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Future Mech Additions


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#1 Demon Horde

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Posted 19 August 2014 - 05:01 AM

Well since PGI hasn't aded new game modes in along time, and have continually rolled out new mech groups after new mech groups .. why not settle for what they give us and jump in on suggesting future mechs to add to the game !

Here's my two cents on mechs I think should be the highest priority for future mech additions !

I give a list of 5 IS mechs then a list of 5 clan mechs as well as some honorable mentions (ie ones that would be nice to see, but shouldn't be high priority for adding)

IS mechs

1. Valkyrie (30 tons)
2. Bushwhacker (55 tons)
3. Argus (60 tons)
4. Mauler (90 tons)
5. Fafnir (100 tons)


Honorable mentions

Chimera (40 tons)
Marauder (75 tons)
Anihilator (100 tons)


Some reasoning

My first pick besides being a cool the valkyrie is arguably the only "female' mech :lol: (the name lol the design doesn't look female) . that said I'm sure MWO has its share of girl gamers out there and I think adding this mech to the game would be a huge hat tip to those awesome girl gamers. The bushwhacker and the argus were both designed off stolen clan tech (well the argus any) way, the BW was actually built before the clan invasion but after repeated heat fails on is new and odd design it was abandoned initially as a viable mech design .. it was "revisited " after reverse engineered clan tech solved the problems the original prototype had.
The mauler is to ballistic weapons what the awesome is to energy weapons. that said I think MWO severly lacks a ballistic heavy assault mech and this one would fill that void nicely. Most MWO assaults seem to either be missle heavy or balanced or like the awesome they are energy weapon heavy so Yeah get this guy in the game asap. Lastly the Fafnir was a mech that appeared in the first MW game I'm actually astonished it hasn't already appeared in MWO.
My honorable mentions would be nice additions to throw in the game here and there The chimera was another clan based IS mech , the marauder is just a classic IS "bird mech " that was popular in previous games. and lastly the anihilator was the "forebearer" to the atlas, that being it predated the atlas and was largely replaced by the atlas but refitting after the clan invasion breathed new life into the design.

Clan mechs

1. fire moth (20 tons)
2. Shadow Cat (45 tons)
3. Mad dog / Vulture (65 tons)
4. Ebon Jaguar / Caldron-born (65 tons)
5. Kodiak (100 tons)

Honorable mentions
Naga (80 tons)
Linebacker (65 tons)


Reasoning

The firemoth would be a great addition to fill "gaps" in the current clan offerings (correct me if i'm mistaken ) it's a real light recon mech that would fill the role the spider does but for the clan side of the game. The shadow cat has only really appeared in MW4 games (it may have been in MW3 not sure), But dang it sure was a blast on mw4 . One of the few mechs that could more than hold it's own against much larger opponents when configed right. The mad dog is one of those "why not mechs", generally this mech is a missle heavy design and in mech cannon it is one of maybe 3 mech designs that can rotate its torso a full 360 degrees MWO NEEDS a few unique mechs like this. The caldron born is one of those clan mechs I really expected to be in the first clan mech release ... it was heavily featured in MW2 (the game this one seems to be spiritually influenced the most from). Adding it in the future is a no brainer. Last but not least it is the often most forgotten (imo ) clan assualt mech I was real bummed that the default MW4 games never offered it (MW4M did have it in a clan mech pack). in short it is probably the fastest assault mech in battle tech cannon this 100 ton behemoth pulls 64 KPH compared to most assault mechs ranging 40-54 kph.
My two honorable mentions were both featured MW2M and I just felt they would be nice additions because I liked their designs.


well there we have it a list of ten mechs i think PGI should work on doing after the clan pack is fully released (in c-bills). Though i'd much prefer to see more game play variations (convoy mode or drop ship defense/attack pls). I can understand why game modes aren't a priority its assumable they would be "free" additions while mechs can always be huge cash cows (look at the clan invasion packs and project phoenix packs), but well give me your thought on my list and if you know of some cooler IS or clan mechs you'd like to see by all means tells me about them !

Edited by Demon Horde, 23 August 2014 - 12:17 AM.


#2 Egomane

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Posted 19 August 2014 - 05:10 AM

Speculation is not suggestion.

Moving to general discussion.

#3 Horusv2

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Posted 19 August 2014 - 05:12 AM

Marauder and Valkyrie wont come ever.

#4 Trevor Belmont

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Posted 19 August 2014 - 05:17 AM

Hermes (30 ton)
Assassin (40 ton)
Grasshopper (70 ton)
Zeus (80 ton)
Cyclops (90 ton)

My IS choices in the current 3050 timeline.

#5 Tesunie

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Posted 19 August 2014 - 05:19 AM

I'd want to make mention of the Crab and king crab as other choices, being in the time line of MWO. The king crab would easily be the ballistic assault you are looking for and easily had three variants in the time phase. The crab, well, I just love the crabs design...

#6 Kiiyor

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Posted 19 August 2014 - 05:39 AM

KING CRAB.

Posted Image


It baffles me that you peasants are asking for anything else! Hail to the king, baby!

