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Cerll Duration Increase


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#21 Ultimax

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Posted 09 August 2014 - 01:53 PM

View PostMischiefSC, on 09 August 2014 - 01:06 PM, said:

30% duration increase was bad.


This is my proposal:

Posted Image

#22 Scratx

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Posted 09 August 2014 - 02:29 PM

View PostMischiefSC, on 09 August 2014 - 01:06 PM, said:

That would only be useful if the Clans had a regular and useful LL like the ISLL they could use as a primary weapon and you had this sniper laser with a 2 second beam.


Clan do, it's called the cERML.

#23 Balder Shadow

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Posted 09 August 2014 - 02:48 PM

Used to be my fav weapon, but 2 seconds is seriously ridiculous. So I stripped every mech I had that was using CERLL and sold all of them. Thanks for making my weapons choices that much easier. On aside note someone shot me with one in a recent match, and while they did, I checked my email, torso twisted, cleaned the bathroom and walked the dog, I then returned fire with a burst of 40 lrms. I think they all impacted on target before the CERLL was finished.

Edited by Balder Shadow, 09 August 2014 - 02:51 PM.


#24 BumbleBee

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Posted 09 August 2014 - 05:32 PM

View PostUltimatum X, on 09 August 2014 - 01:53 PM, said:


This is my proposal:

Posted Image

^^^^^
I really think this is worth them testing

#25 BLOOD WOLF

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Posted 09 August 2014 - 05:36 PM

View PostRick Rawlings, on 09 August 2014 - 01:43 PM, said:

*sigh* Is there any reason to still be bitter, though?

well I am not bitter. I guess I can live with it. In the testing grounds It doesn't affect me as much but It just bothers me a bit. I guess I am just whining but They were already long enough without the increase.

I can do with reduce damage or a trade off.

Edited by BLOOD WOLF, 09 August 2014 - 05:37 PM.


#26 Sandpit

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Posted 09 August 2014 - 05:41 PM

View PostBumbleBee, on 09 August 2014 - 05:32 PM, said:

^^^^^
I really think this is worth them testing

which is exactly why it'll get ignored

actually since this one involves clanners and nothing more than an adjustment to a number in one line of code it MIGHT get looked at.

View PostBLOOD WOLF, on 09 August 2014 - 05:36 PM, said:

well I am not bitter. I guess I can live with it. In the testing grounds It doesn't affect me as much but It just bothers me a bit. I guess I am just whining but They were already long enough without the increase.

I can do with reduce damage or a trade off.

I actually agree with you AND your thread but I want you to do something.

I want you to remember this thread. I want you to remember that just because YOU don't think an issue is important, that doesnt' mean it's not important to others and before you jump into a thread to tell people "they're wrong for posting about this topic", I want you to remember this thread and why you posted it and have the same respect for others here on the forums. Even when they post something that YOU don't like.

It would be very easy for all the IS pilots to say "Quit QQing, it doesn't affect me and PGI is doing what they feel is best", instead of having a discussion about how it can be improved. Ok?

#27 BLOOD WOLF

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Posted 09 August 2014 - 06:14 PM

View PostSandpit, on 09 August 2014 - 05:41 PM, said:

which is exactly why it'll get ignored

actually since this one involves clanners and nothing more than an adjustment to a number in one line of code it MIGHT get looked at.


I actually agree with you AND your thread but I want you to do something.

I want you to remember this thread. I want you to remember that just because YOU don't think an issue is important, that doesnt' mean it's not important to others and before you jump into a thread to tell people "they're wrong for posting about this topic", I want you to remember this thread and why you posted it and have the same respect for others here on the forums. Even when they post something that YOU don't like.

It would be very easy for all the IS pilots to say "Quit QQing, it doesn't affect me and PGI is doing what they feel is best", instead of having a discussion about how it can be improved. Ok?

oh sandpit, nobody is right all the time. The thread is nothing more than my own notion of how I felt CERLL should work. The change did not really affect my game play as much as i thought it did. I still do well in my Prime after running 10 matches. I just wanted to hear what other people thought for a different perspective.

Whether the post is something I like or don't, to me it does not matter. How I feel about it doesn't change what is said. I never stated who is right or wrong except for a few occasions. That only came to PGI being able to follow their S.O.T.I.S announcement. The doubt and soforth. How most were wrong about the game dying of, or that PGI was incapable of hitting the dates they set. Looking back I guess I was right.

When It comes to other things Like your MM thread that you made, I never once stated who was right or wrong. One thing I stated was that most people are coming up with over-complicated or simple solutions for the MM. OR that the MM was going to fail. Remember that? remember the people that said the MM was going to be a disaster? I said they were wrong and look were we are at? So in some cases some things can be blatantly right or wrong, If it is not true then that is just what it is.

