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Vindicator Builds/discussion


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#101 LT. HARDCASE

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Posted 06 September 2014 - 09:46 AM

Been finding a good bit of success with this 1AA build.

Best match:

Posted Image

I just run around and alpha strike as often as I can, while using the ERPPC solo to keep pressure on at range.

#102 IraqiWalker

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Posted 06 September 2014 - 10:55 AM

View PostKevjack, on 06 September 2014 - 09:46 AM, said:

Been finding a good bit of success with this 1AA build.

Best match:

Posted Image

I just run around and alpha strike as often as I can, while using the ERPPC solo to keep pressure on at range.

Seems like a nice build. I'll definitely give it a shot when I get my hands on the 1AA

#103 TripleEhBeef

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Posted 13 September 2014 - 09:21 AM

Here's what I'm putting together for the 1X.

VND-1X

Just gotta buy the engine and DHS and I'll see how it goes.

#104 Madwill

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Posted 13 September 2014 - 11:40 AM

View PostTripleEhBeef, on 13 September 2014 - 09:21 AM, said:

Here's what I'm putting together for the 1X.

VND-1X

Just gotta buy the engine and DHS and I'll see how it goes.


that's the exact loadout i use on my 1x. it's a good harasser.

#105 jper4

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Posted 14 September 2014 - 05:04 AM

got the AA and the 1X now.

AA i have xl285, 4MPLs, MPL range extension mod, dual AMS w/ 2 tons, max armor give or take a couple points and 3JJs- as long as i can control my impatience it shines in the later half of matches. overheat sometimes on the hot maps but that's more me not remembering the arms are lower so lots of times i should just be firing the head laser and not all of them. just finished basics yesterday.

1X i did try the dual AC5 and dual ML version bigbacon mentioned earlier in the thread. xl 200 engine i think goes at 72 w/o speed tweak.AMS w/ half ton of ammo (since i had a little space left) and 1-2JJ (i forget exactly). it's kinda fun but more of a stay with the group mech. fun part is when chainfiring the AC 5s i've seen mechs turn around, look right past me trying to find the jager/phrat that's dakka-ing them. runs into trouble isolated but have had a few multiple kill matches already and only halfway through basics.

don;t have a third yet but will probably go with the R until st. ives has one of it's 50% off sales or something. gotta collect'em all.

#106 TripleEhBeef

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Posted 14 September 2014 - 07:13 AM

View PostMadwill, on 13 September 2014 - 11:40 AM, said:

that's the exact loadout i use on my 1x. it's a good harasser.

I traded out the LPL for an ER PPC. Let's me poke at range for a bit.

Edited by TripleEhBeef, 14 September 2014 - 07:13 AM.


#107 Draken X

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Posted 14 September 2014 - 07:44 AM

Try ER PPC and ER LL on both arms, see if this really works. If a PPC arm is lost, you still got your LL on the other arm.

#108 Ted Wayz

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Posted 14 September 2014 - 10:02 AM

Running the 1X with a STD 210 DHS LL ML SRM 6 and 3 MG. Pulled off a 2-9-712 the other night by out maneuvering heavies and assaults in River City.

Keep saying this is the Ryoken lite. Similar maneuverability, twist and hit boxes. Run the XL on the SIB and have not lost it yet due to loss of side torso. Really love this mech.

#109 xengk

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Posted 14 September 2014 - 07:42 PM

I have switch up my 1R build after unlocking Speed Tweak.
It now packs a STD 235, 4x MPL and NARC, playing a spotter/narc/harasser.

So far performance have been quite consistent, with 2 to 3 kill and at least half dozen kill assist in most match.

#110 C A R N A G E

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Posted 22 September 2014 - 10:49 AM

I have the hero ,aa and another .the aa seems to be my favorite of them but I cannot achieve much of anything with any of them.I'm no medium pilot by any means..
I run max xl ,duel ams,4 medium lasers and a srm4 with max jump jets on the AA.I guess I need to L2P lol.

#111 TripleEhBeef

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Posted 25 September 2014 - 06:29 PM

Running the AA with ERLL, 3ML, SRM 6, XL 295 and max JJs. It's pretty fun.

