Bigbacon, on 01 September 2014 - 10:27 AM, said:
so I have all 4 variants now, 2 full elite, one on elites and one nearing end of basic level.
My only major compaint with the vindicator is its ability to climb hills. It seems like even the smallest of inclines just bring it to a halt.
Have you tried a hill climb module in it? They do all have JJ's too, So i am wondering if that is really that big of an issue? Not really sure how well they fly though.
I was playing around with builds, and found some interesting set ups. the one thing that struck me first was the engines. The limits are really spread out, 235, 250, and 295.. bit difference i think, but they do seem a bit slower than i thought they should be. It makes me wonder if the two with the 235's might be worth trying it out with an XL-210. (I owned this engine from my raven 3L and sold it cause i didn't think it was good for anything till i learned about the commando with ECM.. A mech i really would love to try and is next on the list for me to get) But i do wonder if 83.2 Is just too slow for this mech 11KPH isn't a huge difference, but it is a speed that many mediums, and even some heavies can keep up with or at least you will not be pulling away very fast. Makes me wonder if they really need a Maxed out engine XL, or maybe a 220 STD to really shine?
for me i really love the looks of them, that is the biggest seller for me, along with the hard point locations. But after playing with builds, I found it really seems very similar to the 55 ton wolverines, and really not even faster for similar weapon load outs.. I never played with a blackjack, nor really noticed about the speeds on them, but i really did think they were faster than they are.
Am i the only one that things they are a bit slow for the weight class? I'd think with a 235 they should be up around 105? Or am i just off on what the mechs are good for? It seems like a huge jump backwards from the 40 ton cicada, and the 50 ton mediums, some even end up faster than this 45 tonner. Still it looks like something i would like to try.. Just curious what others thought about this side of things
Bigbacon, on 31 August 2014 - 10:30 AM, said:
what are you guys running on the 1X? I can't seem to find a decent build on it.
using 220xl, DHS, & endo I've tried
2ML, Gauss, 4 tons gauss ammo, srm2, 1 ton ammo. (this build works with SHS btw)
PPC/LPL , ML, AC5, SRM4, 3 tons ac 5 ammo, 1 ton SMR4 ammo, 1 extra DHS
ML, LL, AC10, 3 tons ammo, srm2 with 1 ton ammo, this I could swap out the SRM for a PPC or LPL
2 MPL, LRM 20, 3 MGs
the gauss build seemed like the best one with the PPC+AC5 coming in second. I want to an LBX10 but I think it will limit me to much with 2 MLs and some kind of SRM for back up.
edit
another I have to try is
2 ML + 2 AC5s
are you skipping out on JJ's on these builds? Seems like this mech would need them to shine. Just curious.
A triple Machine gun, with Pulse and some missiles was the one that peaked my fancy the most when i was playing around with them.. the others just feel like smaller wolverines with a bit better Hard point locations, being spread out a bit more. (love the wolverines)
I was kicking around this idea as an assault support mech, Get target range, and info gathering, Add in the MPL range module now they are a pretty good boost., (perhaps a MPL refire rate module when released too), and a couple consumables to round it off. . as 3MPL's do some decent damage, then you can LRM for added support
http://mwo.smurfy-ne...9734a081a6b6d5e
Edited by JC Daxion, 03 September 2014 - 10:26 PM.