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Vindicator Builds/discussion


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#61 Tahribator

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Posted 25 August 2014 - 05:59 AM

I've been using this one with good success(2xLL 2xASRM4 11DHS XL250):
http://mwo.smurfy-ne...b653d3740ff3601

You can sacrifice one JJ and one DHS for 2xASRM6 too:
http://mwo.smurfy-ne...e660a33238a8157

Generally, this mech is not that impressive. Just like the BJ, it has to run sluggish(because of the small engine), can barely mount extra DHS and worse, it has to brawl because of the low mounted hardpoints.

Edited by Tahribator, 25 August 2014 - 06:25 AM.


#62 Inflatable Fish

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Posted 25 August 2014 - 09:20 AM

I'll be going PPC/LPL, 2 ML, 2 SRM4, XL250 and max jets. 99 kph is at least alright for a medium of this size I reckon, and its humanoid frame means it's more agile than the other 45-tonner we have, i.e. the Blackjack.

#63 Bigbacon

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Posted 26 August 2014 - 03:12 PM

doing this right now in the AA

http://mwo.smurfy-ne...e541217c906e48f

also

tried 4ml + LRM15.

Edited by Bigbacon, 27 August 2014 - 05:10 AM.


#64 Bigbacon

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Posted 27 August 2014 - 11:14 AM

this is working out well also on the 1AA using a slower engine like the other variants.

XL200
2 PPCs
2 ML
SMR6
2 tons ammo
4 DHS
endo

http://mwo.smurfy-ne...8bd22d2a5c9651a

#65 xengk

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Posted 27 August 2014 - 01:05 PM

Testing out 2 slightly different build for the Blues
Both are LRM support that fight close to brawler.

BLUES L20
2x LRM10 w 4t
1x ERLL
The LRMs are primary weapon with the single ERLL as backup

BLUES L15
1x LRM10, 1x LRM5 w 3t
1x PPC
This build uses the PPC as the main weapon and does a little jump sniping, with the LRMs as added weaponry.

Both build however have trouble with light mechs and heavily relies on friendly brawler being alive and drawing attention.

#66 Bigbacon

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Posted 27 August 2014 - 01:09 PM

think it would be better off without the PPC and just some ML or even a LL/ERLL + ML.


over all i didn't think the blues worked well as a LRM machine. Least for me, they are working better a close support with dual PPCs, LL, LPLs some missiles and MLs.

#67 xengk

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Posted 27 August 2014 - 02:06 PM

View PostBigbacon, on 27 August 2014 - 01:09 PM, said:

think it would be better off without the PPC and just some ML or even a LL/ERLL + ML.

over all i didn't think the blues worked well as a LRM machine. Least for me, they are working better a close support with dual PPCs, LL, LPLs some missiles and MLs.


I was trying out to see would the Vindicator replace my LRM striker Hunchback 4J, apparently it doesn't work very well.
I don't really want another energy support medium, I got my Trebuchet 5J (2x LL, 3x ML, XL300) filling that role.

Rework the build and going to run it for awhile and see what happen.
ST. IVES' BLUES
2x LL
2x LRM5 w 2t
1x ML

#68 Bigbacon

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Posted 31 August 2014 - 10:30 AM

what are you guys running on the 1X? I can't seem to find a decent build on it.

using 220xl, DHS, & endo I've tried

2ML, Gauss, 4 tons gauss ammo, srm2, 1 ton ammo. (this build works with SHS btw)

PPC/LPL , ML, AC5, SRM4, 3 tons ac 5 ammo, 1 ton SMR4 ammo, 1 extra DHS

ML, LL, AC10, 3 tons ammo, srm2 with 1 ton ammo, this I could swap out the SRM for a PPC or LPL

2 MPL, LRM 20, 3 MGs

the gauss build seemed like the best one with the PPC+AC5 coming in second. I want to an LBX10 but I think it will limit me to much with 2 MLs and some kind of SRM for back up.

edit
another I have to try is
2 ML + 2 AC5s

Edited by Bigbacon, 31 August 2014 - 10:31 AM.


#69 Bigbacon

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Posted 31 August 2014 - 10:48 AM

2x AC5 might end up with ammo issues. I went with 4 tons plus 2 JJs and not sure if that extra ton of ammo will be usefull or not. JJs to me aren't overly useful at times.

also right now trying the 1R with 22xl, 5 DHS, endo, 4 LL, LL module #5

Edited by Bigbacon, 31 August 2014 - 11:19 AM.


#70 Rear Admiral Tier 6

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Posted 31 August 2014 - 02:13 PM

View PostBigbacon, on 31 August 2014 - 10:30 AM, said:

what are you guys running on the 1X? I can't seem to find a decent build on it.


This might work

Purely theoretical build tho,i dont yet have the 1X,waiting for it to hit c-bills.

#71 Bigbacon

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Posted 31 August 2014 - 02:45 PM

the dual AC5 seems to be working pretty well to support folks. guess it is pretty much a UAC5 without the jamming penalty. (I personally don't like UACs)

http://mwo.smurfy-ne...13f97d2c36591c7

on the 1R i'm going this right now, works better than the 4LLs although with a single chainfire group you can lay down a lot of constant fire on a target but it just never seems effective enough to actually kill or strip parts off of.

http://mwo.smurfy-ne...07022e9a2288c52

#72 Galdar777

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Posted 31 August 2014 - 03:04 PM

I did well using the 1x as a brawler with this
http://mwo.smurfy-ne...b1fe725130ac1f6
or something like it im at work and that was the best i could recall.