#112 LT. HARDCASE

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Posted 25 September 2014 - 09:00 PM

View PostC A R N A G E, on 22 September 2014 - 10:49 AM, said:

I have the hero ,aa and another .the aa seems to be my favorite of them but I cannot achieve much of anything with any of them.I'm no medium pilot by any means..
I run max xl ,duel ams,4 medium lasers and a srm4 with max jump jets on the AA.I guess I need to L2P lol.

You need at least one long range weapon on this mech. Drop the AMS and missiles if you have to.

#113 IllCaesar

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Posted 25 September 2014 - 09:02 PM

Liking a lot of builds in here, most of them seem quite like-minded to my theorycrafting (which is either agood sign for me or a bad sign for yourselves). I've decided that I'm going to be getting one of the Vindicators next, but not sure which one. How does it handle as a corner/ridge peeker? For the AA, I'm consider 2 AMS with lots of ammo and 2 ERLLs or 2 ERPPCs, but if peeking is problematic for the Vindicator, then I think I'll start with the R or X instead of the AA.

For reference, this is what I'm consider:
ERPPC build:
http://mwo.smurfy-ne...8e08c73f9f69cfc
ERLL build:
http://mwo.smurfy-ne...067c6f068bc6938

Edited by MarsAtlas, 25 September 2014 - 09:03 PM.


#114 IraqiWalker

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Posted 25 September 2014 - 09:06 PM

View PostMarsAtlas, on 25 September 2014 - 09:02 PM, said:

Liking a lot of builds in here, most of them seem quite like-minded to my theorycrafting (which is either agood sign for me or a bad sign for yourselves). I've decided that I'm going to be getting one of the Vindicators next, but not sure which one. How does it handle as a corner/ridge peeker? For the AA, I'm consider 2 AMS with lots of ammo and 2 ERLLs or 2 ERPPCs, but if peeking is problematic for the Vindicator, then I think I'll start with the R or X instead of the AA.

For reference, this is what I'm consider:
ERPPC build:
http://mwo.smurfy-ne...8e08c73f9f69cfc
ERLL build:
http://mwo.smurfy-ne...067c6f068bc6938



Corner peeking, not so much. The arm hardpoint isn't mounted high enough.

Ridge peeking can be done, since most have an energy hardpoint in the head. The problem is that the biggest gun you can put in there is an ML.

#115 TripleEhBeef

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Posted 26 September 2014 - 09:52 AM

Swapped everything in my AA out for a PPC in each arm. A bit cheesy, but it makes it a pretty good striker and jumpsniper. Been posting much more consistent damage numbers now.

#116 IllCaesar

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Posted 30 September 2014 - 09:54 AM

I've been able to post very consistent numbers with the 1AA and 1R.

My 1AA build is similar to something I posted earlier in the thread.

http://mwo.smurfy-ne...299a2421d182f4b

2xPPCs, 1xML in the head, 2xAMS with 3t ammo total (because in pubs, you're going to use at least two tons), enough heatsinks to remain cool even without doubled basic proficiency, and just enough jumpjets to add some extra mobility, letting me get up high to harass with PPCs and take out more LRMs with AMS. I can pretty consistently post 250-450 in this. I'll probably try swapping out PPCs for LPLs, but I'm finding the PPCs valuable for taking out D-DCs and taking quick, potentially lethal shots at heavily damaged opponents fleeing from allied fire. ER PPCs ran too hot for no real benefit. A smaller engine with lower speed isn't much of a problem since I'm sticking close to slower mechs for AMS coverage anyways. The low slung arms are a pain in the ass sometimes, but it typically works well.

My 1R build:

http://mwo.smurfy-ne...690f56f80e39b40

4xML, 1xLRM20 w/ 3.5t ammo, 1xTAG, XL225, and 13 DHS.

I can consistently get eight or more spots a game in this, not including the TAG bonus, which I typically get five to ten a game with (TAG bonus is weird as you only get it if your TAG is on target the moment the LRMs make contact). The LRM fire allows me to send out damage to enemies I'm spotting despite the low-slung arms. The two jump jets give me enough mobility to get up to high ground for spotting enemies with TAG. The four MLs pack enough firepower to provide meaningful support to frontline mechs, and it runs coll enough to be effective even on Caustic Valley. Not made for brawling, but I can consistently get out 300-500 damage a life in it.