#7 STEF_

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Posted 19 August 2014 - 05:47 AM

IS: Assassin
Clan: Shadowcat. With MASC.

(shadowcat appeared, for the first time, at Luthien in 3052..... so let's throw away the timeline too)

#8 Dirgez

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Posted 19 August 2014 - 05:56 AM

Valkyrie - well it looks pretty plain but I would say go ahead.
Bushwacker - Not in the current timeline. (Light gauss have not been invented in 3050)
Argus - Not in the timeline. (Rotary ACs have not been invented in 3050)
Mauler - I know it is on PGI's table.
Fafnir - Again not in the timeline. (Heavy gauss have not been invented in 3050)

Chimera - I love this mech but it is not in the timeline. (MRM have not been invented in 3050)
Marauder - This one is a pipe dream do to copyright issues. Not an option at this time.
Annihilator - Interesting choice but this is a special mech used by the Wolf Dragoons. (not a common design)

As for clan mechs, most of them should show up eventually since in this timeline there are only 16 total clan mech designs. (as opposed to the IS's 40+ designs)

I would like to add that I hope that PGI does stay true to the designs, like the linebacker and the king crab. These should not be homogenized into conforming with every other mech. What I am saying is that these mechs should not have a torso twist. They should get a little play in their forward aim. No torso twist hardware shortens the mech's silhouette, benefits from smaller hitboxes, This is what sets them apart, that is their advantage. Please don't do them dirty like the Nova.

Edited by WM Dirges, 19 August 2014 - 06:14 AM.


#9 Emmett Fetladral

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Posted 19 August 2014 - 06:10 AM

I would like to see the Warhammer and Marauder for the IS and the Ebon Jaguar as well as the Shadow Cat for the Clans.

#10 CocoaJin

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Posted 19 August 2014 - 08:57 AM

The Flea....

But ideally we won't see any major mech additions for a year...we need those art guys working on maps.

#11 Trevor Belmont

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Posted 19 August 2014 - 08:59 AM

Panther!

#12 Rear Admiral Tier 6

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Posted 19 August 2014 - 09:01 AM

View PostKiiyor, on 19 August 2014 - 05:39 AM, said:

KING CRAB.

Posted Image


It baffles me that you peasants are asking for anything else! Hail to the king, baby!


*Reads the post in Zoidberg voice*

OH YES

But on the serious note,Grasshopper would be nice,like a big Quickdraw,except sillier,i would buy it.

#13 Hagoromo Gitsune

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Posted 19 August 2014 - 10:33 AM

View PostKiiyor, on 19 August 2014 - 05:39 AM, said:

KING CRAB.

Posted Image


It baffles me that you peasants are asking for anything else! Hail to the king, baby!

Actually there is about 80% players want KCG in game ASAP.
But it's the most overestimated mech of all times.

Let's just look into hardpoints...

KGC 000b
LA: - 1B (12 slots)
LT: - 1E
CT: ~ (1E also)
RT: 1-2M(10,20 or 20,20)
RA: - 1B (12 slots)

KGC - 0000
LA: - 1B or 2B (12 slots)
LT: - 1E
CT: ~
RT: 1-2M(10,20) might be +1E
RA: - 1B or 2B (12 slots)

KGC - 000
LA: - 1B (12 slots)
LT: - 1E
CT: - 1E
RT: - 2M
RA: - 1B (12 slots)

KGC - 010
LA: - 2B (12 slots)
LT - 1E + 1M(10)
CT: ~
RT: - 1E + 1M(10)
RA: - 2B (12 slots)

+ Hero KGC

Is this is enough for 100 assault mech??? I think it's just poorest amount of hardpoints in game ever.

#14 Tesunie

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Posted 19 August 2014 - 12:20 PM

View PostHagoromo Gitsune, on 19 August 2014 - 10:33 AM, said:

Actually there is about 80% players want KCG in game ASAP.
But it's the most overestimated mech of all times.

Let's just look into hardpoints...

KGC 000b
LA: - 1B (12 slots)
LT: - 1E
CT: ~ (1E also)
RT: 1-2M(10,20 or 20,20)
RA: - 1B (12 slots)

KGC - 0000
LA: - 1B or 2B (12 slots)
LT: - 1E
CT: ~
RT: 1-2M(10,20) might be +1E
RA: - 1B or 2B (12 slots)

KGC - 000
LA: - 1B (12 slots)
LT: - 1E
CT: - 1E
RT: - 2M
RA: - 1B (12 slots)

KGC - 010
LA: - 2B (12 slots)
LT - 1E + 1M(10)
CT: ~
RT: - 1E + 1M(10)
RA: - 2B (12 slots)

+ Hero KGC

Is this is enough for 100 assault mech??? I think it's just poorest amount of hardpoints in game ever.


If that is how they make them... but looking at the other mechs in the game they may add in more hard points... just saying.

I want it because I like the looks of the mech. Not because "it's the best".

#15 Kiiyor

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Posted 19 August 2014 - 01:41 PM

View PostTesunie, on 19 August 2014 - 12:20 PM, said:

If that is how they make them... but looking at the other mechs in the game they may add in more hard points... just saying.

