat sinks. If you got rid of them and smartly adjusted armor (you do NOT need full head armor, or full leg armor, since people always shoot your hunch) you could bump your engine up so you wouldnt need them, and then open up FF armor. Refer to my build here http://mwo.smurfy-ne...5c74d8a9e153c3f
Edited by waterfowl, 11 August 2014 - 11:16 AM.
#19
Posted 11 August 2014 - 11:16 AM
Bromineberry, on 09 August 2014 - 03:25 AM, said:
Black Jack can, and so can the Cicada.
#20
Posted 11 August 2014 - 01:06 PM
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users