"hold Locks" And Why Bad Lrm Pilots Get Frustrated With Good Team Mates.
#41
Posted 10 August 2014 - 03:03 PM
#42
Posted 10 August 2014 - 03:03 PM
Triordinant, on 10 August 2014 - 09:36 AM, said:
I think I remember that being one of the takeaways from the last, first, bracketed tournament, that no one was using LRMs and team composition was essentially the same.
#43
Posted 10 August 2014 - 03:04 PM
Aleksandr Sergeyevich Kerensky, on 10 August 2014 - 03:01 PM, said:
Translated Subtitles: "I have LRMs equipped into my mech. Press R for me so I can hide safely behind this mountain and try to kill steal from you after you have almost cored your target, I'm sorry, I didn't want to waist tonnage on TAG because I don't like taking damage in my assault mech."
and then you get gems like this
#44
Posted 10 August 2014 - 03:04 PM
Bishop Steiner, on 10 August 2014 - 02:49 PM, said:
so one or two guys who represent the minority? Yeah I see these guys in match, but I see a lot more bad LRMBoat jocks then selfish brawlers.
That's because the selfish brawlers all got cowed after being cut down by poptart fire over and over and over
#45
Posted 10 August 2014 - 03:51 PM
#46
Posted 10 August 2014 - 04:02 PM
Capt Sternn, on 10 August 2014 - 03:51 PM, said:
This, its why LRM-40 (whether two LRM-20s or four LRM-10s) is my limit even on 'Mechs I consider LRM-boats so I can either keep my maneuverability up or pack a couple of lasers for when I finally reach knifefighting range as I advance LRMing all the way.
#47
Posted 10 August 2014 - 04:05 PM
Capt Sternn, on 10 August 2014 - 03:51 PM, said:
I love those...... because there is nothing easier to sneak up on in my Mediums, then sit about 90 meters from, ripping them to shreds.
#48
Posted 10 August 2014 - 04:06 PM
Capt Sternn, on 10 August 2014 - 03:51 PM, said:
While I don't entirely disagree...
Catapult C4. You have 4 missile hardpoints (2 per arm) and 2 center torso energy hardpoints.
Choose wisely.
Catapult A1 - 6 missile hardpoints. That's it.
While the argument can be made for SRMs - I don't really consider ammunition based weapons to be 'backups' for anything.
#49
Posted 10 August 2014 - 04:09 PM
#50
Posted 10 August 2014 - 04:12 PM
Aim64C, on 10 August 2014 - 04:06 PM, said:
While I don't entirely disagree...
Catapult C4. You have 4 missile hardpoints (2 per arm) and 2 center torso energy hardpoints.
Choose wisely.
Catapult A1 - 6 missile hardpoints. That's it.
While the argument can be made for SRMs - I don't really consider ammunition based weapons to be 'backups' for anything.
Nope, but 2 LRM15, 2 LRM5 and 2 SRM4 lets you at least defend yourself til help might arrive, or finish stuff off.
#51
Posted 10 August 2014 - 04:15 PM
Aim64C, on 10 August 2014 - 04:06 PM, said:
While the argument can be made for SRMs - I don't really consider ammunition based weapons to be 'backups' for anything.
Perhaps, but at least the mixed builds such as the A1 trial 'Mech offer weapons to cover both short and long ranges. Going all SRM has a solution if your out of range (get closer) that at least ensures you can operate with the pack. Going all LRM is much riskier as it forces the A1 to hang back which makes it easier to get ganked from behind.
#52
Posted 10 August 2014 - 04:46 PM
So to the original poster hey do what you want don't let me stop you
#53
Posted 10 August 2014 - 05:09 PM
I don't like indirect-fire, I'd rather get my own locks. The problem with that is that PP FLD weapons will core me before i do much damage to the target. Direct-fired LRM's are terrible in MWO because to direct-fire at a target without being shot to pieces means firing from long range, which LRM's in MWO cannot do because of the incoming missile warning and huge amount of cover on most maps.
#54
Posted 10 August 2014 - 05:19 PM
I don't' expect them to sit there holding the lock (unless maybe it's a DW and we need to kill it fast) unless they are also fighting the mech, or are safe holding the lock... They can also pop in and out of cover to hold the lock...