The second step for me is the argument. I am sorry to most but this is how I tackle a subject. This is were the right and wrong get tossed out the window and the reasoning steps in. More often then not you confuse my arguing for telling people their opinion is right or wrong. I never tell people whether they are right or wrong, rather I just simply argue a point using validity in most cases. You mistake it for me telling people that they are wrong and I am right, you mistake it for me ignoring what people say. I do not do that. So please, if you wish to have a private chat about what I did to make you uneasy towards we can have that. IF not then please stop being a sour grape. Your the more reasonable one most of the time.

to get back to the topic at hand I said it is impossible to know use in brawling situations. Well For me that is mostly zellbriggen, and I don't think the increased duration makes that any easier, as it was hard enough before. With the change I do not know If i can use it. That sucks and I at least want them to bring it back to normal as i feel off when I run it.

Edited by BLOOD WOLF, 09 August 2014 - 06:14 PM.


#28 Sandpit

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Posted 09 August 2014 - 06:50 PM

View PostBLOOD WOLF, on 09 August 2014 - 06:14 PM, said:

oh sandpit, nobody is right all the time. The thread is nothing more than my own notion of how I felt CERLL should work. The change did not really affect my game play as much as i thought it did. I still do well in my Prime after running 10 matches. I just wanted to hear what other people thought for a different perspective.

Whether the post is something I like or don't, to me it does not matter. How I feel about it doesn't change what is said. I never stated who is right or wrong except for a few occasions. That only came to PGI being able to follow their S.O.T.I.S announcement. The doubt and soforth. How most were wrong about the game dying of, or that PGI was incapable of hitting the dates they set. Looking back I guess I was right.

When It comes to other things Like your MM thread that you made, I never once stated who was right or wrong. One thing I stated was that most people are coming up with over-complicated or simple solutions for the MM. OR that the MM was going to fail. Remember that? remember the people that said the MM was going to be a disaster? I said they were wrong and look were we are at? So in some cases some things can be blatantly right or wrong, If it is not true then that is just what it is.

The second step for me is the argument. I am sorry to most but this is how I tackle a subject. This is were the right and wrong get tossed out the window and the reasoning steps in. More often then not you confuse my arguing for telling people their opinion is right or wrong. I never tell people whether they are right or wrong, rather I just simply argue a point using validity in most cases. You mistake it for me telling people that they are wrong and I am right, you mistake it for me ignoring what people say. I do not do that. So please, if you wish to have a private chat about what I did to make you uneasy towards we can have that. IF not then please stop being a sour grape. Your the more reasonable one most of the time.

to get back to the topic at hand I said it is impossible to know use in brawling situations. Well For me that is mostly zellbriggen, and I don't think the increased duration makes that any easier, as it was hard enough before. With the change I do not know If i can use it. That sucks and I at least want them to bring it back to normal as i feel off when I run it.

I'm not attacking you, I just want you to realize how it feels to have something YOU feel strongly about and how you would feel if people descended upon your topic with "stop QQing" or "Your opinion is wrong because I don't agree with you" or "You shouldn't have posted this topic because (insert personal reason here)"

That's all. Just remember that the next time you decide to jump into someone else's thread with responses like that at the ready.

View PostUltimatum X, on 09 August 2014 - 01:53 PM, said:


This is my proposal:

Posted Image

I think this would be much better than PGI's idea they got from "a few competitive players"

that's the problem with PGI. They continue (just like they have for 3 years) to try and balance boating, weapon combos, and FLD/PPD issues by nerfing singular weapons. All that does is ruin the weapon outside of those very narrow scopes of use. Until PGI stops with that mentality you guys might as well settle in for this kind of stuff to continue. That's the way it's been for 3 years and that's the way it'll be for the next 3 until PGI realizes that no amount of nerfing is going to fix those issues.

#29 Heeden

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Posted 09 August 2014 - 06:59 PM

Have you tried Pulse Lasers?

#30 BLOOD WOLF

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Posted 09 August 2014 - 07:04 PM

View PostHeeden, on 09 August 2014 - 06:59 PM, said:

Have you tried Pulse Lasers?

Yes, They work well with med lasers but they run hotter and take up more tonnage which upsets my prime config.

I heard that was an alternative.

Edited by BLOOD WOLF, 09 August 2014 - 07:04 PM.


#31 BLOOD WOLF

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Posted 09 August 2014 - 07:09 PM

I like the proposed 1.3 seconds.

#32 LordKnightFandragon

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Posted 09 August 2014 - 07:45 PM

View PostUltimatum X, on 09 August 2014 - 01:53 PM, said:


This is my proposal:

Posted Image



I am Republic Lord-Legionnaire Fandragon Crimsonspirit, and I approve this message.

View PostHeeden, on 09 August 2014 - 06:59 PM, said:

Have you tried Pulse Lasers?



