#1
Posted 16 August 2014 - 09:28 AM
Let me explain:
Lets say we have two players, each with identical very high ELOs and identical skills who are dropping in the solo queue. Player 1 drops in a kitfox and player 2 drops in a Timberwolf. Red team gets player1 and blue team gets player2. Which team has gotten the advantage? Lets continue, to offset those high ELO players MM picks to other players with very low ELO, Player 3 is driving a Timberwolf and Player 4 is driving a kitfox. Player 3 gets put on the red team and player 4 gets put on the blue team. Which team has gotten the advantage?
Before we start the whole kitfox could have ECM, timber wolf could just have small lasers, kitfox could be a NARCing machine, etc.etc. that BS clouds the issue and if you partake in it, you are doing the game a disservice. Likewise starting with the battle value crap will simply cause the devs to shut-down because its too complex for them deal with at this moment. (Please remember *KISS*! Battle value may be a good idea but it would take PGI a year to get around to it)
Now, on the surface which team has the advantage from the start? Identical skill players, identical ELO. One is dropping in a 30 ton mech, the other in a 75 ton mech. I say that the team who got the High ELO player in the timberwolf has the advantage. Now the very bad players added, one in a 30 ton (blue team) and one in a 75 ton (red team).
What I think this shows is that effectively, the blue team will have a huge disadvantage because MM didn't take into account weight at drop. This is probably not a big problem in the group queus but I think MM should normalize ELO based on weight at drop (I searched the forums but I can find no mention by PGI that this is taken into consideration in this way), specially in the solo drop queue.
#2
Posted 16 August 2014 - 09:34 AM
The important lesson to be learned here is that sometime you just have to man up and fight the good fight...let's just consider the MM character building.
On that note...
Edited by CocoaJin, 16 August 2014 - 09:35 AM.
#3
Posted 16 August 2014 - 11:06 AM
CocoaJin, on 16 August 2014 - 09:34 AM, said:
The important lesson to be learned here is that sometime you just have to man up and fight the good fight...let's just consider the MM character building.
On that note...
Also the match maker can only work with what we give it. Low player populations means less balanced matches.
#4
Posted 16 August 2014 - 11:10 AM
Which would still have a tiny impact on who actually gets pulled into what match, as you'd need a huge (like 100k or more) dropping population to have enough people trying to drop in the same 120 seconds for it to get that granular on filling matches.
I get the concept but for the time being Elo by weight class is a better mix of effort vs reward for the MM. Drilling down on it would take a lot of work and provide very minimal results.
#5
Posted 16 August 2014 - 11:12 AM
#6
Posted 16 August 2014 - 11:22 AM
or the fact tonnage matching isnt prioritized above everything else.
#7
Posted 16 August 2014 - 11:27 AM
Khobai, on 16 August 2014 - 11:22 AM, said:
or the fact tonnage matching isnt prioritized above everything else.
Electric Light Orchestra probably doesn't play too well in 12v12 because there were not 12 people in the band I guess?
Elo, the ranking system, works just fine. Unless you have some mathematical insight you'd like to share with Microsoft and, well, every other purveyor or ranking systems in the world. Or statisticians, or statistical analysts.
Which you don't, and we've had this discussion before.
#8
Posted 16 August 2014 - 11:28 AM
MischiefSC, on 16 August 2014 - 11:27 AM, said:
Electric Light Orchestra probably doesn't play too well in 12v12 because there were not 12 people in the band I guess?
Elo, the ranking system, works just fine. Unless you have some mathematical insight you'd like to share with Microsoft and, well, every other purveyor or ranking systems in the world. Or statisticians, or statistical analysts.
Which you don't, and we've had this discussion before.
Are you the guy on reddit just pointed out the same ELO/Elo thing ?
#10
Posted 16 August 2014 - 11:55 AM
#11
Posted 16 August 2014 - 11:58 AM
MischiefSC, on 16 August 2014 - 11:27 AM, said:
Electric Light Orchestra probably doesn't play too well in 12v12 because there were not 12 people in the band I guess?