#73 IraqiWalker

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Posted 31 August 2014 - 04:21 PM

View PostGaldar777, on 31 August 2014 - 03:04 PM, said:

I did well using the 1x as a brawler with this
http://mwo.smurfy-ne...b1fe725130ac1f6
or something like it im at work and that was the best i could recall.


Why the BAP? To help out against ECM?

#74 Galdar777

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Posted 31 August 2014 - 05:26 PM

i find more often then not having a BAP for ecm and gathering target info is extreamly handy for a mech that cant afford to go in blind. I like to know what my opponents have on them quickly. and canceling one lvl of ecm is always handy no matter what the situation

#75 Bigbacon

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Posted 01 September 2014 - 10:27 AM

so I have all 4 variants now, 2 full elite, one on elites and one nearing end of basic level.

My only major compaint with the vindicator is its ability to climb hills. It seems like even the smallest of inclines just bring it to a halt.

If I had to choose in order of best to worst, I'd probably go
1. 1AA (fasted variant you can build, almost the same as the 1R, very close toss up)
2. 1R
3. 1X
4. St Ives.

St Ives does have 2 missiles bays which do some in handy for brawling but it is essential worse than the others. It sucks as LRM support. You can build beam mechs on the 1AA and 1R with the same weapons and more.

1AA only because it can go fast and still pack a wide range of beam weapons. It is really a close toss up though with the 1R which is essentially the Vindicator beam machine. you can get a good assortment of either LLs + MLs or even PPC/LPL + MLs. 1R can get even more if you want by not using the missile slot at all. so you can get 2xPPC/LPL + 3 MPL + like 13-14 total DHS.

1X is your only ballistic option and it can carry anything but the AC20. Dual 5s being the best option I found and I tried ac10, gauss, uac5, MGs.

Oddly though the hardest one for me so far to level up is the 1R and I'm not 100% sure why.

1R you can go with silly builds like 4LLs which works....but it always ends up with kills and components being stolen from me.

May have posted these in this thread somewhere but these are the current builds I am using (armor/ammo may not be distributed exactly)

1R: http://mwo.smurfy-ne...cbf16a96cf83660

backup 1R: http://mwo.smurfy-ne...07022e9a2288c52

1X: http://mwo.smurfy-ne...13f97d2c36591c7
this you can lose a ton of ammo for 2 JJs if you want. I've used it both ways.

St Ives: http://mwo.smurfy-ne...b3511205bb7994a

1AA:http://mwo.smurfy-net.de/mechlab#i=207&l=5b06b1a482afcc2de635b3e7babf530b486a2270
This could be faster but I am really liking this build and doing well with it.

back up 1AA:http://mwo.smurfy-ne...9e3056a814a26fe

Edited by Bigbacon, 01 September 2014 - 10:40 AM.


#76 Inflatable Fish

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Posted 02 September 2014 - 01:25 AM

View PostBigbacon, on 01 September 2014 - 10:27 AM, said:


1AA: http://mwo.smurfy-ne...abf530b486a2270
This could be faster but I am really liking this build and doing well with it.

back up 1AA:http://mwo.smurfy-ne...9e3056a814a26fe



the first build seems like it's wasting the immense potential the 1AA carries with its huge engine cap, plus it runs hot in a matter of seconds. its only close-up weapons are a single ML and a shotgun; it's kind of undecided as to what it wants to do.

both use Artemis for a single launcher (an SRM4 in the second one's case... really?) which is basically a wasted ton that could go into engine/heatsinks/JJs (see below.)

you also seem adamant not to use the VND's best feature, i.e. JUMP JETS. especially combined with the 1AA's potential top speed, this seems like a shot in your own leg actuator.


that said, I completely disagree with your assessment of the variants. the 1X is clearly the worst of the bunch as it's extremely tonnage-limited and, as opposed to a BJ-1, can't mount an AC/20.

the 1SIB is an amazing brawler for its weight, very heat efficient and nimble. the two missile slots allow for either double SRM4, MLs and an LPL, or three MPLs and dual ASRM6, making it a force to be reckoned with at short range. don't forget its actually decent engine cap, too.

the 1R is durable and well-rounded, though it lacks in speed compared to the Avenging Angel and the Bluesmobile.

so in my opinion, the ranking would be:

VND-1AA
ST. IVES' BLUES
VND-1R
1X (unmentionable)

Edited by Inflatable Fish, 02 September 2014 - 01:34 AM.


#77 Bigbacon

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Posted 02 September 2014 - 04:18 AM

sorry, I'm not a meta banger :(

#78 Inflatable Fish

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Posted 02 September 2014 - 05:05 AM

neither am I, but that doesn't mean I endorse driving mechs that don't work. :)

Edited by Inflatable Fish, 02 September 2014 - 05:06 AM.


#79 Rear Admiral Tier 6

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Posted 02 September 2014 - 05:35 AM

View PostBigbacon, on 02 September 2014 - 04:18 AM, said:

sorry, I'm not a meta banger :(


That is the dumbest thing ive heard in a while,but carry on,reminds me of people who run Quickdraws without jumpjets.

Jump jets and good torso twist are pretty much only things keeping the Vindi viable as a brawler.

#80 IraqiWalker

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Posted 02 September 2014 - 06:13 AM

View PostCookiemonter669, on 02 September 2014 - 05:35 AM, said:


That is the dumbest thing ive heard in a while,but carry on,reminds me of people who run Quickdraws without jumpjets.

Jump jets and good torso twist are pretty much only things keeping the Vindi viable as a brawler.

I think Bacon was talking about the Artemis, and the heat, here.





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