Alistair Winter, on 16 August 2014 - 12:36 PM, said:
That's my point. You can't really stop it. And it doesn't matter how good a player is when their whole team is annihilated. You may have an average damage of 1000 per match, but when your whole team is wiped out instantly, you're gonna have a bad time.
But at least let me play with people who are competent. Today, I had a game in Alpine and no one knew where to go. So I said "Let's go to E8, E9, since we don't have ECM." Nobody replied, everyone just stood still or walked around in random directions. When the enemy team started attacking, some people had barely moved 200 meters from their spawn points, and our whole team was distributed along a 1,5 kilometer long line.
I don't mind losing if we have a team of good players with good communication, and we just get outplayed. What I can't stand, is herding cats.
I'm not matched against equal opponents. I regularly meet opponents that are both infinitely worse than me and considerably better than me. I regularly have teammates that have either been playing since closed beta or just got the game a few weeks ago. I regularly see Founders toy with new players in champion trial mechs, who don't know about LRM minimum range.
Nobody knows how matchmaker truly works, but I can tell you for damn sure that it has nothing to do with equal opponents.
So a couple of important things.
I have games where I make a bad choice, end up way out of position and die early cuz I had THE DUMB. Happens to everyone.
Sometimes I'm derping in a troll build or a new mech. Same with everyone else.
Skill is not static; yesterday I killed TwinkyOverlord in a match. He's stupidly better than me but I got lucky, caught him at the right time when he was harvesting tears from my teammate and borked him from behind with my explodey-face TW build. He died early, his team followed.
Skill is not a true constant. It's situational and contextual and will vary match to match.
Finally, games can't be balanced. For Elo or personal improvement to work you need to win matches that are against you. This is a common misunderstanding about Matchmaking and Elo in general -
It does NOT give you even matches. You don't really gain Elo from balanced matches. You gain Elo by winning matches stacked against you; you lose Elo losing matches you should have won, your Elo doesn't change if you win matches you were expected to win or losing matches you were expected to do.
Without that there is no true way to measure improvement and success in the face of change. Newer players don't see how veterans play, veterans develop inbred habits because they only play with each other. The Matchmaker absolutely stacks matches for and against everyone, all the time. That is, in truth, its purpose. Sometimes you're the challenge to be overcome, sometimes you're the challenger.
The difference between real winners and everyone else is the ability to take that challenge as a challenge and differentiate themselves by passing more often than they fail. Blaming everyone else or the system or whatever is what keeps people in mediocrity.