I've broken 600 damage with both builds, which I think its pretty good for a 45-tonner without ECM. They don't hold up against Centurions or Shadowhawks, but they fill their role well for a 45-tonner.

#117 PeeWrinkle

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Posted 11 October 2014 - 07:02 PM

I'm not trying to be a naysayer or anything, but is there any point to a playing a Vindicator other than the 1AA?

To be honest I don't have the SIB, so I can't comment there, but the 1R and 1X are just too slow for a 45 ton mech IMO.

I play the Vindicator as support mech, maybe I should try something different for the 1R and 1X? I am at a loss for them because with their speed they really can't spot and preposition well and they can't really carry enough high damage weapons to make them a follow along with the heavy/assault mechs support type.

When I play the 1AA I feel like I can contribute and it is usually very fun, but when I play the 1R and 1X I feel like wasted tonnage. If I can't figure these out I am going to just sell them and move on, but I love piloting mediums and since this is a close to a Phoenix Hawk as I can get I would really like to play them well. Maybe the answer is 1R and 1X to basic, sell and then just Master the 1AA?

#118 Ashan An

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Posted 12 October 2014 - 12:41 AM

View PostPeeWrinkle, on 11 October 2014 - 07:02 PM, said:

but the 1R and 1X are just too slow for a 45 ton mech IMO.


The only other 45 tonner is the BJ and it has the same engine cap of the Vindicator :wacko:

I have to say, the VND-1X and the VND-1R are my favorites, avarege 400 damage and a lot of fun to play, i don't understand why the get so much hate.
Not having a xl 295 i've been using the 235 on the VND-1AA as well, eventually i may switch it but i like this build as well, good long range fire support.
[I don't buy hero mechs so i don't have the SiB]

#119 IllCaesar

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Posted 12 October 2014 - 03:00 PM

View PostJeanMarks, on 12 October 2014 - 12:41 AM, said:


The only other 45 tonner is the BJ and it has the same engine cap of the Vindicator :wacko:

I have to say, the VND-1X and the VND-1R are my favorites, avarege 400 damage and a lot of fun to play, i don't understand why the get so much hate.
Not having a xl 295 i've been using the 235 on the VND-1AA as well, eventually i may switch it but i like this build as well, good long range fire support.
[I don't buy hero mechs so i don't have the SiB]


Agreed, I just have more luck in my 1X and 1R than my 1AA, though I've not really tried many speedy builds in my 1AA - I'm not best suited to that. I try to use it for AMS support rather than for its speed, which a Centurion or Hunchback could do anyways.

One match I got, IIRC, 29 spot assists and TAG assists with my 1R while hitting around 250-350 damage using pretty much the same build as your's (no Artemis, one less JJ, half-ton more LRM ammo and an extra DHS) so its not like it can't perform as a support. The 1X can be a crit-seeking machine with an LBX and two MGs, and I've killed assault mechs pretty much by myself with it. Thats running a STD too, I've never even tried the 1X with an XL yet due to the MG's limitations.

#120 PeeWrinkle

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Posted 12 October 2014 - 03:28 PM

Those are actually pretty nice builds JeanMarks. I like your 1X and 1R builds a lot, they are better than what I was using and do fit my play style. I like builds that do high DPS as opposed to high alpha builds. I didn't like your 1AA build, but that is because I am not great with PPC's. I have used them on some builds effectively but I have a hard time managing the heat they generate.

This is the 1AA build I use. I have a lot of fun playing this one and figured I would share it since you like that the least of your builds. I have played it with an SRM 6 instead of NARC, when I did that I replace the head laser with TAG. That is also a very effective build and one I have had great success with. Either of those work really well on challenge weekends such as the one currently going on. I just run around early tagging or narcing and doing minimal damage. Then I sit close to the big guys midway through and just let my AMS help them out while doing as much damage as I possibly can. The SRM 6 build does more damage normally, but neither build gets much past 550 on my best damage matches. 300-400 is the norm.

Thanks for the advice on the other chassis!





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