I want it because I like the looks of the mech. Not because "it's the best".


True.

They could go nuts with this. Now that the DW is strutting around like an Ork warboss that covered himself in glue and rolled around in an arms depot, there aren't really ANY hardpoint combinations that could be considered OP for the 'sphere.

Well.... there probably are. But there's at least some truth to that point.

#16 theta123

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Posted 19 August 2014 - 02:11 PM

Crusader 65 ton
Guillotine 70 ton
Zeus 80 ton
Charger 80 ton
Cyclops 90 ton

#17 Tesunie

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Posted 19 August 2014 - 02:12 PM

View PostKiiyor, on 19 August 2014 - 01:41 PM, said:


True.

They could go nuts with this. Now that the DW is strutting around like an Ork warboss that covered himself in glue and rolled around in an arms depot, there aren't really ANY hardpoint combinations that could be considered OP for the 'sphere.

Well.... there probably are. But there's at least some truth to that point.


Well, I can say I intend to kit my king crab (when it comes) with LRMs and keeping the dual AC20s. I'm good with LRMs which will help with slower speeds (and I seem to be very good with LRMs). Get close, and I'll hit you like a dual Jagermech. Close range damage with long range potential. My kind of nice balance to mech design.

#18 Demon Horde

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Posted 23 August 2014 - 12:08 AM

View PostEgomane, on 19 August 2014 - 05:10 AM, said:

Speculation is not suggestion.

Moving to general discussion.

these were not speculation , they were MY list of what i think should be future addition IE THEY WERE SUGGESTIONS. please move this topic back to suggestions.

#19 Demon Horde

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Posted 23 August 2014 - 12:13 AM

View PostWM Dirges, on 19 August 2014 - 05:56 AM, said:

Valkyrie - well it looks pretty plain but I would say go ahead.
Bushwacker - Not in the current timeline. (Light gauss have not been invented in 3050)
Argus - Not in the timeline. (Rotary ACs have not been invented in 3050)
Mauler - I know it is on PGI's table.
Fafnir - Again not in the timeline. (Heavy gauss have not been invented in 3050)

Chimera - I love this mech but it is not in the timeline. (MRM have not been invented in 3050)
Marauder - This one is a pipe dream do to copyright issues. Not an option at this time.
Annihilator - Interesting choice but this is a special mech used by the Wolf Dragoons. (not a common design)

As for clan mechs, most of them should show up eventually since in this timeline there are only 16 total clan mech designs. (as opposed to the IS's 40+ designs)

I would like to add that I hope that PGI does stay true to the designs, like the linebacker and the king crab. These should not be homogenized into conforming with every other mech. What I am saying is that these mechs should not have a torso twist. They should get a little play in their forward aim. No torso twist hardware shortens the mech's silhouette, benefits from smaller hitboxes, This is what sets them apart, that is their advantage. Please don't do them dirty like the Nova.


well i did say future additions, the year does change in MWO (and i believe the current game year is actually 3051 now). also of note the Fafnir existed long before heavy gauss , do the research they actually had them during the lost tech wars, then the mech was phased out of general use by newer mechs. The chassis was reintroduced as the Fafnir II with heavy gauss , but it is plausible that in 3050-3051 that some old fafnir's were still in use (pre heavy gauss refit)

#20 Strum Wealh

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Posted 23 August 2014 - 05:02 AM

View PostDemon Horde, on 23 August 2014 - 12:13 AM, said:

well i did say future additions, the year does change in MWO (and i believe the current game year is actually 3051 now). also of note the Fafnir existed long before heavy gauss , do the research they actually had them during the lost tech wars, then the mech was phased out of general use by newer mechs. The chassis was reintroduced as the Fafnir II with heavy gauss , but it is plausible that in 3050-3051 that some old fafnir's were still in use (pre heavy gauss refit)

"The last two decades have been a time of opportunity for Defiance Industries. The technological renaissance has solidified their reputation as the principle 'Mech manufacturer in the Inner Sphere. As such, new BattleMech designs have rolled off the production lines buried in the Myoo Mountains, including the Cobra and Salamander.
Brandal Gareth's abortive revolt in 3057 could have cost the company dearly. Instead, the brief conflict brought to light a number of design flaws in the company's new flagship model, the Defiance, the production of which was immediately suspended. Rather than allowing this setback to derail their plans, Defiance immediately began work on a new design, the Fafnir, intended to showcase the company's abilities. Prototypes entered service in late 3061 with full-scale production having commenced in early 3063."

The above is from page 100 of TRO 3067.
The same information is also viewable here.

The Fafnir is a new chassis for that era - with design work starting in 3057, prototypes first appearing in 3061 (the same year in which the Lyran Alliance introduced the Heavy Gauss Rifle), and mass production starting in 3063.
The first Fafnir prototypes didn't appear until 3061, so there is no way that the design would be available a decade prior to that (e.g. the early 3050s).

Perhaps you should follow your own advice, Demon Horde, and "do the research". :D





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