Posted 12 August 2014 - 05:59 AM
The real problem lies in convergence and the crying it caused. We even have skills that supposedly make convergence better. We pay gxp for that skill when it reality it does nothing. Since Convergence is currently nonexistent in MWO at the moment.
What would real convergence do in the game. It would require direct fire weapons that are on different parts of a mech to take more than a second to achieve pin point accuracy. The cone of fire would be similar to an LBX if I was doing the coding. Meaning the farther away you are the more likely you are going to miss. The cone would also be bigger because of physics if the mech is a larger mech. Weapons are farther apart, thus spread is bigger and it takes longer to achieve convergence. Once again physics is the key. It takes a shorter time to achieve convergence at longer ranges. The real penalties will be seen upclose.
PGI was on the right track when it was going to make torso weapons not converge. But currently they do converge and you can get pin point accuracy from weapons mounted in LT, RT and CT. Which should not be converging at all but shooting straight ahead. Now if this were true, and we had a known trajectory it would be like hard aiming wing mounted weapons on a fighter plane. While nose mounted weapons would fire straight ahead. Then a pilot could configure his mech to either have no convergence and have his torso weapons fire straight ahead but with a known spread. What does that mean, well if your torso weapons have a spread say larger than a commando, all of your weapons fired at the commando at the same time might have some of them miss because of the known physical spread of the weapons.
What would this do? It would require more skill from the pilot, less firing alpha strikes from all weapons from different hard points. More grouping of weapons on same hard points and possible even different colored cursors for each torso mounted weapon that is direct fire. Now to me this sounds like some serious coding. But, having played many, many simulation games this has been done before. Take the Char B1 from world war two or some of the assault guns. They had forward firing weapons but very little room to target it, while having to whole sale move the beast to target the big gun. This took time, which current is not how it works in MWO. It was how it worked at one time in closed beta. But so many meta players using nothing but max dps and alpha's cried that PGI nerfed and then completely removed convergence.
This led to what we have now. Boating, Boating, Boating, Alpha, Alpha, Alpha, cool shot, arty/air spam. Etc. Not a whole lot of skill involved when you have pin point accuracy combined with high alpha dps build meta direct fire mechs. That can one or two shot most mechs in the game. Combine that with very small maps, over powered ecm that allows mechs to move into position unmolested and you get an Atlas facing a Dire Wolf and being destroyed in seconds.
Combine it with the worst matchmaker in any team game I have every played. And you get so many mismatched one sided lopsided stomps than I have ever seen in any game. When the matchmaker says a Dire Wolf is the Same as an Atlas and that a New Player is the same as a player with 10,000 drops and that a non ecm mech is the same as an ecm mech and that a mech with modules, upgraded equipment and weapons and double heat sinks is the same as a stock mech then yeah, there is a problem. Its PGI, using a social experiment elo matchmaker that does not make fair or balanced matches but merely stacks the match so that one side will win, thus ensuring the other side loses and bringing most players to the average win/loss marker and then PGI can claim nothing wrong with the game most people have near 50/50 win/loss working as intended. Instead of PGI actually balancing matchmaker and acknowledging that some parts of their game are so broken that it directly effects matches. But Denial and pride are bad things and PGI is full of it. But, eventually PGI has shown over a year or two they get around to fixing some things. Either way, MWO is what we have, its better than any MW game yet. Hopefully it gets better.
Its been two years, it has gotten better. Its not good enough yet.
Atlas vs Dire Wolf is yet another example how what PGI says is the same in their matchmaker and is balanced, clearly is not. Like I said. Test this yourself, take a dire wolf and atlas on 1v1 private match and play 10, 20, 30 games and if the atlas pilot wins 50% of those one on one matches I would be surprised. And I would say you fixed the matches.
Chris