Sure, run LPL until PGi deems them OP and nerfs them, then its CML, til PGI nerfs them, then we run CSL, PGi nerfs them, players sit back and compare and find the best, prolly by then the CLL will be the best again and the cycle repeats itself.

Nerfing just cuz the gun isnt meeting some arbitrary number PGI wants is never going to fix the problem, nerfing will never end, the game will never progress nor become fun....

#33 Sandpit

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Posted 09 August 2014 - 08:56 PM

View PostLordKnightFandragon, on 09 August 2014 - 07:45 PM, said:



I am Republic Lord-Legionnaire Fandragon Crimsonspirit, and I approve this message.




Sure, run LPL until PGi deems them OP and nerfs them, then its CML, til PGI nerfs them, then we run CSL, PGi nerfs them, players sit back and compare and find the best, prolly by then the CLL will be the best again and the cycle repeats itself.

Nerfing just cuz the gun isnt meeting some arbitrary number PGI wants is never going to fix the problem, nerfing will never end, the game will never progress nor become fun....

;)

#34 Pjwned

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Posted 09 August 2014 - 09:29 PM

View PostSug, on 09 August 2014 - 12:03 PM, said:


That was part of the point.


It shouldn't be practically impossible to use a laser in a brawling situation considering how much the damage spreads, 2 seconds is completely out of hand and even at long range it would be a giant hassle to hold your target for that long, not to mention that the longer beam duration means longer re-fire cooldown.

Edited by Pjwned, 09 August 2014 - 09:34 PM.


#35 Sug

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Posted 09 August 2014 - 09:33 PM

View PostPjwned, on 09 August 2014 - 09:29 PM, said:

It shouldn't be practically impossible to use a laser in a brawling situation considering how much the damage spreads, 2 seconds is completely out of hand.


It's in the same boat as ppc/gauss/balistics. Why bring any short range weapons when those weapons work at any range?

#36 Sandpit

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Posted 09 August 2014 - 09:34 PM

View PostSug, on 09 August 2014 - 09:33 PM, said:


It's in the same boat as ppc/gauss/balistics. Why bring any short range weapons when those weapons work at any range?

I beg to differ sir, lasers got the short end of the stick when it came to effective ranges. An AC10 is going to outrange my LL all day long

#37 El Bandito

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Posted 09 August 2014 - 09:38 PM

CERLL--Notice the ER part? It is supposed to be primarily used for long range. There should be noticeable drawbacks to use ER versions of the lasers in close quarters.

It's like OP is complaining that Gauss is bad in brawling.

#38 Pjwned

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Posted 09 August 2014 - 09:38 PM

View PostSug, on 09 August 2014 - 09:33 PM, said:


It's in the same boat as ppc/gauss/balistics. Why bring any short range weapons when those weapons work at any range?


Because at 1.5 second beam duration it already spread the damage like crazy, and if somebody ducks behind cover in less than 2 seconds (which is plenty of time to do so) then the damage is completely wasted, there was no need to bump up the beam duration that high.


View PostEl Bandito, on 09 August 2014 - 09:38 PM, said:

CERLL--Notice the ER part? It is supposed to be primarily used for long range. There should be noticeable drawbacks to use ER versions of the lasers in close quarters.

It's like OP is complaining that Gauss is bad in brawling.


That already was the case at 1.5 seconds though, bumping it up by an additional 0.5 seconds is a drastic nerf.

If the beam duration needs to be increased while keeping the rest of its stats (which I don't think I really agree with) then at the very least it shouldn't be increased so drastically when it was already a long beam duration.

Edited by Pjwned, 09 August 2014 - 09:41 PM.


#39 Ultimax

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Posted 09 August 2014 - 09:39 PM

View PostSug, on 09 August 2014 - 09:33 PM, said:

It's in the same boat as ppc/gauss/balistics. Why bring any short range weapons when those weapons work at any range?


You bring short range weapons because they are:

1) Better damage per ton.
2) Tend to be light(er).
3) Tend to be more heat efficient.


"Working" at all ranges, and being the most effective at any specific range are two completely different things.

ER LLAS: 15 tons gets you 27 damage
MLAS: 6 tons gets you 30 damage

Edited by Ultimatum X, 09 August 2014 - 09:43 PM.


#40 El Bandito

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Posted 09 August 2014 - 09:47 PM

View PostUltimatum X, on 09 August 2014 - 09:39 PM, said:

You bring short range weapons because they are: 1) Better damage per ton. 2) Tend to be light(er). 3) Tend to be more heat efficient. "Working" at all ranges, and being the most effective at any specific range are two completely different things. ER LLAS: 15 tons gets you 27 damage MLAS: 6 tons gets you 30 damage


Except it is totally unfair that 6 tons worth of CERML gets you 42 damage with almost twice the range--up to 900 meters, in fact. That's basically saying "Up yours" to the IS LL and ML.

Edited by El Bandito, 09 August 2014 - 09:49 PM.






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