Sandpit, on 16 August 2014 - 10:08 AM, said:
Maybe because I'm a grown adult that has been an avid gamer for more decades than PGI has been in business and in that time I've not only built maps and entire sims, I've also modeled (as in 3D models with maya for games), skinned, and otherwise done everything PGI does with the exception of actual coding.
Maybe because I'm an adult and not a 13 year-old kid that knows you can produce maps for far less?
Maybe because as an adult, I know that after you've got your assets (that's art, textures, etc. Mr. "slpa CoD maps together"), map producing becomes more of a design issue than a resource issue because at that point you can reuse your resources from the previous 10 maps you've built (along with resources form texturing things like mechs so those are already designed and in the game)
Maybe because as an adult, I have literally built sims in Second Life, from scratch, with original textures and artwork, in under a week for, not only under $250,000, but for well under $100 as a HOBBY
in my spare time
with 2 other amateur hobbyists
Maybe because I'm not a complete moron?
Who did you have to answer to for your builds, how many other projects did you have, how many other projects did your team leader or manager have to critique, edit, test, etc in addition to yours...how often did your projects have to wait in line before it could be looked over, cleared, play tested, etc. and how much did you pay yourself and all those who took part in your project?
Oh wait, or was it just you?
There is a big difference between how fast done thing can be done when you have no hoops to hop and tape to clear. When you get to be your own little judge, jury and executioner of a little project. The point you are missing is that your experiences as an artist doesn't translate well to the reality of their work environment...you don't have the same quality control pathways they do, the chain of progression, etc.
You have the benefit of bring small and nimble in what you...it's the benefit of bring your boss and project team....by the nature of their larger, business/corporate like structures, they are inherently slower in many respects.
Then again, your perspective is typical of do robe with no other responsibility in a project except themselves. Your experience and opinions are out of touch and moot unless you can provided it in the context of doing it as a professional, business oriented, large scale project team.
Until then, your comments are nothing short of mental masturbation.