Elo, the ranking system, works just fine. Unless you have some mathematical insight you'd like to share with Microsoft and, well, every other purveyor or ranking systems in the world. Or statisticians, or statistical analysts.
Which you don't, and we've had this discussion before.
Some people just don't understand that you can't argue against math.
#12
Posted 16 August 2014 - 12:00 PM
Yeah, some people still suck after 1000 matches. But by then, they usually know about LRM minimum range, they know why they should press R, they know what RTB means.. they may even know that running off alone in a Dire Wolf is a bad idea. Just let me play with people who know the game. I don't care if they can't hit the torso of an AWS-8Q from 50 meters.
Adiuvo, on 16 August 2014 - 11:55 AM, said:
Don't talk crazy.
#14
Posted 16 August 2014 - 12:05 PM
Alistair Winter, on 16 August 2014 - 12:00 PM, said:
Yeah, some people still suck after 1000 matches. But by then, they usually know about LRM minimum range, they know why they should press R, they know what RTB means.. they may even know that running off alone in a Dire Wolf is a bad idea. Just let me play with people who know the game. I don't care if they can't hit the torso of an AWS-8Q from 50 meters.
Don't talk crazy.
matches played don't matter. You can't prevent stomps - they are a byproduct of team vs team play. That dynamic creates stomps, not Elo. Are you saying stomps never happen in competitive team play?
#15
Posted 16 August 2014 - 12:05 PM
#16
Posted 16 August 2014 - 12:08 PM
Adiuvo, on 16 August 2014 - 11:55 AM, said:
Ideally the gaming consumer base wouldn't be compromised so heavily with people of such weak constitution and immaturity.
Edited by CocoaJin, 16 August 2014 - 12:10 PM.
#17
Posted 16 August 2014 - 12:14 PM
nehebkau, on 16 August 2014 - 09:28 AM, said:
Let me explain:
Lets say we have two players, each with identical very high ELOs and identical skills who are dropping in the solo queue. Player 1 drops in a kitfox and player 2 drops in a Timberwolf. Red team gets player1 and blue team gets player2. Which team has gotten the advantage? Lets continue, to offset those high ELO players MM picks to other players with very low ELO, Player 3 is driving a Timberwolf and Player 4 is driving a kitfox. Player 3 gets put on the red team and player 4 gets put on the blue team. Which team has gotten the advantage?
Before we start the whole kitfox could have ECM, timber wolf could just have small lasers, kitfox could be a NARCing machine, etc.etc. that BS clouds the issue and if you partake in it, you are doing the game a disservice. Likewise starting with the battle value crap will simply cause the devs to shut-down because its too complex for them deal with at this moment. (Please remember *KISS*! Battle value may be a good idea but it would take PGI a year to get around to it)
Now, on the surface which team has the advantage from the start? Identical skill players, identical ELO. One is dropping in a 30 ton mech, the other in a 75 ton mech. I say that the team who got the High ELO player in the timberwolf has the advantage. Now the very bad players added, one in a 30 ton (blue team) and one in a 75 ton (red team).
What I think this shows is that effectively, the blue team will have a huge disadvantage because MM didn't take into account weight at drop. This is probably not a big problem in the group queus but I think MM should normalize ELO based on weight at drop (I searched the forums but I can find no mention by PGI that this is taken into consideration in this way), specially in the solo drop queue.
Probably has been mentioned before, but you have 4 different ELOs, one for each weight class. So your example of the T-Wolf Vs. KFX, doesn't actually work.
MischiefSC, on 16 August 2014 - 11:54 AM, said:
I don't play on reddit. Not my thing
The whole ELO/Elo bit though... that's not new.
What's the ELO/Elo thing?
#18
Posted 16 August 2014 - 12:26 PM
IraqiWalker, on 16 August 2014 - 12:14 PM, said:
What's the ELO/Elo thing?
ELO is a band - Electric Light Orchestra, from the 80s.
Elo is the name a matchmaker, named after the guy who invented it - Arpad Elo.
It's not 'E-L-O'. It's a name, Elo. Pronounced 'E-Low'.
People think that because it's a rating system it's supposed to be ELO.
Which is incorrect and generally means someone doesn't know anything about it, how or why it works.
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