My LRM builds are mostly extra weapons though that I use while the fight is still long range.
That is just me though, I see lots of LRM boats sitting back getting mad about it...
It only bothers me if they are fighting the mech anyways and they are not hitting R to target at all... it means I can't help them with the LRMs, and it means they are not seeing where the enemy mech weak points are...
#55
Posted 10 August 2014 - 05:25 PM
Sandpit, on 10 August 2014 - 03:02 PM, said:
This is the more common mentality and response in the solo queue than what the OP was talking about, that's what I was pointing out. I wasn't then, nor am I now, attacking ANY one of you. I'm pointing out that "do it yourself" is exactly what's wrong with the audience of this game in many aspects
maybe you should explain us all better what is your gripe,the way i understood its that you expect team work,to help each other,not to to go each on its own and to think that no one should be one man army and not think just for himself because you cant win without a team in this game,i think others understood completely different.that you just attack the ones who said that that everyone is responsible for himself,you dont explain exactly why .
Capt Sternn, on 10 August 2014 - 03:51 PM, said:
Ah,first thx for calling me a moron because i do have builds that have no back up weapons (trollcat ) or are very weak for any defence (Awesome 8R,4 lrm 15,tag,two med lasers or my 4 lrm10 catapult,with tag and one med laser,that is only there because i learned by piloting trollcat that when you are out of ammo sometimes even that one laser helps to finish almost dead mechs ) but i know what i am going into when i pilot those mechs,thats why i type at the start of the match that "lrm boat here" message,i will support,thats why that mech is there,thats why i took it, but help me out a little if you can when i am in trouble too,i cant always keep up with team,i do make mistakes and sometimes fall behind and in many cases lights attack me even when i am in the middle of the group,you would think i would be more useful to you alive with all those missiles then dead,and like i said i am here to support others,you could have heart and help me out a little like i help you all ... but if that is how you like it,every man for himself,if its ok for you to play games and even live real life like that then i could call you a selfish moron,could i !?
BTW,dont get my words in a wrong way,i dont intend to insult you,just wanted to say how i felt when i read your post and that i would love some teamwork in my games,thats how i love to play games and i guess thats how i am in real life,i love good company.
Edited by EyesBurn, 10 August 2014 - 05:30 PM.
#56
Posted 10 August 2014 - 05:33 PM
Satan n stuff, on 10 August 2014 - 09:50 AM, said:
This is kind of depends. Some units blatantly used PUGs as meat shields. So it all comes down to how boss the "competitive" group is or not.
#57
Posted 10 August 2014 - 05:33 PM
Sandpit, on 10 August 2014 - 09:47 AM, said:
You don't see ANY group or competitive unit saying anything even remotely like that....
You don't see many good players doing it either....
...just greedy little wannabes trying to pump up their flaccid stats.
#59
Posted 10 August 2014 - 06:09 PM
Sandpit, on 10 August 2014 - 09:55 AM, said:
it's called teamwork...
I hope you're not trying to say that LRM mechs aren't responsible for acquiring their own locks if needed or that they're contributing much to the team if they solely rely on everybody else to do damage. I agree that teammates should at least try to hold locks for indirect fire support but that's not their job in the vast majority of cases.
If you're running a mech with tons of LRMs and you're incapable of firing on the enemy because you're too slow and/or don't have your own TAG then it's probably a bad build.
#60
Posted 10 August 2014 - 06:22 PM
1) they usually have TAG. And if not, know how to hill hump well enough to exploit their modules and or other equipment.
2) are good enough with positioning AND map awareness that they know where to go to achieve their own locks.
3) can watch the flow of battle well enough that they can see where friendliest are going and adjust accordingly.
4) are in an ELO bracket where other people hit R, to find and expose weaknesses in enemy armor values.
Asking team members to hold locks is like asking them to go die for you. A team member will try to hold locks as long as possible without you asking them too because of 4). So asking them to hold locks longer then it is safe to do so is a death sentence.
Asking other people to work harder then you is just a selfish excuse to raise ones own kdr, and not a team play. Its like asking 11 other people on your team to go die so that you can reap all the rewards with least amount of resistance. Instead share the burden equally.
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