So I decided to play some War Thunder and try out the tanks. THEIR MAPS ARE BEYOND GORGEOUS. They have destructive terrain and elevation change throughout the maps.
Example 1:
One of the guys from MW:LL who created two maps responded. HE DID THEM ON HIS FREE TIME!!!

Now I found this video take from inside MW: LL. How is it they were able to get these really well done maps and from what I hear they had the same if not more then we do currently using the same game engine? There is really nothing Fancy PGI, You dont have to get super elaborate with map designs. Not all battles have to fight within a city or around one. Give us non-populated terrain with random hills, mountains, sunken valleys, bodies of water, and forest. Throw in weather for effects. These super elaborate terrain features you come up with dont need to be. As a geologist canyon network would never be how it is in real life unless it was the remnant of river mouth dumping into a ancient ocean. And even then you would find hundreds of meters of sediments deposited in alluvial fans.
https://www.youtube....d&v=ce6EVhEXfAo
https://www.youtube....d&v=LebvKcWOujM
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Edited by Iron Frost, 07 August 2014 - 03:43 PM.[/color]
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Then look at this map in this training match... Look how big it is. Notice how people cant be spotted from super far away... These guys are talking in Russian and all I understood was blah blah Fafnir ( think he said shoot the fafnir). They have some structures, but the rest is non fancy terrain really.
I dont have much to say other than - Thank you OP and some others in this thread for speaking highly of those maps. I was the original creator (Linkin Frost) of two of the maps being talked about in this thread (the ones from the first video) called Dustbowl and Ring of Fire. Ring of Fire was my first map (volcano map) which is why the texturing and everything looks pretty amateurish

Speaking of amateurish - I was not a member of the MW:LL dev team until the very end. I had never created maps before and just got interested in the CryEngine editor. Figured out how to put all that together over a few months. It was a super fun hobby and eventually they rolled my community created maps into the official map pack for the game.
Something to think about - I was some random guy, building them in my spare time, with zero art experience before the project and hammered them out over the span of a few months each. Given that, I'm not sure what to think about the MWO team's velocity of map creation.
So thanks again for making my day. I'd never seen that tribute video and it was incredibly nice to see someone turn my maps into map-porn

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Edited by Iron Frost, 07 August 2014 - 03:43 PM.[/color]
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Edited by Kyle Wright, 17 August 2014 - 04:49 PM.